// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. import 'dart:ui' as ui show ImageFilter; import 'package:flutter/foundation.dart'; import 'package:flutter/gestures.dart'; import 'package:flutter/painting.dart'; import 'package:meta/meta.dart'; import 'package:vector_math/vector_math_64.dart'; import 'box.dart'; import 'debug.dart'; import 'object.dart'; import 'semantics.dart'; export 'package:flutter/gestures.dart' show PointerEvent, PointerDownEvent, PointerMoveEvent, PointerUpEvent, PointerCancelEvent; /// A base class for render objects that resemble their children. /// /// A proxy box has a single child and simply mimics all the properties of that /// child by calling through to the child for each function in the render box /// protocol. For example, a proxy box determines its size by askings its child /// to layout with the same constraints and then matching the size. /// /// A proxy box isn't useful on its own because you might as well just replace /// the proxy box with its child. However, RenderProxyBox is a useful base class /// for render objects that wish to mimic most, but not all, of the properties /// of their child. class RenderProxyBox extends RenderBox with RenderObjectWithChildMixin<RenderBox>, RenderProxyBoxMixin { /// Creates a proxy render box. /// /// Proxy render boxes are rarely created directly because they simply proxy /// the render box protocol to [child]. Instead, consider using one of the /// subclasses. RenderProxyBox([RenderBox child = null]) { this.child = child; } } /// Implementation of [RenderProxyBox]. /// /// This class can be used as a mixin for situations where the proxying behavior /// of [RenderProxyBox] is desired but inheriting from [RenderProxyBox] is /// impractical (e.g. because you want to mix in other classes as well). // TODO(ianh): Remove this class once https://github.com/dart-lang/sdk/issues/15101 is fixed abstract class RenderProxyBoxMixin implements RenderBox, RenderObjectWithChildMixin<RenderBox> { @override double computeMinIntrinsicWidth(double height) { if (child != null) return child.getMinIntrinsicWidth(height); return 0.0; } @override double computeMaxIntrinsicWidth(double height) { if (child != null) return child.getMaxIntrinsicWidth(height); return 0.0; } @override double computeMinIntrinsicHeight(double width) { if (child != null) return child.getMinIntrinsicHeight(width); return 0.0; } @override double computeMaxIntrinsicHeight(double width) { if (child != null) return child.getMaxIntrinsicHeight(width); return 0.0; } @override double computeDistanceToActualBaseline(TextBaseline baseline) { if (child != null) return child.getDistanceToActualBaseline(baseline); return super.computeDistanceToActualBaseline(baseline); } @override void performLayout() { if (child != null) { child.layout(constraints, parentUsesSize: true); size = child.size; } else { performResize(); } } @override bool hitTestChildren(HitTestResult result, { Point position }) { return child?.hitTest(result, position: position) ?? false; } @override void paint(PaintingContext context, Offset offset) { if (child != null) context.paintChild(child, offset); } } /// How to behave during hit tests. enum HitTestBehavior { /// Targets that defer to their children receive events within their bounds /// only if one of their children is hit by the hit test. deferToChild, /// Opaque targets can be hit by hit tests, causing them to both receive /// events within their bounds and prevent targets visually behind them from /// also receiving events. opaque, /// Translucent targets both receive events within their bounds and permit /// targets visually behind them to also receive events. translucent, } /// A RenderProxyBox subclass that allows you to customize the /// hit-testing behavior. abstract class RenderProxyBoxWithHitTestBehavior extends RenderProxyBox { /// Initializes member variables for subclasses. /// /// By default, the [behavior] is [HitTestBehavior.deferToChild]. RenderProxyBoxWithHitTestBehavior({ this.behavior: HitTestBehavior.deferToChild, RenderBox child }) : super(child); /// How to behave during hit testing. HitTestBehavior behavior; @override bool hitTest(HitTestResult result, { Point position }) { bool hitTarget = false; if (position.x >= 0.0 && position.x < size.width && position.y >= 0.0 && position.y < size.height) { hitTarget = hitTestChildren(result, position: position) || hitTestSelf(position); if (hitTarget || behavior == HitTestBehavior.translucent) result.add(new BoxHitTestEntry(this, position)); } return hitTarget; } @override bool hitTestSelf(Point position) => behavior == HitTestBehavior.opaque; @override void debugFillDescription(List<String> description) { super.debugFillDescription(description); switch (behavior) { case HitTestBehavior.translucent: description.add('behavior: translucent'); break; case HitTestBehavior.opaque: description.add('behavior: opaque'); break; case HitTestBehavior.deferToChild: description.add('behavior: defer-to-child'); break; } } } /// Imposes additional constraints on its child. /// /// A render constrained box proxies most functions in the render box protocol /// to its child, except that when laying out its child, it tightens the /// constraints provided by its parent by enforcing the [additionalConstraints] /// as well. /// /// For example, if you wanted [child] to have a minimum height of 50.0 logical /// pixels, you could use `const BoxConstraints(minHeight: 50.0)`` as the /// [additionalConstraints]. class RenderConstrainedBox extends RenderProxyBox { /// Creates a render box that constrains its child. /// /// The [additionalConstraints] argument must not be null and must be valid. RenderConstrainedBox({ RenderBox child, BoxConstraints additionalConstraints }) : _additionalConstraints = additionalConstraints, super(child) { assert(additionalConstraints != null); assert(additionalConstraints.debugAssertIsValid()); } /// Additional constraints to apply to [child] during layout BoxConstraints get additionalConstraints => _additionalConstraints; BoxConstraints _additionalConstraints; set additionalConstraints (BoxConstraints newConstraints) { assert(newConstraints != null); assert(newConstraints.debugAssertIsValid()); if (_additionalConstraints == newConstraints) return; _additionalConstraints = newConstraints; markNeedsLayout(); } @override double computeMinIntrinsicWidth(double height) { if (_additionalConstraints.hasBoundedWidth && _additionalConstraints.hasTightWidth) return _additionalConstraints.minWidth; final double width = super.computeMinIntrinsicWidth(height); if (_additionalConstraints.hasBoundedWidth) return _additionalConstraints.constrainWidth(width); return width; } @override double computeMaxIntrinsicWidth(double height) { if (_additionalConstraints.hasBoundedWidth && _additionalConstraints.hasTightWidth) return _additionalConstraints.minWidth; final double width = super.computeMaxIntrinsicWidth(height); if (_additionalConstraints.hasBoundedWidth) return _additionalConstraints.constrainWidth(width); return width; } @override double computeMinIntrinsicHeight(double width) { if (_additionalConstraints.hasBoundedHeight && _additionalConstraints.hasTightHeight) return _additionalConstraints.minHeight; final double height = super.computeMinIntrinsicHeight(width); if (_additionalConstraints.hasBoundedHeight) return _additionalConstraints.constrainHeight(height); return height; } @override double computeMaxIntrinsicHeight(double width) { if (_additionalConstraints.hasBoundedHeight && _additionalConstraints.hasTightHeight) return _additionalConstraints.minHeight; final double height = super.computeMaxIntrinsicHeight(width); if (_additionalConstraints.hasBoundedHeight) return _additionalConstraints.constrainHeight(height); return height; } @override void performLayout() { if (child != null) { child.layout(_additionalConstraints.enforce(constraints), parentUsesSize: true); size = child.size; } else { size = _additionalConstraints.enforce(constraints).constrain(Size.zero); } } @override void debugPaintSize(PaintingContext context, Offset offset) { super.debugPaintSize(context, offset); assert(() { Paint paint; if (child == null || child.size.isEmpty) { paint = new Paint() ..color = debugPaintSpacingColor; context.canvas.drawRect(offset & size, paint); } return true; }); } @override void debugFillDescription(List<String> description) { super.debugFillDescription(description); description.add('additionalConstraints: $additionalConstraints'); } } /// Constrains the child's maxWidth and maxHeight if they're otherwise /// unconstrained. class RenderLimitedBox extends RenderProxyBox { /// Creates a render box that imposes a maxWidth or maxHeight on its child if /// the child is otherwise unconstrained. /// /// The [maxWidth] and [maxHeight] arguments not be null and must be /// non-negative. RenderLimitedBox({ RenderBox child, double maxWidth: double.INFINITY, double maxHeight: double.INFINITY }) : _maxWidth = maxWidth, _maxHeight = maxHeight, super(child) { assert(maxWidth != null && maxWidth >= 0.0); assert(maxHeight != null && maxHeight >= 0.0); } /// The value to use for maxWidth if the incoming maxWidth constraint is infinite. double get maxWidth => _maxWidth; double _maxWidth; set maxWidth (double value) { assert(value != null && value >= 0.0); if (_maxWidth == value) return; _maxWidth = value; markNeedsLayout(); } /// The value to use for maxHeight if the incoming maxHeight constraint is infinite. double get maxHeight => _maxHeight; double _maxHeight; set maxHeight (double value) { assert(value != null && value >= 0.0); if (_maxHeight == value) return; _maxHeight = value; markNeedsLayout(); } BoxConstraints _limitConstraints(BoxConstraints constraints) { return new BoxConstraints( minWidth: constraints.minWidth, maxWidth: constraints.hasBoundedWidth ? constraints.maxWidth : constraints.constrainWidth(maxWidth), minHeight: constraints.minHeight, maxHeight: constraints.hasBoundedHeight ? constraints.maxHeight : constraints.constrainHeight(maxHeight) ); } @override void performLayout() { if (child != null) { child.layout(_limitConstraints(constraints), parentUsesSize: true); size = constraints.constrain(child.size); } else { size = _limitConstraints(constraints).constrain(Size.zero); } } @override void debugFillDescription(List<String> description) { super.debugFillDescription(description); if (maxWidth != double.INFINITY) description.add('maxWidth: $maxWidth'); if (maxHeight != double.INFINITY) description.add('maxHeight: $maxHeight'); } } /// Attempts to size the child to a specific aspect ratio. /// /// The render object first tries the largest width permited by the layout /// constraints. The height of the render object is determined by applying the /// given aspect ratio to the width, expressed as a ratio of width to height. /// /// For example, a 16:9 width:height aspect ratio would have a value of /// 16.0/9.0. If the maximum width is infinite, the initial width is determined /// by applying the aspect ratio to the maximum height. /// /// Now consider a second example, this time with an aspect ratio of 2.0 and /// layout constraints that require the width to be between 0.0 and 100.0 and /// the height to be between 0.0 and 100.0. We'll select a width of 100.0 (the /// biggest allowed) and a height of 50.0 (to match the aspect ratio). /// /// In that same situation, if the aspect ratio is 0.5, we'll also select a /// width of 100.0 (still the biggest allowed) and we'll attempt to use a height /// of 200.0. Unfortunately, that violates the constraints because the child can /// be at most 100.0 pixels tall. The render object will then take that value /// and apply the aspect ratio again to obtain a width of 50.0. That width is /// permitted by the constraints and the child receives a width of 50.0 and a /// height of 100.0. If the width were not permitted, the render object would /// continue iterating through the constraints. If the render object does not /// find a feasible size after consulting each constraint, the render object /// will eventually select a size for the child that meets the layout /// constraints but fails to meet the aspect ratio constraints. class RenderAspectRatio extends RenderProxyBox { /// Creates as render object with a specific aspect ratio. /// /// The [aspectRatio] argument must be a finite, positive value. RenderAspectRatio({ RenderBox child, double aspectRatio }) : _aspectRatio = aspectRatio, super(child) { assert(aspectRatio != null); assert(aspectRatio > 0.0); assert(aspectRatio.isFinite); } /// The aspect ratio to attempt to use. /// /// The aspect ratio is expressed as a ratio of width to height. For example, /// a 16:9 width:height aspect ratio would have a value of 16.0/9.0. double get aspectRatio => _aspectRatio; double _aspectRatio; set aspectRatio (double newAspectRatio) { assert(newAspectRatio != null); assert(newAspectRatio > 0.0); assert(newAspectRatio.isFinite); if (_aspectRatio == newAspectRatio) return; _aspectRatio = newAspectRatio; markNeedsLayout(); } @override double computeMinIntrinsicWidth(double height) { if (height.isFinite) return height * _aspectRatio; if (child != null) return child.getMinIntrinsicWidth(height); return 0.0; } @override double computeMaxIntrinsicWidth(double height) { if (height.isFinite) return height * _aspectRatio; if (child != null) return child.getMaxIntrinsicWidth(height); return 0.0; } @override double computeMinIntrinsicHeight(double width) { if (width.isFinite) return width / _aspectRatio; if (child != null) return child.getMinIntrinsicHeight(width); return 0.0; } @override double computeMaxIntrinsicHeight(double width) { if (width.isFinite) return width / _aspectRatio; if (child != null) return child.getMaxIntrinsicHeight(width); return 0.0; } Size _applyAspectRatio(BoxConstraints constraints) { assert(constraints.debugAssertIsValid()); assert(() { if (!constraints.hasBoundedWidth && !constraints.hasBoundedHeight) { throw new FlutterError( '$runtimeType has unbounded constraints.\n' 'This $runtimeType was given an aspect ratio of $aspectRatio but was given ' 'both unbounded width and unbounded height constraints. Because both ' 'constraints were unbounded, this render object doesn\'t know how much ' 'size to consume.' ); } return true; }); if (constraints.isTight) return constraints.smallest; double width = constraints.maxWidth; double height; // We default to picking the height based on the width, but if the width // would be infinite, that's not sensible so we try to infer the height // from the width. if (width.isFinite) { height = width / _aspectRatio; } else { height = constraints.maxHeight; width = height * _aspectRatio; } // Similar to RenderImage, we iteratively attempt to fit within the given // constraints while maintaining the given aspect ratio. The order of // applying the constraints is also biased towards inferring the height // from the width. if (width > constraints.maxWidth) { width = constraints.maxWidth; height = width / _aspectRatio; } if (height > constraints.maxHeight) { height = constraints.maxHeight; width = height * _aspectRatio; } if (width < constraints.minWidth) { width = constraints.minWidth; height = width / _aspectRatio; } if (height < constraints.minHeight) { height = constraints.minHeight; width = height * _aspectRatio; } return constraints.constrain(new Size(width, height)); } @override void performLayout() { size = _applyAspectRatio(constraints); if (child != null) child.layout(new BoxConstraints.tight(size)); } @override void debugFillDescription(List<String> description) { super.debugFillDescription(description); description.add('aspectRatio: $aspectRatio'); } } /// Sizes its child to the child's intrinsic width. /// /// Sizes its child's width to the child's maximum intrinsic width. If /// [stepWidth] is non-null, the child's width will be snapped to a multiple of /// the [stepWidth]. Similarly, if [stepHeight] is non-null, the child's height /// will be snapped to a multiple of the [stepHeight]. /// /// This class is useful, for example, when unlimited width is available and /// you would like a child that would otherwise attempt to expand infinitely to /// instead size itself to a more reasonable width. /// /// This class is relatively expensive. Avoid using it where possible. class RenderIntrinsicWidth extends RenderProxyBox { /// Creates a render object that sizes itself to its child's intrinsic width. RenderIntrinsicWidth({ double stepWidth, double stepHeight, RenderBox child }) : _stepWidth = stepWidth, _stepHeight = stepHeight, super(child); /// If non-null, force the child's width to be a multiple of this value. double get stepWidth => _stepWidth; double _stepWidth; set stepWidth(double newStepWidth) { if (newStepWidth == _stepWidth) return; _stepWidth = newStepWidth; markNeedsLayout(); } /// If non-null, force the child's height to be a multiple of this value. double get stepHeight => _stepHeight; double _stepHeight; set stepHeight(double newStepHeight) { if (newStepHeight == _stepHeight) return; _stepHeight = newStepHeight; markNeedsLayout(); } static double _applyStep(double input, double step) { assert(input.isFinite); if (step == null) return input; return (input / step).ceil() * step; } @override double computeMinIntrinsicWidth(double height) { return computeMaxIntrinsicWidth(height); } @override double computeMaxIntrinsicWidth(double height) { if (child == null) return 0.0; final double width = child.getMaxIntrinsicWidth(height); return _applyStep(width, _stepWidth); } @override double computeMinIntrinsicHeight(double width) { if (child == null) return 0.0; if (!width.isFinite) width = computeMaxIntrinsicWidth(double.INFINITY); assert(width.isFinite); final double height = child.getMinIntrinsicHeight(width); return _applyStep(height, _stepHeight); } @override double computeMaxIntrinsicHeight(double width) { if (child == null) return 0.0; if (!width.isFinite) width = computeMaxIntrinsicWidth(double.INFINITY); assert(width.isFinite); final double height = child.getMaxIntrinsicHeight(width); return _applyStep(height, _stepHeight); } @override void performLayout() { if (child != null) { BoxConstraints childConstraints = constraints; if (!childConstraints.hasTightWidth) { final double width = child.getMaxIntrinsicWidth(childConstraints.maxHeight); assert(width.isFinite); childConstraints = childConstraints.tighten(width: _applyStep(width, _stepWidth)); } if (_stepHeight != null) { final double height = child.getMaxIntrinsicHeight(childConstraints.maxWidth); assert(height.isFinite); childConstraints = childConstraints.tighten(height: _applyStep(height, _stepHeight)); } child.layout(childConstraints, parentUsesSize: true); size = child.size; } else { performResize(); } } @override void debugFillDescription(List<String> description) { super.debugFillDescription(description); description.add('stepWidth: $stepWidth'); description.add('stepHeight: $stepHeight'); } } /// Sizes its child to the child's intrinsic height. /// /// This class is useful, for example, when unlimited height is available and /// you would like a child that would otherwise attempt to expand infinitely to /// instead size itself to a more reasonable height. /// /// This class is relatively expensive. Avoid using it where possible. class RenderIntrinsicHeight extends RenderProxyBox { /// Creates a render object that sizes itself to its child's intrinsic height. RenderIntrinsicHeight({ RenderBox child }) : super(child); @override double computeMinIntrinsicWidth(double height) { if (child == null) return 0.0; if (!height.isFinite) height = child.getMaxIntrinsicHeight(double.INFINITY); assert(height.isFinite); return child.getMinIntrinsicWidth(height); } @override double computeMaxIntrinsicWidth(double height) { if (child == null) return 0.0; if (!height.isFinite) height = child.getMaxIntrinsicHeight(double.INFINITY); assert(height.isFinite); return child.getMaxIntrinsicWidth(height); } @override double computeMinIntrinsicHeight(double width) { return computeMaxIntrinsicHeight(width); } @override void performLayout() { if (child != null) { BoxConstraints childConstraints = constraints; if (!childConstraints.hasTightHeight) { final double height = child.getMaxIntrinsicHeight(childConstraints.maxWidth); assert(height.isFinite); childConstraints = childConstraints.tighten(height: height); } child.layout(childConstraints, parentUsesSize: true); size = child.size; } else { performResize(); } } } int _getAlphaFromOpacity(double opacity) => (opacity * 255).round(); /// Makes its child partially transparent. /// /// This class paints its child into an intermediate buffer and then blends the /// child back into the scene partially transparent. /// /// For values of opacity other than 0.0 and 1.0, this class is relatively /// expensive because it requires painting the child into an intermediate /// buffer. For the value 0.0, the child is simply not painted at all. For the /// value 1.0, the child is painted immediately without an intermediate buffer. class RenderOpacity extends RenderProxyBox { /// Creates a partially transparent render object. /// /// The [opacity] argument must be between 0.0 and 1.0, inclusive. RenderOpacity({ double opacity: 1.0, RenderBox child }) : _opacity = opacity, _alpha = _getAlphaFromOpacity(opacity), super(child) { assert(opacity != null); assert(opacity >= 0.0 && opacity <= 1.0); } @override bool get alwaysNeedsCompositing => child != null && (_alpha != 0 && _alpha != 255); /// The fraction to scale the child's alpha value. /// /// An opacity of 1.0 is fully opaque. An opacity of 0.0 is fully transparent /// (i.e., invisible). /// /// The opacity must not be null. /// /// Values 1.0 and 0.0 are painted with a fast path. Other values /// require painting the child into an intermediate buffer, which is /// expensive. double get opacity => _opacity; double _opacity; set opacity (double newOpacity) { assert(newOpacity != null); assert(newOpacity >= 0.0 && newOpacity <= 1.0); if (_opacity == newOpacity) return; _opacity = newOpacity; _alpha = _getAlphaFromOpacity(_opacity); markNeedsCompositingBitsUpdate(); markNeedsPaint(); markNeedsSemanticsUpdate(); } int _alpha; @override void paint(PaintingContext context, Offset offset) { if (child != null) { if (_alpha == 0) return; if (_alpha == 255) { context.paintChild(child, offset); return; } assert(needsCompositing); context.pushOpacity(offset, _alpha, super.paint); } } @override void visitChildrenForSemantics(RenderObjectVisitor visitor) { if (child != null && _alpha != 0) visitor(child); } @override void debugFillDescription(List<String> description) { super.debugFillDescription(description); description.add('opacity: ${opacity.toStringAsFixed(1)}'); } } /// Signature for a function that creates a [Shader] for a given [Rect]. /// /// Used by [RenderShaderMask]. typedef Shader ShaderCallback(Rect bounds); /// Applies a mask generated by a [Shader] to its child. /// /// For example, [RenderShaderMask] can be used to gradually fade out the edge /// of a child by using a [ui.Gradient.linear] mask. class RenderShaderMask extends RenderProxyBox { /// Creates a render object that applies a mask generated by a [Shader] to its child. /// /// The [shaderCallback] and [transferMode] arguments must not be null. RenderShaderMask({ ShaderCallback shaderCallback, TransferMode transferMode: TransferMode.modulate, RenderBox child }) : _shaderCallback = shaderCallback, _transferMode = transferMode, super(child) { assert(shaderCallback != null); assert(transferMode != null); } /// Called to creates the [Shader] that generates the mask. /// /// The shader callback is called with the current size of the child so that /// it can customize the shader to the size and location of the child. // TODO(abarth): Use the delegate pattern here to avoid generating spurious // repaints when the ShaderCallback changes identity. ShaderCallback get shaderCallback => _shaderCallback; ShaderCallback _shaderCallback; set shaderCallback (ShaderCallback newShaderCallback) { assert(newShaderCallback != null); if (_shaderCallback == newShaderCallback) return; _shaderCallback = newShaderCallback; markNeedsPaint(); } /// The [TransferMode] to use when applying the shader to the child. /// /// The default, [TransferMode.modulate], is useful for applying an alpha blend /// to the child. Other transfer modes can be used to create other effects. TransferMode get transferMode => _transferMode; TransferMode _transferMode; set transferMode (TransferMode newTransferMode) { assert(newTransferMode != null); if (_transferMode == newTransferMode) return; _transferMode = newTransferMode; markNeedsPaint(); } @override bool get alwaysNeedsCompositing => child != null; @override void paint(PaintingContext context, Offset offset) { if (child != null) { assert(needsCompositing); Rect rect = Point.origin & size; context.pushShaderMask(offset, _shaderCallback(rect), rect, _transferMode, super.paint); } } } /// Applies a filter to the existing painted content and then paints [child]. /// /// This effect is relatively expensive, especially if the filter is non-local, /// such as a blur. class RenderBackdropFilter extends RenderProxyBox { /// Creates a backdrop filter. /// /// The [filter] argument must not be null. RenderBackdropFilter({ RenderBox child, ui.ImageFilter filter }) : _filter = filter, super(child) { assert(filter != null); } /// The image filter to apply to the existing painted content before painting the child. /// /// For example, consider using [ui.ImageFilter.blur] to create a backdrop /// blur effect ui.ImageFilter get filter => _filter; ui.ImageFilter _filter; set filter (ui.ImageFilter newFilter) { assert(newFilter != null); if (_filter == newFilter) return; _filter = newFilter; markNeedsPaint(); } @override bool get alwaysNeedsCompositing => child != null; @override void paint(PaintingContext context, Offset offset) { if (child != null) { assert(needsCompositing); context.pushBackdropFilter(offset, _filter, super.paint); } } } /// An interface for providing custom clips. /// /// This class is used by a number of clip widgets (e.g., [ClipRect] and /// [ClipPath]). /// /// The [getClip] method is called whenever the custom clip needs to be updated. /// /// The [shouldReclip] method is called when a new instance of the class /// is provided, to check if the new instance actually represents different /// information. /// /// The most efficient way to update the clip provided by this class is to /// supply a reclip argument to the constructor of the [CustomClipper]. The /// custom object will listen to this animation and update the clip whenever the /// animation ticks, avoiding both the build and layout phases of the pipeline. abstract class CustomClipper<T> { /// Creates a custom clipper. /// /// The clipper will update its clip whenever [reclip] notifies its listeners. const CustomClipper({ Listenable reclip }) : _reclip = reclip; final Listenable _reclip; /// Returns a description of the clip given that the render object being /// clipped is of the given size. T getClip(Size size); /// Returns an approximation of the clip returned by [getClip], as /// an axis-aligned Rect. This is used by the semantics layer to /// determine whether widgets should be excluded. /// /// By default, this returns a rectangle that is the same size as /// the RenderObject. If getClip returns a shape that is roughly the /// same size as the RenderObject (e.g. it's a rounded rectangle /// with very small arcs in the corners), then this may be adequate. Rect getApproximateClipRect(Size size) => Point.origin & size; /// Called whenever a new instance of the custom clipper delegate class is /// provided to the clip object, or any time that a new clip object is created /// with a new instance of the custom painter delegate class (which amounts to /// the same thing, because the latter is implemented in terms of the former). /// /// If the new instance represents different information than the old /// instance, then the method should return `true`, otherwise it should return /// `false`. /// /// If the method returns `false`, then the [getClip] call might be optimized /// away. /// /// It's possible that the [getClip] method will get called even if /// [shouldReclip] returns `false` or if the [getClip] method is never called /// at all (e.g. if the box changes size). bool shouldReclip(@checked CustomClipper<T> oldClipper); } abstract class _RenderCustomClip<T> extends RenderProxyBox { _RenderCustomClip({ RenderBox child, CustomClipper<T> clipper }) : _clipper = clipper, super(child); /// If non-null, determines which clip to use on the child. CustomClipper<T> get clipper => _clipper; CustomClipper<T> _clipper; set clipper (CustomClipper<T> newClipper) { if (_clipper == newClipper) return; CustomClipper<T> oldClipper = _clipper; _clipper = newClipper; assert(newClipper != null || oldClipper != null); if (newClipper == null || oldClipper == null || oldClipper.runtimeType != oldClipper.runtimeType || newClipper.shouldReclip(oldClipper)) { _markNeedsClip(); } if (attached) { oldClipper?._reclip?.removeListener(_markNeedsClip); newClipper?._reclip?.addListener(_markNeedsClip); } } @override void attach(PipelineOwner owner) { super.attach(owner); _clipper?._reclip?.addListener(_markNeedsClip); } @override void detach() { _clipper?._reclip?.removeListener(_markNeedsClip); super.detach(); } void _markNeedsClip() { _clip = null; markNeedsPaint(); markNeedsSemanticsUpdate(onlyChanges: true); } T get _defaultClip; T _clip; @override void performLayout() { final Size oldSize = hasSize ? size : null; super.performLayout(); if (oldSize != size) _clip = null; } void _updateClip() { _clip ??= _clipper?.getClip(size) ?? _defaultClip; } @override Rect describeApproximatePaintClip(RenderObject child) { return _clipper?.getApproximateClipRect(size) ?? Point.origin & size; } } /// Clips its child using a rectangle. /// /// By default, [RenderClipRect] prevents its child from painting outside its /// bounds, but the size and location of the clip rect can be customized using a /// custom [clipper]. class RenderClipRect extends _RenderCustomClip<Rect> { /// Creates a rectangular clip. /// /// If [clipper] is null, the clip will match the layout size and position of /// the child. RenderClipRect({ RenderBox child, CustomClipper<Rect> clipper }) : super(child: child, clipper: clipper); @override Rect get _defaultClip => Point.origin & size; @override bool hitTest(HitTestResult result, { Point position }) { if (_clipper != null) { _updateClip(); assert(_clip != null); if (!_clip.contains(position)) return false; } return super.hitTest(result, position: position); } @override void paint(PaintingContext context, Offset offset) { if (child != null) { _updateClip(); context.pushClipRect(needsCompositing, offset, _clip, super.paint); } } } /// Clips its child using a rounded rectangle. /// /// By default, [RenderClipRRect] uses its own bounds as the base rectangle for /// the clip, but the size and location of the clip can be customized using a /// custom [clipper]. class RenderClipRRect extends _RenderCustomClip<RRect> { /// Creates a rounded-rectangular clip. /// /// The [borderRadius] defaults to [BorderRadius.zero], i.e. a rectangle with /// right-angled corners. /// /// If [clipper] is non-null, then [borderRadius] is ignored. RenderClipRRect({ RenderBox child, BorderRadius borderRadius: BorderRadius.zero, CustomClipper<RRect> clipper, }) : _borderRadius = borderRadius, super(child: child, clipper: clipper) { assert(_borderRadius != null || clipper != null); } /// The border radius of the rounded corners. /// /// Values are clamped so that horizontal and vertical radii sums do not /// exceed width/height. /// /// This value is ignored if [clipper] is non-null. BorderRadius get borderRadius => _borderRadius; BorderRadius _borderRadius; set borderRadius (BorderRadius value) { assert(value != null); if (_borderRadius == value) return; _borderRadius = value; _markNeedsClip(); } @override RRect get _defaultClip => _borderRadius.toRRect(Point.origin & size); @override bool hitTest(HitTestResult result, { Point position }) { if (_clipper != null) { _updateClip(); assert(_clip != null); if (!_clip.contains(position)) return false; } return super.hitTest(result, position: position); } @override void paint(PaintingContext context, Offset offset) { if (child != null) { _updateClip(); context.pushClipRRect(needsCompositing, offset, _clip.outerRect, _clip, super.paint); } } } /// Clips its child using an oval. /// /// By default, inscribes an axis-aligned oval into its layout dimensions and /// prevents its child from painting outside that oval, but the size and /// location of the clip oval can be customized using a custom [clipper]. class RenderClipOval extends _RenderCustomClip<Rect> { /// Creates an oval-shaped clip. /// /// If [clipper] is null, the oval will be inscribed into the layout size and /// position of the child. RenderClipOval({ RenderBox child, CustomClipper<Rect> clipper }) : super(child: child, clipper: clipper); Rect _cachedRect; Path _cachedPath; Path _getClipPath(Rect rect) { if (rect != _cachedRect) { _cachedRect = rect; _cachedPath = new Path()..addOval(_cachedRect); } return _cachedPath; } @override Rect get _defaultClip => Point.origin & size; @override bool hitTest(HitTestResult result, { Point position }) { _updateClip(); assert(_clip != null); Point center = _clip.center; // convert the position to an offset from the center of the unit circle Offset offset = new Offset((position.x - center.x) / _clip.width, (position.y - center.y) / _clip.height); // check if the point is outside the unit circle if (offset.distanceSquared > 0.25) // x^2 + y^2 > r^2 return false; return super.hitTest(result, position: position); } @override void paint(PaintingContext context, Offset offset) { if (child != null) { _updateClip(); context.pushClipPath(needsCompositing, offset, _clip, _getClipPath(_clip), super.paint); } } } /// Clips its child using a path. /// /// Takes a delegate whose primary method returns a path that should /// be used to prevent the child from painting outside the path. /// /// Clipping to a path is expensive. Certain shapes have more /// optimized render objects: /// /// * To clip to a rectangle, consider [RenderClipRect]. /// * To clip to an oval or circle, consider [RenderClipOval]. /// * To clip to a rounded rectangle, consider [RenderClipRRect]. class RenderClipPath extends _RenderCustomClip<Path> { /// Creates a path clip. /// /// If [clipper] is null, the clip will be a rectangle that matches the layout /// size and location of the child. However, rather than use this default, /// consider using a [RenderClipRect], which can achieve the same effect more /// efficiently. RenderClipPath({ RenderBox child, CustomClipper<Path> clipper }) : super(child: child, clipper: clipper); @override Path get _defaultClip => new Path()..addRect(Point.origin & size); @override bool hitTest(HitTestResult result, { Point position }) { if (_clipper != null) { _updateClip(); assert(_clip != null); if (!_clip.contains(position)) return false; } return super.hitTest(result, position: position); } @override void paint(PaintingContext context, Offset offset) { if (child != null) { _updateClip(); context.pushClipPath(needsCompositing, offset, Point.origin & size, _clip, super.paint); } } } /// Where to paint a box decoration. enum DecorationPosition { /// Paint the box decoration behind the children. background, /// Paint the box decoration in front of the children. foreground, } /// Paints a [Decoration] either before or after its child paints. class RenderDecoratedBox extends RenderProxyBox { /// Creates a decorated box. /// /// The [decoration], [position], and [configuration] arguments must not be /// null. By default the decoration paints behind the child. /// /// The [ImageConfiguration] will be passed to the decoration (with the size /// filled in) to let it resolve images. RenderDecoratedBox({ @required Decoration decoration, DecorationPosition position: DecorationPosition.background, ImageConfiguration configuration: ImageConfiguration.empty, RenderBox child }) : _decoration = decoration, _position = position, _configuration = configuration, super(child) { assert(decoration != null); assert(position != null); assert(configuration != null); } BoxPainter _painter; /// What decoration to paint. /// /// Commonly a [BoxDecoration]. Decoration get decoration => _decoration; Decoration _decoration; set decoration (Decoration newDecoration) { assert(newDecoration != null); if (newDecoration == _decoration) return; _painter?.dispose(); _painter = null; _decoration = newDecoration; markNeedsPaint(); } /// Whether to paint the box decoration behind or in front of the child. DecorationPosition get position => _position; DecorationPosition _position; set position (DecorationPosition newPosition) { assert(newPosition != null); if (newPosition == _position) return; _position = newPosition; markNeedsPaint(); } /// The settings to pass to the decoration when painting, so that it can /// resolve images appropriately. See [ImageProvider.resolve] and /// [BoxPainter.paint]. ImageConfiguration get configuration => _configuration; ImageConfiguration _configuration; set configuration (ImageConfiguration newConfiguration) { assert(newConfiguration != null); if (newConfiguration == _configuration) return; _configuration = newConfiguration; markNeedsPaint(); } @override void detach() { _painter?.dispose(); _painter = null; super.detach(); } @override bool hitTestSelf(Point position) { return _decoration.hitTest(size, position); } @override void paint(PaintingContext context, Offset offset) { assert(size.width != null); assert(size.height != null); _painter ??= _decoration.createBoxPainter(markNeedsPaint); final ImageConfiguration filledConfiguration = configuration.copyWith(size: size); if (position == DecorationPosition.background) { int debugSaveCount; assert(() { debugSaveCount = context.canvas.getSaveCount(); return true; }); _painter.paint(context.canvas, offset, filledConfiguration); assert(() { if (debugSaveCount != context.canvas.getSaveCount()) { throw new FlutterError( '${_decoration.runtimeType} painter had mismatching save and restore calls.\n' 'Before painting the decoration, the canvas save count was $debugSaveCount. ' 'After painting it, the canvas save count was ${context.canvas.getSaveCount()}. ' 'Every call to save() or saveLayer() must be matched by a call to restore().\n' 'The decoration was:\n' '${decoration.toString(" ")}\n' 'The painter was:\n' ' $_painter' ); } return true; }); if (decoration.isComplex) context.setIsComplexHint(); } super.paint(context, offset); if (position == DecorationPosition.foreground) { _painter.paint(context.canvas, offset, filledConfiguration); if (decoration.isComplex) context.setIsComplexHint(); } } @override void debugFillDescription(List<String> description) { super.debugFillDescription(description); description.add('decoration:'); description.addAll(_decoration.toString(" ").split('\n')); description.add('configuration: $configuration'); } } /// Applies a transformation before painting its child. class RenderTransform extends RenderProxyBox { /// Creates a render object that transforms its child. /// /// The [transform] argument must not be null. RenderTransform({ Matrix4 transform, Offset origin, FractionalOffset alignment, this.transformHitTests: true, RenderBox child }) : super(child) { assert(transform != null); assert(alignment == null || (alignment.dx != null && alignment.dy != null)); this.transform = transform; this.alignment = alignment; this.origin = origin; } /// The origin of the coordinate system (relative to the upper left corder of /// this render object) in which to apply the matrix. /// /// Setting an origin is equivalent to conjugating the transform matrix by a /// translation. This property is provided just for convenience. Offset get origin => _origin; Offset _origin; set origin (Offset newOrigin) { if (_origin == newOrigin) return; _origin = newOrigin; markNeedsPaint(); } /// The alignment of the origin, relative to the size of the box. /// /// This is equivalent to setting an origin based on the size of the box. /// If it is specified at the same time as an offset, both are applied. FractionalOffset get alignment => _alignment; FractionalOffset _alignment; set alignment (FractionalOffset newAlignment) { assert(newAlignment == null || (newAlignment.dx != null && newAlignment.dy != null)); if (_alignment == newAlignment) return; _alignment = newAlignment; markNeedsPaint(); } /// When set to `true`, hit tests are performed based on the position of the /// child as it is painted. When set to `false`, hit tests are performed /// ignoring the transformation. /// /// applyPaintTransform(), and therefore localToGlobal() and globalToLocal(), /// always honor the transformation, regardless of the value of this property. bool transformHitTests; // Note the lack of a getter for transform because Matrix4 is not immutable Matrix4 _transform; /// The matrix to transform the child by during painting. set transform(Matrix4 newTransform) { assert(newTransform != null); if (_transform == newTransform) return; _transform = new Matrix4.copy(newTransform); markNeedsPaint(); } /// Sets the transform to the identity matrix. void setIdentity() { _transform.setIdentity(); markNeedsPaint(); } /// Concatenates a rotation about the x axis into the transform. void rotateX(double radians) { _transform.rotateX(radians); markNeedsPaint(); } /// Concatenates a rotation about the y axis into the transform. void rotateY(double radians) { _transform.rotateY(radians); markNeedsPaint(); } /// Concatenates a rotation about the z axis into the transform. void rotateZ(double radians) { _transform.rotateZ(radians); markNeedsPaint(); } /// Concatenates a translation by (x, y, z) into the transform. void translate(double x, [double y = 0.0, double z = 0.0]) { _transform.translate(x, y, z); markNeedsPaint(); } /// Concatenates a scale into the transform. void scale(double x, [double y, double z]) { _transform.scale(x, y, z); markNeedsPaint(); } Matrix4 get _effectiveTransform { if (_origin == null && _alignment == null) return _transform; Matrix4 result = new Matrix4.identity(); if (_origin != null) result.translate(_origin.dx, _origin.dy); Offset translation; if (_alignment != null) { translation = _alignment.alongSize(size); result.translate(translation.dx, translation.dy); } result.multiply(_transform); if (_alignment != null) result.translate(-translation.dx, -translation.dy); if (_origin != null) result.translate(-_origin.dx, -_origin.dy); return result; } @override bool hitTest(HitTestResult result, { Point position }) { if (transformHitTests) { Matrix4 inverse; try { inverse = new Matrix4.inverted(_effectiveTransform); } catch (e) { // We cannot invert the effective transform. That means the child // doesn't appear on screen and cannot be hit. return false; } position = MatrixUtils.transformPoint(inverse, position); } return super.hitTest(result, position: position); } @override void paint(PaintingContext context, Offset offset) { if (child != null) { Matrix4 transform = _effectiveTransform; Offset childOffset = MatrixUtils.getAsTranslation(transform); if (childOffset == null) context.pushTransform(needsCompositing, offset, transform, super.paint); else super.paint(context, offset + childOffset); } } @override void applyPaintTransform(RenderBox child, Matrix4 transform) { transform.multiply(_effectiveTransform); super.applyPaintTransform(child, transform); } @override void debugFillDescription(List<String> description) { super.debugFillDescription(description); description.add('transform matrix:'); description.addAll(debugDescribeTransform(_transform)); description.add('origin: $origin'); description.add('alignment: $alignment'); description.add('transformHitTests: $transformHitTests'); } } /// Scales and positions its child within itself according to [fit]. class RenderFittedBox extends RenderProxyBox { /// Scales and positions its child within itself. /// /// The [fit] and [alignment] arguments must not be null. RenderFittedBox({ RenderBox child, ImageFit fit: ImageFit.contain, FractionalOffset alignment: FractionalOffset.center }) : _fit = fit, _alignment = alignment, super(child) { assert(fit != null); assert(alignment != null && alignment.dx != null && alignment.dy != null); } /// How to inscribe the child into the space allocated during layout. ImageFit get fit => _fit; ImageFit _fit; set fit (ImageFit newFit) { assert(newFit != null); if (_fit == newFit) return; _fit = newFit; _clearPaintData(); markNeedsPaint(); } /// How to align the child within its parent's bounds. /// /// An alignment of (0.0, 0.0) aligns the child to the top-left corner of its /// parent's bounds. An alignment of (1.0, 0.5) aligns the child to the middle /// of the right edge of its parent's bounds. FractionalOffset get alignment => _alignment; FractionalOffset _alignment; set alignment (FractionalOffset newAlignment) { assert(newAlignment != null && newAlignment.dx != null && newAlignment.dy != null); if (_alignment == newAlignment) return; _alignment = newAlignment; _clearPaintData(); markNeedsPaint(); } @override void performLayout() { if (child != null) { child.layout(const BoxConstraints(), parentUsesSize: true); size = constraints.constrainSizeAndAttemptToPreserveAspectRatio(child.size); _clearPaintData(); } else { size = constraints.smallest; } } bool _hasVisualOverflow; Matrix4 _transform; void _clearPaintData() { _hasVisualOverflow = null; _transform = null; } void _updatePaintData() { if (_transform != null) return; if (child == null) { _hasVisualOverflow = false; _transform = new Matrix4.identity(); } else { final Size childSize = child.size; final FittedSizes sizes = applyImageFit(_fit, childSize, size); final double scaleX = sizes.destination.width / sizes.source.width; final double scaleY = sizes.destination.height / sizes.source.height; final Rect sourceRect = _alignment.inscribe(sizes.source, Point.origin & childSize); final Rect destinationRect = _alignment.inscribe(sizes.destination, Point.origin & size); _hasVisualOverflow = sourceRect.width < childSize.width || sourceRect.height < childSize.width; _transform = new Matrix4.translationValues(destinationRect.left, destinationRect.top, 0.0) ..scale(scaleX, scaleY, 1.0) ..translate(-sourceRect.left, -sourceRect.top); } } void _paintChildWithTransform(PaintingContext context, Offset offset) { Offset childOffset = MatrixUtils.getAsTranslation(_transform); if (childOffset == null) context.pushTransform(needsCompositing, offset, _transform, super.paint); else super.paint(context, offset + childOffset); } @override void paint(PaintingContext context, Offset offset) { _updatePaintData(); if (child != null) { if (_hasVisualOverflow) context.pushClipRect(needsCompositing, offset, Point.origin & size, _paintChildWithTransform); else _paintChildWithTransform(context, offset); } } @override bool hitTest(HitTestResult result, { Point position }) { _updatePaintData(); Matrix4 inverse; try { inverse = new Matrix4.inverted(_transform); } catch (e) { // We cannot invert the effective transform. That means the child // doesn't appear on screen and cannot be hit. return false; } position = MatrixUtils.transformPoint(inverse, position); return super.hitTest(result, position: position); } @override void applyPaintTransform(RenderBox child, Matrix4 transform) { _updatePaintData(); transform.multiply(_transform); super.applyPaintTransform(child, transform); } @override void debugFillDescription(List<String> description) { super.debugFillDescription(description); description.add('fit: $fit'); description.add('alignment: $alignment'); } } /// Applies a translation transformation before painting its child. /// /// The translation is expressed as a [FractionalOffset] relative to the /// RenderFractionalTranslation box's size. Hit tests will only be detected /// inside the bounds of the RenderFractionalTranslation, even if the contents /// are offset such that they overflow. class RenderFractionalTranslation extends RenderProxyBox { /// Creates a render object that translates its child's painting. /// /// The [translation] argument must not be null. RenderFractionalTranslation({ FractionalOffset translation, this.transformHitTests: true, RenderBox child }) : _translation = translation, super(child) { assert(translation == null || (translation.dx != null && translation.dy != null)); } /// The translation to apply to the child, as a multiple of the size. FractionalOffset get translation => _translation; FractionalOffset _translation; set translation (FractionalOffset newTranslation) { assert(newTranslation == null || (newTranslation.dx != null && newTranslation.dy != null)); if (_translation == newTranslation) return; _translation = newTranslation; markNeedsPaint(); } /// When set to `true`, hit tests are performed based on the position of the /// child as it is painted. When set to `false`, hit tests are performed /// ignoring the transformation. /// /// applyPaintTransform(), and therefore localToGlobal() and globalToLocal(), /// always honor the transformation, regardless of the value of this property. bool transformHitTests; @override bool hitTest(HitTestResult result, { Point position }) { assert(!needsLayout); if (transformHitTests) position = new Point(position.x - translation.dx * size.width, position.y - translation.dy * size.height); return super.hitTest(result, position: position); } @override void paint(PaintingContext context, Offset offset) { assert(!needsLayout); if (child != null) super.paint(context, offset + translation.alongSize(size)); } @override void applyPaintTransform(RenderBox child, Matrix4 transform) { transform.translate(translation.dx * size.width, translation.dy * size.height); super.applyPaintTransform(child, transform); } @override void debugFillDescription(List<String> description) { super.debugFillDescription(description); description.add('translation: $translation'); description.add('transformHitTests: $transformHitTests'); } } /// The interface used by [CustomPaint] (in the widgets library) and /// [RenderCustomPaint] (in the rendering library). /// /// To implement a custom painter, subclass this interface to define your custom /// paint delegate. [CustomPaint] subclasses must implement the [paint] and /// [shouldRepaint] methods, and may optionally also implement the [hitTest] /// method. /// /// The [paint] method is called whenever the custom object needs to be repainted. /// /// The [shouldRepaint] method is called when a new instance of the class /// is provided, to check if the new instance actually represents different /// information. /// /// The most efficient way to trigger a repaint is to supply a repaint argument /// to the constructor of the [CustomPainter]. The custom object will listen to /// this animation and repaint whenever the animation ticks, avoiding both the /// build and layout phases of the pipeline. /// /// The [hitTest] method is called when the user interacts with the underlying /// render object, to determine if the user hit the object or missed it. abstract class CustomPainter { /// Creates a custom painter. /// /// The painter will repaint whenever [repaint] notifies its listeners. const CustomPainter({ Listenable repaint }) : _repaint = repaint; final Listenable _repaint; /// Called whenever the object needs to paint. The given [Canvas] has its /// coordinate space configured such that the origin is at the top left of the /// box. The area of the box is the size of the [size] argument. /// /// Paint operations should remain inside the given area. Graphical operations /// outside the bounds may be silently ignored, clipped, or not clipped. /// /// Implementations should be wary of correctly pairing any calls to /// [Canvas.save]/[Canvas.saveLayer] and [Canvas.restore], otherwise all /// subsequent painting on this canvas may be affected, with potentially /// hilarious but confusing results. /// /// To paint text on a [Canvas], use a [TextPainter]. /// /// To paint an image on a [Canvas]: /// /// 1. Obtain an [ImageStream], for example by calling [ImageProvider.resolve] /// on an [AssetImage] or [NetworkImage] object. /// /// 2. Whenever the [ImageStream]'s underlying [ImageInfo] object changes /// (see [ImageStream.addListener]), create a new instance of your custom /// paint delegate, giving it the new [ImageInfo] object. /// /// 3. In your delegate's [paint] method, call the [Canvas.drawImage], /// [Canvas.drawImageRect], or [Canvas.drawImageNine] methods to paint the /// [ImageInfo.image] object, applying the [ImageInfo.scale] value to /// obtain the correct rendering size. void paint(Canvas canvas, Size size); /// Called whenever a new instance of the custom painter delegate class is /// provided to the [RenderCustomPaint] object, or any time that a new /// [CustomPaint] object is created with a new instance of the custom painter /// delegate class (which amounts to the same thing, because the latter is /// implemented in terms of the former). /// /// If the new instance represents different information than the old /// instance, then the method should return `true`, otherwise it should return /// `false`. /// /// If the method returns `false`, then the [paint] call might be optimized /// away. /// /// It's possible that the [paint] method will get called even if /// [shouldRepaint] returns `false` (e.g. if an ancestor or descendant needed to /// be repainted). It's also possible that the [paint] method will get called /// without [shouldRepaint] being called at all (e.g. if the box changes /// size). /// /// If a custom delegate has a particularly expensive paint function such that /// repaints should be avoided as much as possible, a [RepaintBoundary] or /// [RenderRepaintBoundary] (or other render object with [isRepaintBoundary] /// set to `true`) might be helpful. bool shouldRepaint(@checked CustomPainter oldDelegate); /// Called whenever a hit test is being performed on an object that is using /// this custom paint delegate. /// /// The given point is relative to the same coordinate space as the last /// [paint] call. /// /// The default behavior is to consider all points to be hits for /// background painters, and no points to be hits for foreground painters. /// /// Return `true` if the given position corresponds to a point on the drawn /// image that should be considered a "hit", `false` if it corresponds to a /// point that should be considered outside the painted image, and null to use /// the default behavior. bool hitTest(Point position) => null; } /// Provides a canvas on which to draw during the paint phase. /// /// When asked to paint, [RenderCustomPaint] first asks its [painter] to paint /// on the current canvas, then it paints its child, and then, after painting /// its child, it asks its [foregroundPainter] to paint. The coodinate system of /// the canvas matches the coordinate system of the [CustomPaint] object. The /// painters are expected to paint within a rectangle starting at the origin and /// encompassing a region of the given size. (If the painters paint outside /// those bounds, there might be insufficient memory allocated to rasterize the /// painting commands and the resulting behavior is undefined.) /// /// Painters are implemented by subclassing [CustomPainter]. /// /// Because custom paint calls its painters during paint, you cannot mark the /// tree as needing a new layout during the callback (the layout for this frame /// has already happened). /// /// Custom painters normally size themselves to their child. If they do not have /// a child, they attempt to size themselves to the [preferredSize], which /// defaults to [Size.zero]. /// /// See also: /// /// * [CustomPainter], the class that custom painter delegates should extend. /// * [Canvas], the API provided to custom painter delegates. class RenderCustomPaint extends RenderProxyBox { /// Creates a render object that delegates its painting. RenderCustomPaint({ CustomPainter painter, CustomPainter foregroundPainter, Size preferredSize: Size.zero, RenderBox child, }) : _painter = painter, _foregroundPainter = foregroundPainter, _preferredSize = preferredSize, super(child) { assert(preferredSize != null); } /// The background custom paint delegate. /// /// This painter, if non-null, is called to paint behind the children. CustomPainter get painter => _painter; CustomPainter _painter; /// Set a new background custom paint delegate. /// /// If the new delegate is the same as the previous one, this does nothing. /// /// If the new delegate is the same class as the previous one, then the new /// delegate has its [CustomPainter.shouldRepaint] called; if the result is /// `true`, then the delegate will be called. /// /// If the new delegate is a different class than the previous one, then the /// delegate will be called. /// /// If the new value is null, then there is no background custom painter. set painter (CustomPainter newPainter) { if (_painter == newPainter) return; CustomPainter oldPainter = _painter; _painter = newPainter; _didUpdatePainter(_painter, oldPainter); } /// The foreground custom paint delegate. /// /// This painter, if non-null, is called to paint in front of the children. CustomPainter get foregroundPainter => _foregroundPainter; CustomPainter _foregroundPainter; /// Set a new foreground custom paint delegate. /// /// If the new delegate is the same as the previous one, this does nothing. /// /// If the new delegate is the same class as the previous one, then the new /// delegate has its [CustomPainter.shouldRepaint] called; if the result is /// `true`, then the delegate will be called. /// /// If the new delegate is a different class than the previous one, then the /// delegate will be called. /// /// If the new value is null, then there is no foreground custom painter. set foregroundPainter (CustomPainter newPainter) { if (_foregroundPainter == newPainter) return; CustomPainter oldPainter = _foregroundPainter; _foregroundPainter = newPainter; _didUpdatePainter(_foregroundPainter, oldPainter); } void _didUpdatePainter(CustomPainter newPainter, CustomPainter oldPainter) { if (newPainter == null) { assert(oldPainter != null); // We should be called only for changes. markNeedsPaint(); } else if (oldPainter == null || newPainter.runtimeType != oldPainter.runtimeType || newPainter.shouldRepaint(oldPainter)) { markNeedsPaint(); } if (attached) { oldPainter?._repaint?.removeListener(markNeedsPaint); newPainter?._repaint?.addListener(markNeedsPaint); } } /// The size that this [RenderCustomPaint] should aim for, given the layout /// constraints, if there is no child. /// /// Defaults to [Size.zero]. /// /// If there's a child, this is ignored, and the size of the child is used /// instead. Size get preferredSize => _preferredSize; Size _preferredSize; set preferredSize (Size value) { assert(value != null); if (preferredSize == value) return; _preferredSize = value; markNeedsLayout(); } @override void attach(PipelineOwner owner) { super.attach(owner); _painter?._repaint?.addListener(markNeedsPaint); _foregroundPainter?._repaint?.addListener(markNeedsPaint); } @override void detach() { _painter?._repaint?.removeListener(markNeedsPaint); _foregroundPainter?._repaint?.removeListener(markNeedsPaint); super.detach(); } @override bool hitTestChildren(HitTestResult result, { Point position }) { if (_foregroundPainter != null && (_foregroundPainter.hitTest(position) ?? false)) return true; return super.hitTestChildren(result, position: position); } @override bool hitTestSelf(Point position) { return _painter != null && (_painter.hitTest(position) ?? true); } @override void performResize() { size = constraints.constrain(preferredSize); } void _paintWithPainter(Canvas canvas, Offset offset, CustomPainter painter) { int debugPreviousCanvasSaveCount; canvas.save(); assert(() { debugPreviousCanvasSaveCount = canvas.getSaveCount(); return true; }); canvas.translate(offset.dx, offset.dy); painter.paint(canvas, size); assert(() { // This isn't perfect. For example, we can't catch the case of // someone first restoring, then setting a transform or whatnot, // then saving. // If this becomes a real problem, we could add logic to the // Canvas class to lock the canvas at a particular save count // such that restore() fails if it would take the lock count // below that number. int debugNewCanvasSaveCount = canvas.getSaveCount(); if (debugNewCanvasSaveCount > debugPreviousCanvasSaveCount) { throw new FlutterError( 'The $painter custom painter called canvas.save() or canvas.saveLayer() at least ' '${debugNewCanvasSaveCount - debugPreviousCanvasSaveCount} more ' 'time${debugNewCanvasSaveCount - debugPreviousCanvasSaveCount == 1 ? '' : 's' } ' 'than it called canvas.restore().\n' 'This leaves the canvas in an inconsistent state and will probably result in a broken display.\n' 'You must pair each call to save()/saveLayer() with a later matching call to restore().' ); } if (debugNewCanvasSaveCount < debugPreviousCanvasSaveCount) { throw new FlutterError( 'The $painter custom painter called canvas.restore() ' '${debugPreviousCanvasSaveCount - debugNewCanvasSaveCount} more ' 'time${debugPreviousCanvasSaveCount - debugNewCanvasSaveCount == 1 ? '' : 's' } ' 'than it called canvas.save() or canvas.saveLayer().\n' 'This leaves the canvas in an inconsistent state and will result in a broken display.\n' 'You should only call restore() if you first called save() or saveLayer().' ); } return debugNewCanvasSaveCount == debugPreviousCanvasSaveCount; }); canvas.restore(); } @override void paint(PaintingContext context, Offset offset) { if (_painter != null) _paintWithPainter(context.canvas, offset, _painter); super.paint(context, offset); if (_foregroundPainter != null) _paintWithPainter(context.canvas, offset, _foregroundPainter); } } /// Signature for listening to [PointerDownEvent] events. /// /// Used by [Listener] and [RenderPointerListener]. typedef void PointerDownEventListener(PointerDownEvent event); /// Signature for listening to [PointerMoveEvent] events. /// /// Used by [Listener] and [RenderPointerListener]. typedef void PointerMoveEventListener(PointerMoveEvent event); /// Signature for listening to [PointerUpEvent] events. /// /// Used by [Listener] and [RenderPointerListener]. typedef void PointerUpEventListener(PointerUpEvent event); /// Signature for listening to [PointerCancelEvent] events. /// /// Used by [Listener] and [RenderPointerListener]. typedef void PointerCancelEventListener(PointerCancelEvent event); /// Calls callbacks in response to pointer events. /// /// If it has a child, defers to the child for sizing behavior. /// /// If it does not have a child, grows to fit the parent-provided constraints. class RenderPointerListener extends RenderProxyBoxWithHitTestBehavior { /// Creates a render object that forwards point events to callbacks. /// /// The [behavior] argument defaults to [HitTestBehavior.deferToChild]. RenderPointerListener({ this.onPointerDown, this.onPointerMove, this.onPointerUp, this.onPointerCancel, HitTestBehavior behavior: HitTestBehavior.deferToChild, RenderBox child }) : super(behavior: behavior, child: child); /// Called when a pointer comes into contact with the screen at this object. PointerDownEventListener onPointerDown; /// Called when a pointer that triggered an [onPointerDown] changes position. PointerMoveEventListener onPointerMove; /// Called when a pointer that triggered an [onPointerDown] is no longer in /// contact with the screen. PointerUpEventListener onPointerUp; /// Called when the input from a pointer that triggered an [onPointerDown] is /// no longer directed towards this receiver. PointerCancelEventListener onPointerCancel; @override void performResize() { size = constraints.biggest; } @override void handleEvent(PointerEvent event, HitTestEntry entry) { assert(debugHandleEvent(event, entry)); if (onPointerDown != null && event is PointerDownEvent) return onPointerDown(event); if (onPointerMove != null && event is PointerMoveEvent) return onPointerMove(event); if (onPointerUp != null && event is PointerUpEvent) return onPointerUp(event); if (onPointerCancel != null && event is PointerCancelEvent) return onPointerCancel(event); } @override void debugFillDescription(List<String> description) { super.debugFillDescription(description); List<String> listeners = <String>[]; if (onPointerDown != null) listeners.add('down'); if (onPointerMove != null) listeners.add('move'); if (onPointerUp != null) listeners.add('up'); if (onPointerCancel != null) listeners.add('cancel'); if (listeners.isEmpty) listeners.add('<none>'); description.add('listeners: ${listeners.join(", ")}'); } } /// Creates a separate display list for its child. /// /// This render object creates a separate display list for its child, which /// can improve performance if the subtree repaints at different times than /// the surrounding parts of the tree. Specifically, when the child does not /// repaint but its parent does, we can re-use the display list we recorded /// previously. Similarly, when the child repaints but the surround tree does /// not, we can re-record its display list without re-recording the display list /// for the surround tree. /// /// In some cases, it is necessary to place _two_ (or more) repaint boundaries /// to get a useful effect. Consider, for example, an e-mail application that /// shows an unread count and a list of e-mails. Whenever a new e-mail comes in, /// the list would update, but so would the unread count. If only one of these /// two parts of the application was behind a repaint boundary, the entire /// application would repaint each time. On the other hand, if both were behind /// a repaint boundary, a new e-mail would only change those two parts of the /// application and the rest of the application would not repaint. /// /// To tell if a particular RenderRepaintBoundary is useful, run your /// application in checked mode, interacting with it in typical ways, and then /// call [debugDumpRenderTree]. Each RenderRepaintBoundary will include the /// ratio of cases where the repaint boundary was useful vs the cases where it /// was not. These counts can also be inspected programmatically using /// [debugAsymmetricPaintCount] and [debugSymmetricPaintCount] respectively. class RenderRepaintBoundary extends RenderProxyBox { /// Creates a repaint boundary around [child]. RenderRepaintBoundary({ RenderBox child }) : super(child); @override bool get isRepaintBoundary => true; /// The number of times that this render object repainted at the same time as /// its parent. Repaint boundaries are only useful when the parent and child /// paint at different times. When both paint at the same time, the repaint /// boundary is redundant, and may be actually making performance worse. /// /// Only valid when asserts are enabled. In release builds, always returns /// zero. /// /// Can be reset using [debugResetMetrics]. See [debugAsymmetricPaintCount] /// for the corresponding count of times where only the parent or only the /// child painted. int get debugSymmetricPaintCount => _debugSymmetricPaintCount; int _debugSymmetricPaintCount = 0; /// The number of times that either this render object repainted without the /// parent being painted, or the parent repainted without this object being /// painted. When a repaint boundary is used at a seam in the render tree /// where the parent tends to repaint at entirely different times than the /// child, it can improve performance by reducing the number of paint /// operations that have to be recorded each frame. /// /// Only valid when asserts are enabled. In release builds, always returns /// zero. /// /// Can be reset using [debugResetMetrics]. See [debugSymmetricPaintCount] for /// the corresponding count of times where both the parent and the child /// painted together. int get debugAsymmetricPaintCount => _debugAsymmetricPaintCount; int _debugAsymmetricPaintCount = 0; /// Resets the [debugSymmetricPaintCount] and [debugAsymmetricPaintCount] /// counts to zero. /// /// Only valid when asserts are enabled. Does nothing in release builds. void debugResetMetrics() { assert(() { _debugSymmetricPaintCount = 0; _debugAsymmetricPaintCount = 0; return true; }); } @override void debugRegisterRepaintBoundaryPaint({ bool includedParent: true, bool includedChild: false }) { assert(() { if (includedParent && includedChild) _debugSymmetricPaintCount += 1; else _debugAsymmetricPaintCount += 1; return true; }); } @override void debugFillDescription(List<String> description) { super.debugFillDescription(description); bool inReleaseMode = true; assert(() { inReleaseMode = false; if (debugSymmetricPaintCount + debugAsymmetricPaintCount == 0) { description.add('usefulness ratio: no metrics collected yet (never painted)'); } else { double percentage = 100.0 * debugAsymmetricPaintCount / (debugSymmetricPaintCount + debugAsymmetricPaintCount); String diagnosis; if (debugSymmetricPaintCount + debugAsymmetricPaintCount < 5) { diagnosis = 'insufficient data to draw conclusion (less than five repaints)'; } else if (percentage > 90.0) { diagnosis = 'this is an outstandingly useful repaint boundary and should definitely be kept'; } else if (percentage > 50.0) { diagnosis = 'this is a useful repaint boundary and should be kept'; } else if (percentage > 30.0) { diagnosis = 'this repaint boundary is probably useful, but maybe it would be more useful in tandem with adding more repaint boundaries elsewhere'; } else if (percentage > 10.0) { diagnosis = 'this repaint boundary does sometimes show value, though currently not that often'; } else if (debugAsymmetricPaintCount == 0) { diagnosis = 'this repaint boundary is astoundingly ineffectual and should be removed'; } else { diagnosis = 'this repaint boundary is not very effective and should probably be removed'; } description.add('metrics: ${percentage.toStringAsFixed(1)}% useful ($debugSymmetricPaintCount bad vs $debugAsymmetricPaintCount good)'); description.add('diagnosis: $diagnosis'); } return true; }); if (inReleaseMode) description.add('(run in checked mode to collect repaint boundary statistics)'); } } /// A render object that is invisible during hit testing. /// /// When [ignoring] is `true`, this render object (and its subtree) is invisible /// to hit testing. It still consumes space during layout and paints its child /// as usual. It just cannot be the target of located events, because its render /// object returns `false` from [hitTest]. /// /// When [ignoringSemantics] is `true`, the subtree will be invisible to /// the semantics layer (and thus e.g. accessibility tools). If /// [ignoringSemantics] is null, it uses the value of [ignoring]. class RenderIgnorePointer extends RenderProxyBox { /// Creates a render object that is invisible to hit testing. /// /// The [ignoring] argument must not be null. If [ignoringSemantics], this /// render object will be ignored for semantics if [ignoring] is true. RenderIgnorePointer({ RenderBox child, bool ignoring: true, bool ignoringSemantics }) : _ignoring = ignoring, _ignoringSemantics = ignoringSemantics, super(child) { assert(_ignoring != null); } /// Whether this render object is ignored during hit testing. /// /// Regardless of whether this render object is ignored during hit testing, it /// will still consume space during layout and be visible during painting. bool get ignoring => _ignoring; bool _ignoring; set ignoring(bool value) { assert(value != null); if (value == _ignoring) return; _ignoring = value; if (ignoringSemantics == null) markNeedsSemanticsUpdate(); } /// Whether the semantics of this render object is ignored when compiling the semantics tree. /// /// If null, defaults to value of [ignoring]. /// /// See [SemanticsNode] for additional information about the semantics tree. bool get ignoringSemantics => _ignoringSemantics; bool _ignoringSemantics; set ignoringSemantics(bool value) { if (value == _ignoringSemantics) return; bool oldEffectiveValue = _effectiveIgnoringSemantics; _ignoringSemantics = value; if (oldEffectiveValue != _effectiveIgnoringSemantics) markNeedsSemanticsUpdate(); } bool get _effectiveIgnoringSemantics => ignoringSemantics == null ? ignoring : ignoringSemantics; @override bool hitTest(HitTestResult result, { Point position }) { return ignoring ? false : super.hitTest(result, position: position); } // TODO(ianh): figure out a way to still include labels and flags in // descendants, just make them non-interactive, even when // _effectiveIgnoringSemantics is true @override void visitChildrenForSemantics(RenderObjectVisitor visitor) { if (child != null && !_effectiveIgnoringSemantics) visitor(child); } @override void debugFillDescription(List<String> description) { super.debugFillDescription(description); description.add('ignoring: $ignoring'); description.add('ignoringSemantics: ${ ignoringSemantics == null ? "implicitly " : "" }$_effectiveIgnoringSemantics'); } } /// Lays the child out as if it was in the tree, but without painting anything, /// without making the child available for hit testing, and without taking any /// room in the parent. class RenderOffstage extends RenderProxyBox { /// Creates an offstage render object. RenderOffstage({ bool offstage: true, RenderBox child }) : _offstage = offstage, super(child) { assert(offstage != null); } /// Whether the child is hidden from the rest of the tree. /// /// If true, the child is laid out as if it was in the tree, but without /// painting anything, without making the child available for hit testing, and /// without taking any room in the parent. /// /// If false, the child is included in the tree as normal. bool get offstage => _offstage; bool _offstage; set offstage(bool value) { assert(value != null); if (value == _offstage) return; _offstage = value; markNeedsLayout(); } @override double computeMinIntrinsicWidth(double height) { if (offstage) return 0.0; return super.computeMinIntrinsicWidth(height); } @override double computeMaxIntrinsicWidth(double height) { if (offstage) return 0.0; return super.computeMaxIntrinsicWidth(height); } @override double computeMinIntrinsicHeight(double width) { if (offstage) return 0.0; return super.computeMinIntrinsicHeight(width); } @override double computeMaxIntrinsicHeight(double width) { if (offstage) return 0.0; return super.computeMaxIntrinsicHeight(width); } @override double computeDistanceToActualBaseline(TextBaseline baseline) { if (offstage) return null; return super.computeDistanceToActualBaseline(baseline); } @override bool get sizedByParent => offstage; @override void performResize() { assert(offstage); size = constraints.smallest; } @override void performLayout() { if (offstage) { child?.layout(constraints); } else { super.performLayout(); } } @override bool hitTest(HitTestResult result, { Point position }) { return !offstage && super.hitTest(result, position: position); } @override void paint(PaintingContext context, Offset offset) { if (offstage) return; super.paint(context, offset); } @override void visitChildrenForSemantics(RenderObjectVisitor visitor) { if (offstage) return; super.visitChildrenForSemantics(visitor); } @override void debugFillDescription(List<String> description) { super.debugFillDescription(description); description.add('offstage: $offstage'); } } /// A render object that absorbs pointers during hit testing. /// /// When [absorbing] is `true`, this render object prevents its subtree from /// receiving pointer events by terminating hit testing at itself. It still /// consumes space during layout and paints its child as usual. It just prevents /// its children from being the target of located events, because its render /// object returns `true` from [hitTest]. class RenderAbsorbPointer extends RenderProxyBox { /// Creates a render object that absorbs pointers during hit testing. /// /// The [absorbing] argument must not be null. RenderAbsorbPointer({ RenderBox child, this.absorbing: true }) : super(child) { assert(absorbing != null); } /// Whether this render object absorbs pointers during hit testing. /// /// Regardless of whether this render object absorbs pointers during hit /// testing, it will still consume space during layout and be visible during /// painting. bool absorbing; @override bool hitTest(HitTestResult result, { Point position }) { return absorbing ? true : super.hitTest(result, position: position); } @override void debugFillDescription(List<String> description) { super.debugFillDescription(description); description.add('absorbing: $absorbing'); } } /// Holds opaque meta data in the render tree. /// /// Useful for decorating the render tree with information that will be consumed /// later. For example, you could store information in the render tree that will /// be used when the user interacts with the render tree but has no visual /// impact prior to the interaction. class RenderMetaData extends RenderProxyBoxWithHitTestBehavior { /// Creates a render object that hold opaque meta data. /// /// The [behavior] argument defaults to [HitTestBehavior.deferToChild]. RenderMetaData({ this.metaData, HitTestBehavior behavior: HitTestBehavior.deferToChild, RenderBox child }) : super(behavior: behavior, child: child); /// Opaque meta data ignored by the render tree dynamic metaData; @override void debugFillDescription(List<String> description) { super.debugFillDescription(description); description.add('metaData: $metaData'); } } /// Listens for the specified gestures from the semantics server (e.g. /// an accessibility tool). class RenderSemanticsGestureHandler extends RenderProxyBox implements SemanticsActionHandler { /// Creates a render object that listens for specific semantic gestures. /// /// The [scrollFactor] argument must not be null. RenderSemanticsGestureHandler({ RenderBox child, GestureTapCallback onTap, GestureLongPressCallback onLongPress, GestureDragUpdateCallback onHorizontalDragUpdate, GestureDragUpdateCallback onVerticalDragUpdate, this.scrollFactor: 0.8 }) : _onTap = onTap, _onLongPress = onLongPress, _onHorizontalDragUpdate = onHorizontalDragUpdate, _onVerticalDragUpdate = onVerticalDragUpdate, super(child); /// Called when the user taps on the render object. GestureTapCallback get onTap => _onTap; GestureTapCallback _onTap; set onTap(GestureTapCallback value) { if (_onTap == value) return; bool wasSemanticBoundary = isSemanticBoundary; bool hadHandler = _onTap != null; _onTap = value; if ((value != null) != hadHandler) markNeedsSemanticsUpdate(onlyChanges: isSemanticBoundary == wasSemanticBoundary); } /// Called when the user presses on the render object for a long period of time. GestureLongPressCallback get onLongPress => _onLongPress; GestureLongPressCallback _onLongPress; set onLongPress(GestureLongPressCallback value) { if (_onLongPress == value) return; bool wasSemanticBoundary = isSemanticBoundary; bool hadHandler = _onLongPress != null; _onLongPress = value; if ((value != null) != hadHandler) markNeedsSemanticsUpdate(onlyChanges: isSemanticBoundary == wasSemanticBoundary); } /// Called when the user scrolls to the left or to the right. GestureDragUpdateCallback get onHorizontalDragUpdate => _onHorizontalDragUpdate; GestureDragUpdateCallback _onHorizontalDragUpdate; set onHorizontalDragUpdate(GestureDragUpdateCallback value) { if (_onHorizontalDragUpdate == value) return; bool wasSemanticBoundary = isSemanticBoundary; bool hadHandler = _onHorizontalDragUpdate != null; _onHorizontalDragUpdate = value; if ((value != null) != hadHandler) markNeedsSemanticsUpdate(onlyChanges: isSemanticBoundary == wasSemanticBoundary); } /// Called when the user scrolls up or down. GestureDragUpdateCallback get onVerticalDragUpdate => _onVerticalDragUpdate; GestureDragUpdateCallback _onVerticalDragUpdate; set onVerticalDragUpdate(GestureDragUpdateCallback value) { if (_onVerticalDragUpdate == value) return; bool wasSemanticBoundary = isSemanticBoundary; bool hadHandler = _onVerticalDragUpdate != null; _onVerticalDragUpdate = value; if ((value != null) != hadHandler) markNeedsSemanticsUpdate(onlyChanges: isSemanticBoundary == wasSemanticBoundary); } /// The fraction of the dimension of this render box to use when /// scrolling. For example, if this is 0.8 and the box is 200 pixels /// wide, then when a left-scroll action is received from the /// accessibility system, it will translate into a 160 pixel /// leftwards drag. double scrollFactor; @override bool get isSemanticBoundary { return onTap != null || onLongPress != null || onHorizontalDragUpdate != null || onVerticalDragUpdate != null; } @override SemanticsAnnotator get semanticsAnnotator => isSemanticBoundary ? _annotate : null; void _annotate(SemanticsNode node) { if (onTap != null) node.addAction(SemanticsAction.tap); if (onLongPress != null) node.addAction(SemanticsAction.longPress); if (onHorizontalDragUpdate != null) node.addHorizontalScrollingActions(); if (onVerticalDragUpdate != null) node.addVerticalScrollingActions(); } @override void performAction(SemanticsAction action) { switch (action) { case SemanticsAction.tap: if (onTap != null) onTap(); break; case SemanticsAction.longPress: if (onLongPress != null) onLongPress(); break; case SemanticsAction.scrollLeft: if (onHorizontalDragUpdate != null) { final double primaryDelta = size.width * -scrollFactor; onHorizontalDragUpdate(new DragUpdateDetails( delta: new Offset(primaryDelta, 0.0), primaryDelta: primaryDelta )); } break; case SemanticsAction.scrollRight: if (onHorizontalDragUpdate != null) { final double primaryDelta = size.width * scrollFactor; onHorizontalDragUpdate(new DragUpdateDetails( delta: new Offset(primaryDelta, 0.0), primaryDelta: primaryDelta )); } break; case SemanticsAction.scrollUp: if (onVerticalDragUpdate != null) { final double primaryDelta = size.height * -scrollFactor; onVerticalDragUpdate(new DragUpdateDetails( delta: new Offset(0.0, primaryDelta), primaryDelta: primaryDelta )); } break; case SemanticsAction.scrollDown: if (onVerticalDragUpdate != null) { final double primaryDelta = size.height * scrollFactor; onVerticalDragUpdate(new DragUpdateDetails( delta: new Offset(0.0, primaryDelta), primaryDelta: primaryDelta )); } break; case SemanticsAction.increase: case SemanticsAction.decrease: assert(false); break; } } } /// Add annotations to the [SemanticsNode] for this subtree. class RenderSemanticsAnnotations extends RenderProxyBox { /// Creates a render object that attaches a semantic annotation. /// /// The [container] argument must not be null. RenderSemanticsAnnotations({ RenderBox child, bool container: false, bool checked, String label }) : _container = container, _checked = checked, _label = label, super(child) { assert(container != null); } /// If 'container' is `true`, this RenderObject will introduce a new /// node in the semantics tree. Otherwise, the semantics will be /// merged with the semantics of any ancestors. /// /// The 'container' flag is implicitly set to `true` on the immediate /// semantics-providing descendants of a node where multiple /// children have semantics or have descendants providing semantics. /// In other words, the semantics of siblings are not merged. To /// merge the semantics of an entire subtree, including siblings, /// you can use a [RenderMergeSemantics]. bool get container => _container; bool _container; set container(bool value) { assert(value != null); if (container == value) return; _container = value; markNeedsSemanticsUpdate(); } /// If non-null, sets the "hasCheckedState" semantic to `true` and the /// "isChecked" semantic to the given value. bool get checked => _checked; bool _checked; set checked(bool value) { if (checked == value) return; bool hadValue = checked != null; _checked = value; markNeedsSemanticsUpdate(onlyChanges: (value != null) == hadValue); } /// If non-null, sets the "label" semantic to the given value. String get label => _label; String _label; set label(String value) { if (label == value) return; bool hadValue = label != null; _label = value; markNeedsSemanticsUpdate(onlyChanges: (value != null) == hadValue); } @override bool get isSemanticBoundary => container; @override SemanticsAnnotator get semanticsAnnotator => checked != null || label != null ? _annotate : null; void _annotate(SemanticsNode node) { if (checked != null) { node ..hasCheckedState = true ..isChecked = checked; } if (label != null) node.label = label; } } /// Causes the semantics of all descendants to be merged into this /// node such that the entire subtree becomes a single leaf in the /// semantics tree. /// /// Useful for combining the semantics of multiple render objects that /// form part of a single conceptual widget, e.g. a checkbox, a label, /// and the gesture detector that goes with them. class RenderMergeSemantics extends RenderProxyBox { /// Creates a render object that merges the semantics from its descendants. RenderMergeSemantics({ RenderBox child }) : super(child); @override SemanticsAnnotator get semanticsAnnotator => _annotate; void _annotate(SemanticsNode node) { node.mergeAllDescendantsIntoThisNode = true; } } /// Excludes this subtree from the semantic tree. /// /// Useful e.g. for hiding text that is redundant with other text next /// to it (e.g. text included only for the visual effect). class RenderExcludeSemantics extends RenderProxyBox { /// Creates a render object that ignores the semantics of its subtree. RenderExcludeSemantics({ RenderBox child }) : super(child); @override void visitChildrenForSemantics(RenderObjectVisitor visitor) { } }