// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. import 'dart:async'; import '../base/common.dart'; import '../build_info.dart'; import '../bundle.dart'; import '../runner/flutter_command.dart' show FlutterOptions, FlutterCommandResult; import '../version.dart'; import 'build.dart'; class BuildBundleCommand extends BuildSubCommand { BuildBundleCommand({bool verboseHelp = false}) { usesTargetOption(); usesFilesystemOptions(hide: !verboseHelp); usesBuildNumberOption(); addBuildModeFlags(verboseHelp: verboseHelp); addDynamicModeFlags(verboseHelp: verboseHelp); argParser ..addFlag('precompiled', negatable: false) // This option is still referenced by the iOS build scripts. We should // remove it once we've updated those build scripts. ..addOption('asset-base', help: 'Ignored. Will be removed.', hide: !verboseHelp) ..addOption('manifest', defaultsTo: defaultManifestPath) ..addOption('private-key', defaultsTo: defaultPrivateKeyPath) ..addOption('depfile', defaultsTo: defaultDepfilePath) ..addOption('target-platform', defaultsTo: 'android-arm', allowed: const <String>[ 'android-arm', 'android-arm64', 'android-x86', 'android-x64', 'ios', 'darwin-x64', 'linux-x64', 'windows-x64', ], ) ..addFlag('track-widget-creation', hide: !verboseHelp, help: 'Track widget creation locations. Requires Dart 2.0 functionality.', ) ..addMultiOption(FlutterOptions.kExtraFrontEndOptions, splitCommas: true, hide: true, ) ..addMultiOption(FlutterOptions.kExtraGenSnapshotOptions, splitCommas: true, hide: true, ) ..addOption('asset-dir', defaultsTo: getAssetBuildDirectory()) ..addFlag('report-licensed-packages', help: 'Whether to report the names of all the packages that are included ' 'in the application\'s LICENSE file.', defaultsTo: false); usesPubOption(); } @override final String name = 'bundle'; @override final String description = 'Build the Flutter assets directory from your app.'; @override final String usageFooter = 'The Flutter assets directory contains your ' 'application code and resources; they are used by some Flutter Android and' ' iOS runtimes.'; @override Future<FlutterCommandResult> runCommand() async { final String targetPlatform = argResults['target-platform']; final TargetPlatform platform = getTargetPlatformForName(targetPlatform); if (platform == null) { throwToolExit('Unknown platform: $targetPlatform'); } // Check for target platforms that are only allowed on unstable Flutter. switch (platform) { case TargetPlatform.darwin_x64: case TargetPlatform.windows_x64: case TargetPlatform.linux_x64: if (FlutterVersion.instance.isStable) { throwToolExit('$targetPlatform is not supported on stable Flutter.'); } break; default: break; } final BuildMode buildMode = getBuildMode(); await build( platform: platform, buildMode: buildMode, mainPath: targetFile, manifestPath: argResults['manifest'], depfilePath: argResults['depfile'], privateKeyPath: argResults['private-key'], assetDirPath: argResults['asset-dir'], precompiledSnapshot: argResults['precompiled'], reportLicensedPackages: argResults['report-licensed-packages'], trackWidgetCreation: argResults['track-widget-creation'], compilationTraceFilePath: argResults['compilation-trace-file'], extraFrontEndOptions: argResults[FlutterOptions.kExtraFrontEndOptions], extraGenSnapshotOptions: argResults[FlutterOptions.kExtraGenSnapshotOptions], fileSystemScheme: argResults['filesystem-scheme'], fileSystemRoots: argResults['filesystem-root'], ); return null; } }