#!/usr/bin/env bash
# Copyright 2014 The Flutter Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.

RunCommand() {
  if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then
    echo "♦ $*"
  fi
  "$@"
  return $?
}

# When provided with a pipe by the host Flutter build process, output to the
# pipe goes to stdout of the Flutter build process directly.
StreamOutput() {
  if [[ -n "$SCRIPT_OUTPUT_STREAM_FILE" ]]; then
    echo "$1" > $SCRIPT_OUTPUT_STREAM_FILE
  fi
}

EchoError() {
  echo "$@" 1>&2
}

AssertExists() {
  if [[ ! -e "$1" ]]; then
    if [[ -h "$1" ]]; then
      EchoError "The path $1 is a symlink to a path that does not exist"
    else
      EchoError "The path $1 does not exist"
    fi
    exit -1
  fi
  return 0
}

BuildApp() {
  local project_path="${SOURCE_ROOT}/.."
  if [[ -n "$FLUTTER_APPLICATION_PATH" ]]; then
    project_path="${FLUTTER_APPLICATION_PATH}"
  fi

  local target_path="lib/main.dart"
  if [[ -n "$FLUTTER_TARGET" ]]; then
    target_path="${FLUTTER_TARGET}"
  fi

  local derived_dir="${SOURCE_ROOT}/Flutter"
  if [[ -e "${project_path}/.ios" ]]; then
    derived_dir="${project_path}/.ios/Flutter"
  fi

  RunCommand mkdir -p -- "$derived_dir"
  AssertExists "$derived_dir"
  RunCommand rm -rf -- "${derived_dir}/App.framework"

  # Default value of assets_path is flutter_assets
  local assets_path="flutter_assets"
  # The value of assets_path can set by add FLTAssetsPath to AppFrameworkInfo.plist
  FLTAssetsPath=$(/usr/libexec/PlistBuddy -c "Print :FLTAssetsPath" "${derived_dir}/AppFrameworkInfo.plist" 2>/dev/null)
  if [[ -n "$FLTAssetsPath" ]]; then
    assets_path="${FLTAssetsPath}"
  fi

  # Use FLUTTER_BUILD_MODE if it's set, otherwise use the Xcode build configuration name
  # This means that if someone wants to use an Xcode build config other than Debug/Profile/Release,
  # they _must_ set FLUTTER_BUILD_MODE so we know what type of artifact to build.
  local build_mode="$(echo "${FLUTTER_BUILD_MODE:-${CONFIGURATION}}" | tr "[:upper:]" "[:lower:]")"
  local artifact_variant="unknown"
  case "$build_mode" in
    *release*) build_mode="release"; artifact_variant="ios-release";;
    *profile*) build_mode="profile"; artifact_variant="ios-profile";;
    *debug*) build_mode="debug"; artifact_variant="ios";;
    *)
      EchoError "========================================================================"
      EchoError "ERROR: Unknown FLUTTER_BUILD_MODE: ${build_mode}."
      EchoError "Valid values are 'Debug', 'Profile', or 'Release' (case insensitive)."
      EchoError "This is controlled by the FLUTTER_BUILD_MODE environment variable."
      EchoError "If that is not set, the CONFIGURATION environment variable is used."
      EchoError ""
      EchoError "You can fix this by either adding an appropriately named build"
      EchoError "configuration, or adding an appropriate value for FLUTTER_BUILD_MODE to the"
      EchoError ".xcconfig file for the current build configuration (${CONFIGURATION})."
      EchoError "========================================================================"
      exit -1;;
  esac

  # Archive builds (ACTION=install) should always run in release mode.
  if [[ "$ACTION" == "install" && "$build_mode" != "release" ]]; then
    EchoError "========================================================================"
    EchoError "ERROR: Flutter archive builds must be run in Release mode."
    EchoError ""
    EchoError "To correct, ensure FLUTTER_BUILD_MODE is set to release or run:"
    EchoError "flutter build ios --release"
    EchoError ""
    EchoError "then re-run Archive from Xcode."
    EchoError "========================================================================"
    exit -1
  fi

  local framework_path="${FLUTTER_ROOT}/bin/cache/artifacts/engine/${artifact_variant}"
  local flutter_engine_flag=""
  local local_engine_flag=""
  local flutter_framework="${framework_path}/Flutter.framework"
  local flutter_podspec="${framework_path}/Flutter.podspec"

  if [[ -n "$FLUTTER_ENGINE" ]]; then
    flutter_engine_flag="--local-engine-src-path=${FLUTTER_ENGINE}"
  fi

  if [[ -n "$LOCAL_ENGINE" ]]; then
    if [[ $(echo "$LOCAL_ENGINE" | tr "[:upper:]" "[:lower:]") != *"$build_mode"* ]]; then
      EchoError "========================================================================"
      EchoError "ERROR: Requested build with Flutter local engine at '${LOCAL_ENGINE}'"
      EchoError "This engine is not compatible with FLUTTER_BUILD_MODE: '${build_mode}'."
      EchoError "You can fix this by updating the LOCAL_ENGINE environment variable, or"
      EchoError "by running:"
      EchoError "  flutter build ios --local-engine=ios_${build_mode}"
      EchoError "or"
      EchoError "  flutter build ios --local-engine=ios_${build_mode}_unopt"
      EchoError "========================================================================"
      exit -1
    fi
    local_engine_flag="--local-engine=${LOCAL_ENGINE}"
    flutter_framework="${FLUTTER_ENGINE}/out/${LOCAL_ENGINE}/Flutter.framework"
    flutter_podspec="${FLUTTER_ENGINE}/out/${LOCAL_ENGINE}/Flutter.podspec"
  fi

  local bitcode_flag=""
  if [[ $ENABLE_BITCODE == "YES" ]]; then
    bitcode_flag="true"
  fi

  # TODO(jonahwilliams): move engine copying to build system.
  if [[ -e "${project_path}/.ios" ]]; then
    RunCommand rm -rf -- "${derived_dir}/engine"
    mkdir "${derived_dir}/engine"
    RunCommand cp -r -- "${flutter_podspec}" "${derived_dir}/engine"
    RunCommand cp -r -- "${flutter_framework}" "${derived_dir}/engine"
  else
    RunCommand rm -rf -- "${derived_dir}/Flutter.framework"
    RunCommand cp -- "${flutter_podspec}" "${derived_dir}"
    RunCommand cp -r -- "${flutter_framework}" "${derived_dir}"
  fi

  RunCommand pushd "${project_path}" > /dev/null

  local verbose_flag=""
  if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then
    verbose_flag="--verbose"
  fi

  local track_widget_creation_flag=""
  if [[ -n "$TRACK_WIDGET_CREATION" ]]; then
    track_widget_creation_flag="true"
  fi

  icon_tree_shaker_flag="false"
  if [[ -n "$TREE_SHAKE_ICONS" ]]; then
    icon_tree_shaker_flag="true"
  fi

  RunCommand "${FLUTTER_ROOT}/bin/flutter"                                \
    ${verbose_flag}                                                       \
    ${flutter_engine_flag}                                                \
    ${local_engine_flag}                                                  \
    assemble                                                              \
    --output="${derived_dir}/"                                            \
    -dTargetPlatform=ios                                                  \
    -dTargetFile="${target_path}"                                         \
    -dBuildMode=${build_mode}                                             \
    -dIosArchs="${ARCHS}"                                                 \
    -dSplitDebugInfo="${SPLIT_DEBUG_INFO}"                                \
    -dTreeShakeIcons="${icon_tree_shaker_flag}"                           \
    -dTrackWidgetCreation="${track_widget_creation_flag}"                 \
    -dEnableBitcode="${bitcode_flag}"                                     \
    "${build_mode}_ios_bundle_flutter_assets"

  if [[ $? -ne 0 ]]; then
    EchoError "Failed to package ${project_path}."
    exit -1
  fi
  StreamOutput "done"
  StreamOutput " └─Compiling, linking and signing..."

  RunCommand popd > /dev/null

  echo "Project ${project_path} built and packaged successfully."
  return 0
}

# Returns the CFBundleExecutable for the specified framework directory.
GetFrameworkExecutablePath() {
  local framework_dir="$1"

  local plist_path="${framework_dir}/Info.plist"
  local executable="$(defaults read "${plist_path}" CFBundleExecutable)"
  echo "${framework_dir}/${executable}"
}

# Destructively thins the specified executable file to include only the
# specified architectures.
LipoExecutable() {
  local executable="$1"
  shift
  # Split $@ into an array.
  read -r -a archs <<< "$@"

  # Extract architecture-specific framework executables.
  local all_executables=()
  for arch in "${archs[@]}"; do
    local output="${executable}_${arch}"
    local lipo_info="$(lipo -info "${executable}")"
    if [[ "${lipo_info}" == "Non-fat file:"* ]]; then
      if [[ "${lipo_info}" != *"${arch}" ]]; then
        echo "Non-fat binary ${executable} is not ${arch}. Running lipo -info:"
        echo "${lipo_info}"
        exit 1
      fi
    else
      lipo -output "${output}" -extract "${arch}" "${executable}"
      if [[ $? == 0 ]]; then
        all_executables+=("${output}")
      else
        echo "Failed to extract ${arch} for ${executable}. Running lipo -info:"
        lipo -info "${executable}"
        exit 1
      fi
    fi
  done

  # Generate a merged binary from the architecture-specific executables.
  # Skip this step for non-fat executables.
  if [[ ${#all_executables[@]} > 0 ]]; then
    local merged="${executable}_merged"
    lipo -output "${merged}" -create "${all_executables[@]}"

    cp -f -- "${merged}" "${executable}" > /dev/null
    rm -f -- "${merged}" "${all_executables[@]}"
  fi
}

# Destructively thins the specified framework to include only the specified
# architectures.
ThinFramework() {
  local framework_dir="$1"
  shift

  local plist_path="${framework_dir}/Info.plist"
  local executable="$(GetFrameworkExecutablePath "${framework_dir}")"
  LipoExecutable "${executable}" "$@"
}

ThinAppFrameworks() {
  local app_path="${TARGET_BUILD_DIR}/${WRAPPER_NAME}"
  local frameworks_dir="${app_path}/Frameworks"

  [[ -d "$frameworks_dir" ]] || return 0
  find "${app_path}" -type d -name "*.framework" | while read framework_dir; do
    ThinFramework "$framework_dir" "$ARCHS"
  done
}

# Adds the App.framework as an embedded binary and the flutter_assets as
# resources.
EmbedFlutterFrameworks() {
  AssertExists "${FLUTTER_APPLICATION_PATH}"

  # Prefer the hidden .ios folder, but fallback to a visible ios folder if .ios
  # doesn't exist.
  local flutter_ios_out_folder="${FLUTTER_APPLICATION_PATH}/.ios/Flutter"
  local flutter_ios_engine_folder="${FLUTTER_APPLICATION_PATH}/.ios/Flutter/engine"
  if [[ ! -d ${flutter_ios_out_folder} ]]; then
    flutter_ios_out_folder="${FLUTTER_APPLICATION_PATH}/ios/Flutter"
    flutter_ios_engine_folder="${FLUTTER_APPLICATION_PATH}/ios/Flutter"
  fi

  AssertExists "${flutter_ios_out_folder}"

  # Embed App.framework from Flutter into the app (after creating the Frameworks directory
  # if it doesn't already exist).
  local xcode_frameworks_dir=${BUILT_PRODUCTS_DIR}"/"${PRODUCT_NAME}".app/Frameworks"
  RunCommand mkdir -p -- "${xcode_frameworks_dir}"
  RunCommand cp -Rv -- "${flutter_ios_out_folder}/App.framework" "${xcode_frameworks_dir}"

  # Embed the actual Flutter.framework that the Flutter app expects to run against,
  # which could be a local build or an arch/type specific build.
  # Remove it first since Xcode might be trying to hold some of these files - this way we're
  # sure to get a clean copy.
  RunCommand rm -rf -- "${xcode_frameworks_dir}/Flutter.framework"
  RunCommand cp -Rv -- "${flutter_ios_engine_folder}/Flutter.framework" "${xcode_frameworks_dir}/"

  # Sign the binaries we moved.
  local identity="${EXPANDED_CODE_SIGN_IDENTITY_NAME:-$CODE_SIGN_IDENTITY}"
  if [[ -n "$identity" && "$identity" != "\"\"" ]]; then
    RunCommand codesign --force --verbose --sign "${identity}" -- "${xcode_frameworks_dir}/App.framework/App"
    RunCommand codesign --force --verbose --sign "${identity}" -- "${xcode_frameworks_dir}/Flutter.framework/Flutter"
  fi
}

# Main entry point.

# TODO(cbracken): improve error handling, then enable set -e

if [[ $# == 0 ]]; then
  # Backwards-compatibility: if no args are provided, build.
  BuildApp
else
  case $1 in
    "build")
      BuildApp ;;
    "thin")
      ThinAppFrameworks ;;
    "embed")
      EmbedFlutterFrameworks ;;
  esac
fi