// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. import 'dart:async'; import '../application_package.dart'; import '../build_configuration.dart'; import '../globals.dart'; import '../ios/mac.dart'; import '../runner/flutter_command.dart'; class BuildIOSCommand extends FlutterCommand { BuildIOSCommand() { argParser.addFlag('simulator', help: 'Build for the iOS simulator instead of the device.'); argParser.addFlag('codesign', negatable: true, defaultsTo: true, help: 'Codesign the application bundle (only available on device builds).'); } @override final String name = 'ios'; @override final String description = 'Build an iOS application bundle (Mac OSX host only).'; @override Future<int> runInProject() async { if (getCurrentHostPlatform() != HostPlatform.mac) { printError('Building for iOS is only supported on the Mac.'); return 1; } IOSApp app = applicationPackages.iOS; if (app == null) { printError('Application not configured for iOS'); return 1; } bool forSimulator = argResults['simulator']; bool shouldCodesign = argResults['codesign']; if (!forSimulator && !shouldCodesign) { printStatus('Warning: Building for device with codesigning disabled.'); printStatus('You will have to manually codesign before deploying to device.'); } String logTarget = forSimulator ? "simulator" : "device"; printStatus('Building the application for $logTarget.'); bool result = await buildIOSXcodeProject(app, buildForDevice: !forSimulator, codesign: shouldCodesign); if (!result) { printError('Encountered error while building for $logTarget.'); return 1; } printStatus('Built in ios/.generated.'); return 0; } }