// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. import 'basic_types.dart'; import 'edge_insets.dart'; export 'edge_insets.dart' show EdgeInsets; // This group of classes is intended for painting in cartesian coordinates. /// A description of a box decoration (a decoration applied to a [Rect]). /// /// This class presents the abstract interface for all decorations. /// See [BoxDecoration] for a concrete example. /// /// To actually paint a [Decoration], use the [createBoxPainter] /// method to obtain a [BoxPainter]. [Decoration] objects can be /// shared between boxes; [BoxPainter] objects can cache resources to /// make painting on a particular surface faster. abstract class Decoration { /// Abstract const constructor. This constructor enables subclasses to provide /// const constructors so that they can be used in const expressions. const Decoration(); /// In checked mode, throws an exception if the object is not in a /// valid configuration. Otherwise, returns true. /// /// This is intended to be used as follows: /// ```dart /// assert(myDecoration.debugAssertValid()); /// ``` bool debugAssertValid() => true; /// Returns the insets to apply when using this decoration on a box /// that has contents, so that the contents do not overlap the edges /// of the decoration. For example, if the decoration draws a frame /// around its edge, the padding would return the distance by which /// to inset the children so as to not overlap the frame. EdgeInsets get padding => null; /// Linearly interpolates from [a] to [this]. Decoration lerpFrom(Decoration a, double t) => this; /// Linearly interpolates from [this] to [b]. Decoration lerpTo(Decoration b, double t) => b; /// Linearly interpolates from [begin] to [end]. /// /// This defers to [end]'s [lerpTo] function if [end] is not null, /// otherwise it uses [begin]'s [lerpFrom] function. static Decoration lerp(Decoration begin, Decoration end, double t) { if (end != null) return end.lerpFrom(begin, t); if (begin != null) return begin.lerpTo(end, t); return null; } /// Tests whether the given point, on a rectangle of a given size, /// would be considered to hit the decoration or not. For example, /// if the decoration only draws a circle, this function might /// return true if the point was inside the circle and false /// otherwise. bool hitTest(Size size, Point position) => true; /// Whether this [Decoration] subclass needs its painters to use /// [addChangeListener] to listen for updates. For example, if a /// decoration draws a background image, owners would have to listen /// for the image's load completing so that they could repaint /// themselves when appropriate. bool get needsListeners => false; /// Register a listener. See [needsListeners]. /// /// Only call this if [needsListeners] is true. void addChangeListener(VoidCallback listener) { assert(false); } /// Unregisters a listener previous registered with /// [addChangeListener]. See [needsListeners]. /// /// Only call this if [needsListeners] is true. void removeChangeListener(VoidCallback listener) { assert(false); } /// Returns a [BoxPainter] that will paint this decoration. BoxPainter createBoxPainter(); @override String toString([String prefix = '']) => '$prefix$runtimeType'; } /// A stateful class that can paint a particular [Decoration]. /// /// [BoxPainter] objects can cache resources so that they can be used /// multiple times. abstract class BoxPainter { // ignore: one_member_abstracts /// Paints the [Decoration] for which this object was created on the /// given canvas using the given rectangle. /// /// If this object caches resources for painting (e.g. [Paint] /// objects), the cache may be flushed when [paint] is called with a /// new [Rect]. For this reason, it may be more efficient to call /// [Decoration.createBoxPainter] for each different rectangle that /// is being painted in a particular frame. /// /// For example, if a decoration's owner wants to paint a particular /// decoration once for its whole size, and once just in the bottom /// right, it might get two [BoxPainter] instances, one for each. /// However, when its size changes, it could continue using those /// same instances, since the previous resources would no longer be /// relevant and thus losing them would not be an issue. void paint(Canvas canvas, Rect rect); }