// Copyright 2014 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // THE FOLLOWING FILES WERE GENERATED BY `flutter gen-l10n`. import 'dart:async'; import 'package:flutter/foundation.dart'; import 'package:flutter/widgets.dart'; import 'package:flutter_localizations/flutter_localizations.dart'; import 'package:intl/intl.dart' as intl; import 'stock_strings_en.dart'; import 'stock_strings_es.dart'; /// Callers can lookup localized strings with an instance of StockStrings returned /// by `StockStrings.of(context)`. /// /// Applications need to include `StockStrings.delegate()` in their app's /// localizationDelegates list, and the locales they support in the app's /// supportedLocales list. For example: /// /// ``` /// import 'i18n/stock_strings.dart'; /// /// return MaterialApp( /// localizationsDelegates: StockStrings.localizationsDelegates, /// supportedLocales: StockStrings.supportedLocales, /// home: MyApplicationHome(), /// ); /// ``` /// /// ## Update pubspec.yaml /// /// Please make sure to update your pubspec.yaml to include the following /// packages: /// /// ``` /// dependencies: /// # Internationalization support. /// flutter_localizations: /// sdk: flutter /// intl: any # Use the pinned version from flutter_localizations /// /// # rest of dependencies /// ``` /// /// ## iOS Applications /// /// iOS applications define key application metadata, including supported /// locales, in an Info.plist file that is built into the application bundle. /// To configure the locales supported by your app, you’ll need to edit this /// file. /// /// First, open your project’s ios/Runner.xcworkspace Xcode workspace file. /// Then, in the Project Navigator, open the Info.plist file under the Runner /// project’s Runner folder. /// /// Next, select the Information Property List item, select Add Item from the /// Editor menu, then select Localizations from the pop-up menu. /// /// Select and expand the newly-created Localizations item then, for each /// locale your application supports, add a new item and select the locale /// you wish to add from the pop-up menu in the Value field. This list should /// be consistent with the languages listed in the StockStrings.supportedLocales /// property. abstract class StockStrings { StockStrings(String locale) : localeName = intl.Intl.canonicalizedLocale(locale); final String localeName; static StockStrings of(BuildContext context) { return Localizations.of<StockStrings>(context, StockStrings)!; } static const LocalizationsDelegate<StockStrings> delegate = _StockStringsDelegate(); /// A list of this localizations delegate along with the default localizations /// delegates. /// /// Returns a list of localizations delegates containing this delegate along with /// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate, /// and GlobalWidgetsLocalizations.delegate. /// /// Additional delegates can be added by appending to this list in /// MaterialApp. This list does not have to be used at all if a custom list /// of delegates is preferred or required. static const List<LocalizationsDelegate<dynamic>> localizationsDelegates = <LocalizationsDelegate<dynamic>>[ delegate, GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate, GlobalWidgetsLocalizations.delegate, ]; /// A list of this localizations delegate's supported locales. static const List<Locale> supportedLocales = <Locale>[ Locale('en'), Locale('en', 'US'), Locale('es'), ]; /// Title for the Stocks application /// /// In en, this message translates to: /// **'Stocks'** String get title; /// Label for the Market tab /// /// In en, this message translates to: /// **'MARKET'** String get market; /// Label for the Portfolio tab /// /// In en, this message translates to: /// **'PORTFOLIO'** String get portfolio; } class _StockStringsDelegate extends LocalizationsDelegate<StockStrings> { const _StockStringsDelegate(); @override Future<StockStrings> load(Locale locale) { return SynchronousFuture<StockStrings>(_lookupStockStrings(locale)); } @override bool isSupported(Locale locale) => <String>['en', 'es'].contains(locale.languageCode); @override bool shouldReload(_StockStringsDelegate old) => false; } StockStrings _lookupStockStrings(Locale locale) { // Lookup logic when language+country codes are specified. switch (locale.languageCode) { case 'en': { switch (locale.countryCode) { case 'US': return StockStringsEnUs(); } break; } } // Lookup logic when only language code is specified. switch (locale.languageCode) { case 'en': return StockStringsEn(); case 'es': return StockStringsEs(); } throw FlutterError( 'StockStrings.delegate failed to load unsupported locale "$locale". This is likely ' 'an issue with the localizations generation tool. Please file an issue ' 'on GitHub with a reproducible sample app and the gen-l10n configuration ' 'that was used.' ); }