// Copyright 2014 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. import 'dart:math' as math; import 'dart:ui' show ImageFilter; import 'package:flutter/foundation.dart'; import 'package:flutter/rendering.dart'; import 'package:flutter/widgets.dart'; import 'colors.dart'; import 'interface_level.dart'; import 'localizations.dart'; import 'scrollbar.dart'; // TODO(abarth): These constants probably belong somewhere more general. const TextStyle _kCupertinoDialogTitleStyle = TextStyle( fontFamily: '.SF UI Display', inherit: false, fontSize: 18.0, fontWeight: FontWeight.w600, letterSpacing: 0.48, textBaseline: TextBaseline.alphabetic, ); const TextStyle _kCupertinoDialogContentStyle = TextStyle( fontFamily: '.SF UI Text', inherit: false, fontSize: 13.4, fontWeight: FontWeight.w400, height: 1.036, letterSpacing: -0.25, textBaseline: TextBaseline.alphabetic, ); const TextStyle _kCupertinoDialogActionStyle = TextStyle( fontFamily: '.SF UI Text', inherit: false, fontSize: 16.8, fontWeight: FontWeight.w400, textBaseline: TextBaseline.alphabetic, ); // iOS dialogs have a normal display width and another display width that is // used when the device is in accessibility mode. Each of these widths are // listed below. const double _kCupertinoDialogWidth = 270.0; const double _kAccessibilityCupertinoDialogWidth = 310.0; const double _kBlurAmount = 20.0; const double _kEdgePadding = 20.0; const double _kMinButtonHeight = 45.0; const double _kMinButtonFontSize = 10.0; const double _kDialogCornerRadius = 14.0; const double _kDividerThickness = 1.0; // A translucent color that is painted on top of the blurred backdrop as the // dialog's background color // Extracted from https://developer.apple.com/design/resources/. const Color _kDialogColor = CupertinoDynamicColor.withBrightness( color: Color(0xCCF2F2F2), darkColor: Color(0xBF1E1E1E), ); // Translucent light gray that is painted on top of the blurred backdrop as the // background color of a pressed button. // Eyeballed from iOS 13 beta simulator. const Color _kDialogPressedColor = CupertinoDynamicColor.withBrightness( color: Color(0xFFE1E1E1), darkColor: Color(0xFF2E2E2E), ); // The alert dialog layout policy changes depending on whether the user is using // a "regular" font size vs a "large" font size. This is a spectrum. There are // many "regular" font sizes and many "large" font sizes. But depending on which // policy is currently being used, a dialog is laid out differently. // // Empirically, the jump from one policy to the other occurs at the following text // scale factors: // Largest regular scale factor: 1.3529411764705883 // Smallest large scale factor: 1.6470588235294117 // // The following constant represents a division in text scale factor beyond which // we want to change how the dialog is laid out. const double _kMaxRegularTextScaleFactor = 1.4; // Accessibility mode on iOS is determined by the text scale factor that the // user has selected. bool _isInAccessibilityMode(BuildContext context) { final MediaQueryData data = MediaQuery.of(context, nullOk: true); return data != null && data.textScaleFactor > _kMaxRegularTextScaleFactor; } /// An iOS-style alert dialog. /// /// An alert dialog informs the user about situations that require /// acknowledgement. An alert dialog has an optional title, optional content, /// and an optional list of actions. The title is displayed above the content /// and the actions are displayed below the content. /// /// This dialog styles its title and content (typically a message) to match the /// standard iOS title and message dialog text style. These default styles can /// be overridden by explicitly defining [TextStyle]s for [Text] widgets that /// are part of the title or content. /// /// To display action buttons that look like standard iOS dialog buttons, /// provide [CupertinoDialogAction]s for the [actions] given to this dialog. /// /// Typically passed as the child widget to [showDialog], which displays the /// dialog. /// /// See also: /// /// * [CupertinoPopupSurface], which is a generic iOS-style popup surface that /// holds arbitrary content to create custom popups. /// * [CupertinoDialogAction], which is an iOS-style dialog button. /// * [AlertDialog], a Material Design alert dialog. /// * <https://developer.apple.com/ios/human-interface-guidelines/views/alerts/> class CupertinoAlertDialog extends StatelessWidget { /// Creates an iOS-style alert dialog. /// /// The [actions] must not be null. const CupertinoAlertDialog({ Key key, this.title, this.content, this.actions = const <Widget>[], this.scrollController, this.actionScrollController, this.insetAnimationDuration = const Duration(milliseconds: 100), this.insetAnimationCurve = Curves.decelerate, }) : assert(actions != null), super(key: key); /// The (optional) title of the dialog is displayed in a large font at the top /// of the dialog. /// /// Typically a [Text] widget. final Widget title; /// The (optional) content of the dialog is displayed in the center of the /// dialog in a lighter font. /// /// Typically a [Text] widget. final Widget content; /// The (optional) set of actions that are displayed at the bottom of the /// dialog. /// /// Typically this is a list of [CupertinoDialogAction] widgets. final List<Widget> actions; /// A scroll controller that can be used to control the scrolling of the /// [content] in the dialog. /// /// Defaults to null, and is typically not needed, since most alert messages /// are short. /// /// See also: /// /// * [actionScrollController], which can be used for controlling the actions /// section when there are many actions. final ScrollController scrollController; /// A scroll controller that can be used to control the scrolling of the /// actions in the dialog. /// /// Defaults to null, and is typically not needed. /// /// See also: /// /// * [scrollController], which can be used for controlling the [content] /// section when it is long. final ScrollController actionScrollController; /// {@macro flutter.material.dialog.insetAnimationDuration} final Duration insetAnimationDuration; /// {@macro flutter.material.dialog.insetAnimationCurve} final Curve insetAnimationCurve; Widget _buildContent(BuildContext context) { final List<Widget> children = <Widget>[ if (title != null || content != null) Flexible( flex: 3, child: _CupertinoAlertContentSection( title: title, content: content, scrollController: scrollController, ), ), ]; return Container( color: CupertinoDynamicColor.resolve(_kDialogColor, context), child: Column( mainAxisSize: MainAxisSize.min, crossAxisAlignment: CrossAxisAlignment.stretch, children: children, ), ); } Widget _buildActions() { Widget actionSection = Container( height: 0.0, ); if (actions.isNotEmpty) { actionSection = _CupertinoAlertActionSection( children: actions, scrollController: actionScrollController, ); } return actionSection; } @override Widget build(BuildContext context) { final CupertinoLocalizations localizations = CupertinoLocalizations.of(context); final bool isInAccessibilityMode = _isInAccessibilityMode(context); final double textScaleFactor = MediaQuery.of(context).textScaleFactor; return CupertinoUserInterfaceLevel( data: CupertinoUserInterfaceLevelData.elevated, child: MediaQuery( data: MediaQuery.of(context).copyWith( // iOS does not shrink dialog content below a 1.0 scale factor textScaleFactor: math.max(textScaleFactor, 1.0), ), child: LayoutBuilder( builder: (BuildContext context, BoxConstraints constraints) { return AnimatedPadding( padding: MediaQuery.of(context).viewInsets + const EdgeInsets.symmetric(horizontal: 40.0, vertical: 24.0), duration: insetAnimationDuration, curve: insetAnimationCurve, child: MediaQuery.removeViewInsets( removeLeft: true, removeTop: true, removeRight: true, removeBottom: true, context: context, child: Center( child: Container( margin: const EdgeInsets.symmetric(vertical: _kEdgePadding), width: isInAccessibilityMode ? _kAccessibilityCupertinoDialogWidth : _kCupertinoDialogWidth, child: CupertinoPopupSurface( isSurfacePainted: false, child: Semantics( namesRoute: true, scopesRoute: true, explicitChildNodes: true, label: localizations.alertDialogLabel, child: _CupertinoDialogRenderWidget( contentSection: _buildContent(context), actionsSection: _buildActions(), ), ), ), ), ), ), ); }, ), ), ); } } /// An iOS-style dialog. /// /// This dialog widget does not have any opinion about the contents of the /// dialog. Rather than using this widget directly, consider using /// [CupertinoAlertDialog], which implement a specific kind of dialog. /// /// Push with `Navigator.of(..., rootNavigator: true)` when using with /// [CupertinoTabScaffold] to ensure that the dialog appears above the tabs. /// /// See also: /// /// * [CupertinoAlertDialog], which is a dialog with title, contents, and /// actions. /// * <https://developer.apple.com/ios/human-interface-guidelines/views/alerts/> @Deprecated( 'Use CupertinoAlertDialog for alert dialogs. Use CupertinoPopupSurface for custom popups. ' 'This feature was deprecated after v0.2.3.' ) class CupertinoDialog extends StatelessWidget { /// Creates an iOS-style dialog. const CupertinoDialog({ Key key, this.child, }) : super(key: key); /// The widget below this widget in the tree. final Widget child; @override Widget build(BuildContext context) { return Center( child: SizedBox( width: _kCupertinoDialogWidth, child: CupertinoPopupSurface( child: child, ), ), ); } } /// Rounded rectangle surface that looks like an iOS popup surface, e.g., alert dialog /// and action sheet. /// /// A [CupertinoPopupSurface] can be configured to paint or not paint a white /// color on top of its blurred area. Typical usage should paint white on top /// of the blur. However, the white paint can be disabled for the purpose of /// rendering divider gaps for a more complicated layout, e.g., [CupertinoAlertDialog]. /// Additionally, the white paint can be disabled to render a blurred rounded /// rectangle without any color (similar to iOS's volume control popup). /// /// See also: /// /// * [CupertinoAlertDialog], which is a dialog with a title, content, and /// actions. /// * <https://developer.apple.com/ios/human-interface-guidelines/views/alerts/> class CupertinoPopupSurface extends StatelessWidget { /// Creates an iOS-style rounded rectangle popup surface. const CupertinoPopupSurface({ Key key, this.isSurfacePainted = true, this.child, }) : super(key: key); /// Whether or not to paint a translucent white on top of this surface's /// blurred background. [isSurfacePainted] should be true for a typical popup /// that contains content without any dividers. A popup that requires dividers /// should set [isSurfacePainted] to false and then paint its own surface area. /// /// Some popups, like iOS's volume control popup, choose to render a blurred /// area without any white paint covering it. To achieve this effect, /// [isSurfacePainted] should be set to false. final bool isSurfacePainted; /// The widget below this widget in the tree. final Widget child; @override Widget build(BuildContext context) { return ClipRRect( borderRadius: BorderRadius.circular(_kDialogCornerRadius), child: BackdropFilter( filter: ImageFilter.blur(sigmaX: _kBlurAmount, sigmaY: _kBlurAmount), child: Container( color: isSurfacePainted ? CupertinoDynamicColor.resolve(_kDialogColor, context) : null, child: child, ), ), ); } } // iOS style layout policy widget for sizing an alert dialog's content section and // action button section. // // See [_RenderCupertinoDialog] for specific layout policy details. class _CupertinoDialogRenderWidget extends RenderObjectWidget { const _CupertinoDialogRenderWidget({ Key key, @required this.contentSection, @required this.actionsSection, }) : super(key: key); final Widget contentSection; final Widget actionsSection; @override RenderObject createRenderObject(BuildContext context) { return _RenderCupertinoDialog( dividerThickness: _kDividerThickness / MediaQuery.of(context).devicePixelRatio, isInAccessibilityMode: _isInAccessibilityMode(context), dividerColor: CupertinoDynamicColor.resolve(CupertinoColors.separator, context), ); } @override void updateRenderObject(BuildContext context, _RenderCupertinoDialog renderObject) { renderObject ..isInAccessibilityMode = _isInAccessibilityMode(context) ..dividerColor = CupertinoDynamicColor.resolve(CupertinoColors.separator, context); } @override RenderObjectElement createElement() { return _CupertinoDialogRenderElement(this); } } class _CupertinoDialogRenderElement extends RenderObjectElement { _CupertinoDialogRenderElement(_CupertinoDialogRenderWidget widget) : super(widget); Element _contentElement; Element _actionsElement; @override _CupertinoDialogRenderWidget get widget => super.widget as _CupertinoDialogRenderWidget; @override _RenderCupertinoDialog get renderObject => super.renderObject as _RenderCupertinoDialog; @override void visitChildren(ElementVisitor visitor) { if (_contentElement != null) { visitor(_contentElement); } if (_actionsElement != null) { visitor(_actionsElement); } } @override void mount(Element parent, dynamic newSlot) { super.mount(parent, newSlot); _contentElement = updateChild(_contentElement, widget.contentSection, _AlertDialogSections.contentSection); _actionsElement = updateChild(_actionsElement, widget.actionsSection, _AlertDialogSections.actionsSection); } @override void insertChildRenderObject(RenderObject child, _AlertDialogSections slot) { assert(slot != null); switch (slot) { case _AlertDialogSections.contentSection: renderObject.contentSection = child as RenderBox; break; case _AlertDialogSections.actionsSection: renderObject.actionsSection = child as RenderBox; break; } } @override void moveChildRenderObject(RenderObject child, _AlertDialogSections slot) { assert(false); } @override void update(RenderObjectWidget newWidget) { super.update(newWidget); _contentElement = updateChild(_contentElement, widget.contentSection, _AlertDialogSections.contentSection); _actionsElement = updateChild(_actionsElement, widget.actionsSection, _AlertDialogSections.actionsSection); } @override void forgetChild(Element child) { assert(child == _contentElement || child == _actionsElement); if (_contentElement == child) { _contentElement = null; } else { assert(_actionsElement == child); _actionsElement = null; } super.forgetChild(child); } @override void removeChildRenderObject(RenderObject child) { assert(child == renderObject.contentSection || child == renderObject.actionsSection); if (renderObject.contentSection == child) { renderObject.contentSection = null; } else { assert(renderObject.actionsSection == child); renderObject.actionsSection = null; } } } // iOS style layout policy for sizing an alert dialog's content section and action // button section. // // The policy is as follows: // // If all content and buttons fit on screen: // The content section and action button section are sized intrinsically and centered // vertically on screen. // // If all content and buttons do not fit on screen, and iOS is NOT in accessibility mode: // A minimum height for the action button section is calculated. The action // button section will not be rendered shorter than this minimum. See // [_RenderCupertinoDialogActions] for the minimum height calculation. // // With the minimum action button section calculated, the content section can // take up as much space as is available, up to the point that it hits the // minimum button height at the bottom. // // After the content section is laid out, the action button section is allowed // to take up any remaining space that was not consumed by the content section. // // If all content and buttons do not fit on screen, and iOS IS in accessibility mode: // The button section is given up to 50% of the available height. Then the content // section is given whatever height remains. class _RenderCupertinoDialog extends RenderBox { _RenderCupertinoDialog({ RenderBox contentSection, RenderBox actionsSection, double dividerThickness = 0.0, bool isInAccessibilityMode = false, Color dividerColor, }) : _contentSection = contentSection, _actionsSection = actionsSection, _dividerThickness = dividerThickness, _isInAccessibilityMode = isInAccessibilityMode, _dividerPaint = Paint() ..color = dividerColor ..style = PaintingStyle.fill; RenderBox get contentSection => _contentSection; RenderBox _contentSection; set contentSection(RenderBox newContentSection) { if (newContentSection != _contentSection) { if (_contentSection != null) { dropChild(_contentSection); } _contentSection = newContentSection; if (_contentSection != null) { adoptChild(_contentSection); } } } RenderBox get actionsSection => _actionsSection; RenderBox _actionsSection; set actionsSection(RenderBox newActionsSection) { if (newActionsSection != _actionsSection) { if (null != _actionsSection) { dropChild(_actionsSection); } _actionsSection = newActionsSection; if (null != _actionsSection) { adoptChild(_actionsSection); } } } bool get isInAccessibilityMode => _isInAccessibilityMode; bool _isInAccessibilityMode; set isInAccessibilityMode(bool newValue) { if (newValue != _isInAccessibilityMode) { _isInAccessibilityMode = newValue; markNeedsLayout(); } } double get _dialogWidth => isInAccessibilityMode ? _kAccessibilityCupertinoDialogWidth : _kCupertinoDialogWidth; final double _dividerThickness; final Paint _dividerPaint; Color get dividerColor => _dividerPaint.color; set dividerColor(Color newValue) { if (dividerColor == newValue) { return; } _dividerPaint.color = newValue; markNeedsPaint(); } @override void attach(PipelineOwner owner) { super.attach(owner); if (null != contentSection) { contentSection.attach(owner); } if (null != actionsSection) { actionsSection.attach(owner); } } @override void detach() { super.detach(); if (null != contentSection) { contentSection.detach(); } if (null != actionsSection) { actionsSection.detach(); } } @override void redepthChildren() { if (null != contentSection) { redepthChild(contentSection); } if (null != actionsSection) { redepthChild(actionsSection); } } @override void setupParentData(RenderBox child) { if (child.parentData is! BoxParentData) { child.parentData = BoxParentData(); } } @override void visitChildren(RenderObjectVisitor visitor) { if (contentSection != null) { visitor(contentSection); } if (actionsSection != null) { visitor(actionsSection); } } @override List<DiagnosticsNode> debugDescribeChildren() => <DiagnosticsNode>[ if (contentSection != null) contentSection.toDiagnosticsNode(name: 'content'), if (actionsSection != null) actionsSection.toDiagnosticsNode(name: 'actions'), ]; @override double computeMinIntrinsicWidth(double height) { return _dialogWidth; } @override double computeMaxIntrinsicWidth(double height) { return _dialogWidth; } @override double computeMinIntrinsicHeight(double width) { final double contentHeight = contentSection.getMinIntrinsicHeight(width); final double actionsHeight = actionsSection.getMinIntrinsicHeight(width); final bool hasDivider = contentHeight > 0.0 && actionsHeight > 0.0; final double height = contentHeight + (hasDivider ? _dividerThickness : 0.0) + actionsHeight; if (height.isFinite) return height; return 0.0; } @override double computeMaxIntrinsicHeight(double width) { final double contentHeight = contentSection.getMaxIntrinsicHeight(width); final double actionsHeight = actionsSection.getMaxIntrinsicHeight(width); final bool hasDivider = contentHeight > 0.0 && actionsHeight > 0.0; final double height = contentHeight + (hasDivider ? _dividerThickness : 0.0) + actionsHeight; if (height.isFinite) return height; return 0.0; } @override void performLayout() { if (isInAccessibilityMode) { // When in accessibility mode, an alert dialog will allow buttons to take // up to 50% of the dialog height, even if the content exceeds available space. performAccessibilityLayout(); } else { // When not in accessibility mode, an alert dialog might reduce the space // for buttons to just over 1 button's height to make room for the content // section. performRegularLayout(); } } void performRegularLayout() { final bool hasDivider = contentSection.getMaxIntrinsicHeight(_dialogWidth) > 0.0 && actionsSection.getMaxIntrinsicHeight(_dialogWidth) > 0.0; final double dividerThickness = hasDivider ? _dividerThickness : 0.0; final double minActionsHeight = actionsSection.getMinIntrinsicHeight(_dialogWidth); // Size alert dialog content. contentSection.layout( constraints.deflate(EdgeInsets.only(bottom: minActionsHeight + dividerThickness)), parentUsesSize: true, ); final Size contentSize = contentSection.size; // Size alert dialog actions. actionsSection.layout( constraints.deflate(EdgeInsets.only(top: contentSize.height + dividerThickness)), parentUsesSize: true, ); final Size actionsSize = actionsSection.size; // Calculate overall dialog height. final double dialogHeight = contentSize.height + dividerThickness + actionsSize.height; // Set our size now that layout calculations are complete. size = constraints.constrain( Size(_dialogWidth, dialogHeight) ); // Set the position of the actions box to sit at the bottom of the dialog. // The content box defaults to the top left, which is where we want it. assert(actionsSection.parentData is BoxParentData); final BoxParentData actionParentData = actionsSection.parentData as BoxParentData; actionParentData.offset = Offset(0.0, contentSize.height + dividerThickness); } void performAccessibilityLayout() { final bool hasDivider = contentSection.getMaxIntrinsicHeight(_dialogWidth) > 0.0 && actionsSection.getMaxIntrinsicHeight(_dialogWidth) > 0.0; final double dividerThickness = hasDivider ? _dividerThickness : 0.0; final double maxContentHeight = contentSection.getMaxIntrinsicHeight(_dialogWidth); final double maxActionsHeight = actionsSection.getMaxIntrinsicHeight(_dialogWidth); Size contentSize; Size actionsSize; if (maxContentHeight + dividerThickness + maxActionsHeight > constraints.maxHeight) { // There isn't enough room for everything. Following iOS's accessibility dialog // layout policy, first we allow the actions to take up to 50% of the dialog // height. Second we fill the rest of the available space with the content // section. // Size alert dialog actions. actionsSection.layout( constraints.deflate(EdgeInsets.only(top: constraints.maxHeight / 2.0)), parentUsesSize: true, ); actionsSize = actionsSection.size; // Size alert dialog content. contentSection.layout( constraints.deflate(EdgeInsets.only(bottom: actionsSize.height + dividerThickness)), parentUsesSize: true, ); contentSize = contentSection.size; } else { // Everything fits. Give content and actions all the space they want. // Size alert dialog content. contentSection.layout( constraints, parentUsesSize: true, ); contentSize = contentSection.size; // Size alert dialog actions. actionsSection.layout( constraints.deflate(EdgeInsets.only(top: contentSize.height)), parentUsesSize: true, ); actionsSize = actionsSection.size; } // Calculate overall dialog height. final double dialogHeight = contentSize.height + dividerThickness + actionsSize.height; // Set our size now that layout calculations are complete. size = constraints.constrain( Size(_dialogWidth, dialogHeight) ); // Set the position of the actions box to sit at the bottom of the dialog. // The content box defaults to the top left, which is where we want it. assert(actionsSection.parentData is BoxParentData); final BoxParentData actionParentData = actionsSection.parentData as BoxParentData; actionParentData.offset = Offset(0.0, contentSize.height + dividerThickness); } @override void paint(PaintingContext context, Offset offset) { final BoxParentData contentParentData = contentSection.parentData as BoxParentData; contentSection.paint(context, offset + contentParentData.offset); final bool hasDivider = contentSection.size.height > 0.0 && actionsSection.size.height > 0.0; if (hasDivider) { _paintDividerBetweenContentAndActions(context.canvas, offset); } final BoxParentData actionsParentData = actionsSection.parentData as BoxParentData; actionsSection.paint(context, offset + actionsParentData.offset); } void _paintDividerBetweenContentAndActions(Canvas canvas, Offset offset) { canvas.drawRect( Rect.fromLTWH( offset.dx, offset.dy + contentSection.size.height, size.width, _dividerThickness, ), _dividerPaint, ); } @override bool hitTestChildren(BoxHitTestResult result, { Offset position }) { final BoxParentData contentSectionParentData = contentSection.parentData as BoxParentData; final BoxParentData actionsSectionParentData = actionsSection.parentData as BoxParentData; return result.addWithPaintOffset( offset: contentSectionParentData.offset, position: position, hitTest: (BoxHitTestResult result, Offset transformed) { assert(transformed == position - contentSectionParentData.offset); return contentSection.hitTest(result, position: transformed); }, ) || result.addWithPaintOffset( offset: actionsSectionParentData.offset, position: position, hitTest: (BoxHitTestResult result, Offset transformed) { assert(transformed == position - actionsSectionParentData.offset); return actionsSection.hitTest(result, position: transformed); }, ); } } // Visual components of an alert dialog that need to be explicitly sized and // laid out at runtime. enum _AlertDialogSections { contentSection, actionsSection, } // The "content section" of a CupertinoAlertDialog. // // If title is missing, then only content is added. If content is // missing, then only title is added. If both are missing, then it returns // a SingleChildScrollView with a zero-sized Container. class _CupertinoAlertContentSection extends StatelessWidget { const _CupertinoAlertContentSection({ Key key, this.title, this.content, this.scrollController, }) : super(key: key); // The (optional) title of the dialog is displayed in a large font at the top // of the dialog. // // Typically a Text widget. final Widget title; // The (optional) content of the dialog is displayed in the center of the // dialog in a lighter font. // // Typically a Text widget. final Widget content; // A scroll controller that can be used to control the scrolling of the // content in the dialog. // // Defaults to null, and is typically not needed, since most alert contents // are short. final ScrollController scrollController; @override Widget build(BuildContext context) { if (title == null && content == null) { return SingleChildScrollView( controller: scrollController, child: const SizedBox(width: 0.0, height: 0.0), ); } final double textScaleFactor = MediaQuery.of(context).textScaleFactor; final List<Widget> titleContentGroup = <Widget>[ if (title != null) Padding( padding: EdgeInsets.only( left: _kEdgePadding, right: _kEdgePadding, bottom: content == null ? _kEdgePadding : 1.0, top: _kEdgePadding * textScaleFactor, ), child: DefaultTextStyle( style: _kCupertinoDialogTitleStyle.copyWith( color: CupertinoDynamicColor.resolve(CupertinoColors.label, context), ), textAlign: TextAlign.center, child: title, ), ), if (content != null) Padding( padding: EdgeInsets.only( left: _kEdgePadding, right: _kEdgePadding, bottom: _kEdgePadding * textScaleFactor, top: title == null ? _kEdgePadding : 1.0, ), child: DefaultTextStyle( style: _kCupertinoDialogContentStyle.copyWith( color: CupertinoDynamicColor.resolve(CupertinoColors.label, context), ), textAlign: TextAlign.center, child: content, ), ), ]; return CupertinoScrollbar( child: SingleChildScrollView( controller: scrollController, child: Column( mainAxisSize: MainAxisSize.max, crossAxisAlignment: CrossAxisAlignment.stretch, children: titleContentGroup, ), ), ); } } // The "actions section" of a [CupertinoAlertDialog]. // // See [_RenderCupertinoDialogActions] for details about action button sizing // and layout. class _CupertinoAlertActionSection extends StatefulWidget { const _CupertinoAlertActionSection({ Key key, @required this.children, this.scrollController, }) : assert(children != null), super(key: key); final List<Widget> children; // A scroll controller that can be used to control the scrolling of the // actions in the dialog. // // Defaults to null, and is typically not needed, since most alert dialogs // don't have many actions. final ScrollController scrollController; @override _CupertinoAlertActionSectionState createState() => _CupertinoAlertActionSectionState(); } class _CupertinoAlertActionSectionState extends State<_CupertinoAlertActionSection> { @override Widget build(BuildContext context) { final double devicePixelRatio = MediaQuery.of(context).devicePixelRatio; final List<Widget> interactiveButtons = <Widget>[]; for (int i = 0; i < widget.children.length; i += 1) { interactiveButtons.add( _PressableActionButton( child: widget.children[i], ), ); } return CupertinoScrollbar( child: SingleChildScrollView( controller: widget.scrollController, child: _CupertinoDialogActionsRenderWidget( actionButtons: interactiveButtons, dividerThickness: _kDividerThickness / devicePixelRatio, ), ), ); } } // Button that updates its render state when pressed. // // The pressed state is forwarded to an _ActionButtonParentDataWidget. The // corresponding _ActionButtonParentData is then interpreted and rendered // appropriately by _RenderCupertinoDialogActions. class _PressableActionButton extends StatefulWidget { const _PressableActionButton({ @required this.child, }); final Widget child; @override _PressableActionButtonState createState() => _PressableActionButtonState(); } class _PressableActionButtonState extends State<_PressableActionButton> { bool _isPressed = false; @override Widget build(BuildContext context) { return _ActionButtonParentDataWidget( isPressed: _isPressed, child: MergeSemantics( // TODO(mattcarroll): Button press dynamics need overhaul for iOS: // https://github.com/flutter/flutter/issues/19786 child: GestureDetector( excludeFromSemantics: true, behavior: HitTestBehavior.opaque, onTapDown: (TapDownDetails details) => setState(() { _isPressed = true; }), onTapUp: (TapUpDetails details) => setState(() { _isPressed = false; }), // TODO(mattcarroll): Cancel is currently triggered when user moves // past slop instead of off button: https://github.com/flutter/flutter/issues/19783 onTapCancel: () => setState(() => _isPressed = false), child: widget.child, ), ), ); } } // ParentDataWidget that updates _ActionButtonParentData for an action button. // // Each action button requires knowledge of whether or not it is pressed so that // the dialog can correctly render the button. The pressed state is held within // _ActionButtonParentData. _ActionButtonParentDataWidget is responsible for // updating the pressed state of an _ActionButtonParentData based on the // incoming [isPressed] property. class _ActionButtonParentDataWidget extends ParentDataWidget<_ActionButtonParentData> { const _ActionButtonParentDataWidget({ Key key, this.isPressed, @required Widget child, }) : super(key: key, child: child); final bool isPressed; @override void applyParentData(RenderObject renderObject) { assert(renderObject.parentData is _ActionButtonParentData); final _ActionButtonParentData parentData = renderObject.parentData as _ActionButtonParentData; if (parentData.isPressed != isPressed) { parentData.isPressed = isPressed; // Force a repaint. final AbstractNode targetParent = renderObject.parent; if (targetParent is RenderObject) targetParent.markNeedsPaint(); } } @override Type get debugTypicalAncestorWidgetClass => _CupertinoDialogActionsRenderWidget; } // ParentData applied to individual action buttons that report whether or not // that button is currently pressed by the user. class _ActionButtonParentData extends MultiChildLayoutParentData { _ActionButtonParentData({ this.isPressed = false, }); bool isPressed; } /// A button typically used in a [CupertinoAlertDialog]. /// /// See also: /// /// * [CupertinoAlertDialog], a dialog that informs the user about situations /// that require acknowledgement. class CupertinoDialogAction extends StatelessWidget { /// Creates an action for an iOS-style dialog. const CupertinoDialogAction({ Key key, this.onPressed, this.isDefaultAction = false, this.isDestructiveAction = false, this.textStyle, @required this.child, }) : assert(child != null), assert(isDefaultAction != null), assert(isDestructiveAction != null), super(key: key); /// The callback that is called when the button is tapped or otherwise /// activated. /// /// If this is set to null, the button will be disabled. final VoidCallback onPressed; /// Set to true if button is the default choice in the dialog. /// /// Default buttons have bold text. Similar to /// [UIAlertController.preferredAction](https://developer.apple.com/documentation/uikit/uialertcontroller/1620102-preferredaction), /// but more than one action can have this attribute set to true in the same /// [CupertinoAlertDialog]. /// /// This parameters defaults to false and cannot be null. final bool isDefaultAction; /// Whether this action destroys an object. /// /// For example, an action that deletes an email is destructive. /// /// Defaults to false and cannot be null. final bool isDestructiveAction; /// [TextStyle] to apply to any text that appears in this button. /// /// Dialog actions have a built-in text resizing policy for long text. To /// ensure that this resizing policy always works as expected, [textStyle] /// must be used if a text size is desired other than that specified in /// [_kCupertinoDialogActionStyle]. final TextStyle textStyle; /// The widget below this widget in the tree. /// /// Typically a [Text] widget. final Widget child; /// Whether the button is enabled or disabled. Buttons are disabled by /// default. To enable a button, set its [onPressed] property to a non-null /// value. bool get enabled => onPressed != null; double _calculatePadding(BuildContext context) { return 8.0 * MediaQuery.textScaleFactorOf(context); } // Dialog action content shrinks to fit, up to a certain point, and if it still // cannot fit at the minimum size, the text content is ellipsized. // // This policy only applies when the device is not in accessibility mode. Widget _buildContentWithRegularSizingPolicy({ @required BuildContext context, @required TextStyle textStyle, @required Widget content, }) { final bool isInAccessibilityMode = _isInAccessibilityMode(context); final double dialogWidth = isInAccessibilityMode ? _kAccessibilityCupertinoDialogWidth : _kCupertinoDialogWidth; final double textScaleFactor = MediaQuery.textScaleFactorOf(context); // The fontSizeRatio is the ratio of the current text size (including any // iOS scale factor) vs the minimum text size that we allow in action // buttons. This ratio information is used to automatically scale down action // button text to fit the available space. final double fontSizeRatio = (textScaleFactor * textStyle.fontSize) / _kMinButtonFontSize; final double padding = _calculatePadding(context); return IntrinsicHeight( child: SizedBox( width: double.infinity, child: FittedBox( fit: BoxFit.scaleDown, child: ConstrainedBox( constraints: BoxConstraints( maxWidth: fontSizeRatio * (dialogWidth - (2 * padding)), ), child: Semantics( button: true, onTap: onPressed, child: DefaultTextStyle( style: textStyle, textAlign: TextAlign.center, overflow: TextOverflow.ellipsis, maxLines: 1, child: content, ), ), ), ), ), ); } // Dialog action content is permitted to be as large as it wants when in // accessibility mode. If text is used as the content, the text wraps instead // of ellipsizing. Widget _buildContentWithAccessibilitySizingPolicy({ @required TextStyle textStyle, @required Widget content, }) { return DefaultTextStyle( style: textStyle, textAlign: TextAlign.center, child: content, ); } @override Widget build(BuildContext context) { TextStyle style = _kCupertinoDialogActionStyle.copyWith( color: CupertinoDynamicColor.resolve( isDestructiveAction ? CupertinoColors.systemRed : CupertinoColors.systemBlue, context, ), ); style = style.merge(textStyle); if (isDefaultAction) { style = style.copyWith(fontWeight: FontWeight.w600); } if (!enabled) { style = style.copyWith(color: style.color.withOpacity(0.5)); } // Apply a sizing policy to the action button's content based on whether or // not the device is in accessibility mode. // TODO(mattcarroll): The following logic is not entirely correct. It is also // the case that if content text does not contain a space, it should also // wrap instead of ellipsizing. We are consciously not implementing that // now due to complexity. final Widget sizedContent = _isInAccessibilityMode(context) ? _buildContentWithAccessibilitySizingPolicy( textStyle: style, content: child, ) : _buildContentWithRegularSizingPolicy( context: context, textStyle: style, content: child, ); return GestureDetector( excludeFromSemantics: true, onTap: onPressed, behavior: HitTestBehavior.opaque, child: ConstrainedBox( constraints: const BoxConstraints( minHeight: _kMinButtonHeight, ), child: Container( alignment: Alignment.center, padding: EdgeInsets.all(_calculatePadding(context)), child: sizedContent, ), ), ); } } // iOS style dialog action button layout. // // [_CupertinoDialogActionsRenderWidget] does not provide any scrolling // behavior for its buttons. It only handles the sizing and layout of buttons. // Scrolling behavior can be composed on top of this widget, if desired. // // See [_RenderCupertinoDialogActions] for specific layout policy details. class _CupertinoDialogActionsRenderWidget extends MultiChildRenderObjectWidget { _CupertinoDialogActionsRenderWidget({ Key key, @required List<Widget> actionButtons, double dividerThickness = 0.0, }) : _dividerThickness = dividerThickness, super(key: key, children: actionButtons); final double _dividerThickness; @override RenderObject createRenderObject(BuildContext context) { return _RenderCupertinoDialogActions( dialogWidth: _isInAccessibilityMode(context) ? _kAccessibilityCupertinoDialogWidth : _kCupertinoDialogWidth, dividerThickness: _dividerThickness, dialogColor: CupertinoDynamicColor.resolve(_kDialogColor, context), dialogPressedColor: CupertinoDynamicColor.resolve(_kDialogPressedColor, context), dividerColor: CupertinoDynamicColor.resolve(CupertinoColors.separator, context), ); } @override void updateRenderObject(BuildContext context, _RenderCupertinoDialogActions renderObject) { renderObject ..dialogWidth = _isInAccessibilityMode(context) ? _kAccessibilityCupertinoDialogWidth : _kCupertinoDialogWidth ..dividerThickness = _dividerThickness ..dialogColor = CupertinoDynamicColor.resolve(_kDialogColor, context) ..dialogPressedColor = CupertinoDynamicColor.resolve(_kDialogPressedColor, context) ..dividerColor = CupertinoDynamicColor.resolve(CupertinoColors.separator, context); } } // iOS style layout policy for sizing and positioning an alert dialog's action // buttons. // // The policy is as follows: // // If a single action button is provided, or if 2 action buttons are provided // that can fit side-by-side, then action buttons are sized and laid out in a // single horizontal row. The row is exactly as wide as the dialog, and the row // is as tall as the tallest action button. A horizontal divider is drawn above // the button row. If 2 action buttons are provided, a vertical divider is // drawn between them. The thickness of the divider is set by [dividerThickness]. // // If 2 action buttons are provided but they cannot fit side-by-side, then the // 2 buttons are stacked vertically. A horizontal divider is drawn above each // button. The thickness of the divider is set by [dividerThickness]. The minimum // height of this [RenderBox] in the case of 2 stacked buttons is as tall as // the 2 buttons stacked. This is different than the 3+ button case where the // minimum height is only 1.5 buttons tall. See the 3+ button explanation for // more info. // // If 3+ action buttons are provided then they are all stacked vertically. A // horizontal divider is drawn above each button. The thickness of the divider // is set by [dividerThickness]. The minimum height of this [RenderBox] in the case // of 3+ stacked buttons is as tall as the 1st button + 50% the height of the // 2nd button. In other words, the minimum height is 1.5 buttons tall. This // minimum height of 1.5 buttons is expected to work in tandem with a surrounding // [ScrollView] to match the iOS dialog behavior. // // Each button is expected to have an _ActionButtonParentData which reports // whether or not that button is currently pressed. If a button is pressed, // then the dividers above and below that pressed button are not drawn - instead // they are filled with the standard white dialog background color. The one // exception is the very 1st divider which is always rendered. This policy comes // from observation of native iOS dialogs. class _RenderCupertinoDialogActions extends RenderBox with ContainerRenderObjectMixin<RenderBox, MultiChildLayoutParentData>, RenderBoxContainerDefaultsMixin<RenderBox, MultiChildLayoutParentData> { _RenderCupertinoDialogActions({ List<RenderBox> children, @required double dialogWidth, double dividerThickness = 0.0, @required Color dialogColor, @required Color dialogPressedColor, @required Color dividerColor, }) : _dialogWidth = dialogWidth, _buttonBackgroundPaint = Paint() ..color = dialogColor ..style = PaintingStyle.fill, _pressedButtonBackgroundPaint = Paint() ..color = dialogPressedColor ..style = PaintingStyle.fill, _dividerPaint = Paint() ..color = dividerColor ..style = PaintingStyle.fill, _dividerThickness = dividerThickness { addAll(children); } double get dialogWidth => _dialogWidth; double _dialogWidth; set dialogWidth(double newWidth) { if (newWidth != _dialogWidth) { _dialogWidth = newWidth; markNeedsLayout(); } } // The thickness of the divider between buttons. double get dividerThickness => _dividerThickness; double _dividerThickness; set dividerThickness(double newValue) { if (newValue != _dividerThickness) { _dividerThickness = newValue; markNeedsLayout(); } } final Paint _buttonBackgroundPaint; set dialogColor(Color value) { if (value == _buttonBackgroundPaint.color) return; _buttonBackgroundPaint.color = value; markNeedsPaint(); } final Paint _pressedButtonBackgroundPaint; set dialogPressedColor(Color value) { if (value == _pressedButtonBackgroundPaint.color) return; _pressedButtonBackgroundPaint.color = value; markNeedsPaint(); } final Paint _dividerPaint; set dividerColor(Color value) { if (value == _dividerPaint.color) return; _dividerPaint.color = value; markNeedsPaint(); } Iterable<RenderBox> get _pressedButtons sync* { RenderBox currentChild = firstChild; while (currentChild != null) { assert(currentChild.parentData is _ActionButtonParentData); final _ActionButtonParentData parentData = currentChild.parentData as _ActionButtonParentData; if (parentData.isPressed) { yield currentChild; } currentChild = childAfter(currentChild); } } bool get _isButtonPressed { RenderBox currentChild = firstChild; while (currentChild != null) { assert(currentChild.parentData is _ActionButtonParentData); final _ActionButtonParentData parentData = currentChild.parentData as _ActionButtonParentData; if (parentData.isPressed) { return true; } currentChild = childAfter(currentChild); } return false; } @override void setupParentData(RenderBox child) { if (child.parentData is! _ActionButtonParentData) child.parentData = _ActionButtonParentData(); } @override double computeMinIntrinsicWidth(double height) { return dialogWidth; } @override double computeMaxIntrinsicWidth(double height) { return dialogWidth; } @override double computeMinIntrinsicHeight(double width) { double minHeight; if (childCount == 0) { minHeight = 0.0; } else if (childCount == 1) { // If only 1 button, display the button across the entire dialog. minHeight = _computeMinIntrinsicHeightSideBySide(width); } else { if (childCount == 2 && _isSingleButtonRow(width)) { // The first 2 buttons fit side-by-side. Display them horizontally. minHeight = _computeMinIntrinsicHeightSideBySide(width); } else { // 3+ buttons are always stacked. The minimum height when stacked is // 1.5 buttons tall. minHeight = _computeMinIntrinsicHeightStacked(width); } } return minHeight; } // The minimum height for a single row of buttons is the larger of the buttons' // min intrinsic heights. double _computeMinIntrinsicHeightSideBySide(double width) { assert(childCount >= 1 && childCount <= 2); double minHeight; if (childCount == 1) { minHeight = firstChild.getMinIntrinsicHeight(width); } else { final double perButtonWidth = (width - dividerThickness) / 2.0; minHeight = math.max( firstChild.getMinIntrinsicHeight(perButtonWidth), lastChild.getMinIntrinsicHeight(perButtonWidth), ); } return minHeight; } // The minimum height for 2+ stacked buttons is the height of the 1st button // + 50% the height of the 2nd button + the divider between the two. double _computeMinIntrinsicHeightStacked(double width) { assert(childCount >= 2); return firstChild.getMinIntrinsicHeight(width) + dividerThickness + (0.5 * childAfter(firstChild).getMinIntrinsicHeight(width)); } @override double computeMaxIntrinsicHeight(double width) { double maxHeight; if (childCount == 0) { // No buttons. Zero height. maxHeight = 0.0; } else if (childCount == 1) { // One button. Our max intrinsic height is equal to the button's. maxHeight = firstChild.getMaxIntrinsicHeight(width); } else if (childCount == 2) { // Two buttons... if (_isSingleButtonRow(width)) { // The 2 buttons fit side by side so our max intrinsic height is equal // to the taller of the 2 buttons. final double perButtonWidth = (width - dividerThickness) / 2.0; maxHeight = math.max( firstChild.getMaxIntrinsicHeight(perButtonWidth), lastChild.getMaxIntrinsicHeight(perButtonWidth), ); } else { // The 2 buttons do not fit side by side. Measure total height as a // vertical stack. maxHeight = _computeMaxIntrinsicHeightStacked(width); } } else { // Three+ buttons. Stack the buttons vertically with dividers and measure // the overall height. maxHeight = _computeMaxIntrinsicHeightStacked(width); } return maxHeight; } // Max height of a stack of buttons is the sum of all button heights + a // divider for each button. double _computeMaxIntrinsicHeightStacked(double width) { assert(childCount >= 2); final double allDividersHeight = (childCount - 1) * dividerThickness; double heightAccumulation = allDividersHeight; RenderBox button = firstChild; while (button != null) { heightAccumulation += button.getMaxIntrinsicHeight(width); button = childAfter(button); } return heightAccumulation; } bool _isSingleButtonRow(double width) { bool isSingleButtonRow; if (childCount == 1) { isSingleButtonRow = true; } else if (childCount == 2) { // There are 2 buttons. If they can fit side-by-side then that's what // we want to do. Otherwise, stack them vertically. final double sideBySideWidth = firstChild.getMaxIntrinsicWidth(double.infinity) + dividerThickness + lastChild.getMaxIntrinsicWidth(double.infinity); isSingleButtonRow = sideBySideWidth <= width; } else { isSingleButtonRow = false; } return isSingleButtonRow; } @override void performLayout() { final BoxConstraints constraints = this.constraints; if (_isSingleButtonRow(dialogWidth)) { if (childCount == 1) { // We have 1 button. Our size is the width of the dialog and the height // of the single button. firstChild.layout( constraints, parentUsesSize: true, ); size = constraints.constrain( Size(dialogWidth, firstChild.size.height) ); } else { // Each button gets half the available width, minus a single divider. final BoxConstraints perButtonConstraints = BoxConstraints( minWidth: (constraints.minWidth - dividerThickness) / 2.0, maxWidth: (constraints.maxWidth - dividerThickness) / 2.0, minHeight: 0.0, maxHeight: double.infinity, ); // Layout the 2 buttons. firstChild.layout( perButtonConstraints, parentUsesSize: true, ); lastChild.layout( perButtonConstraints, parentUsesSize: true, ); // The 2nd button needs to be offset to the right. assert(lastChild.parentData is MultiChildLayoutParentData); final MultiChildLayoutParentData secondButtonParentData = lastChild.parentData as MultiChildLayoutParentData; secondButtonParentData.offset = Offset(firstChild.size.width + dividerThickness, 0.0); // Calculate our size based on the button sizes. size = constraints.constrain( Size( dialogWidth, math.max( firstChild.size.height, lastChild.size.height, ), ), ); } } else { // We need to stack buttons vertically, plus dividers above each button (except the 1st). final BoxConstraints perButtonConstraints = constraints.copyWith( minHeight: 0.0, maxHeight: double.infinity, ); RenderBox child = firstChild; int index = 0; double verticalOffset = 0.0; while (child != null) { child.layout( perButtonConstraints, parentUsesSize: true, ); assert(child.parentData is MultiChildLayoutParentData); final MultiChildLayoutParentData parentData = child.parentData as MultiChildLayoutParentData; parentData.offset = Offset(0.0, verticalOffset); verticalOffset += child.size.height; if (index < childCount - 1) { // Add a gap for the next divider. verticalOffset += dividerThickness; } index += 1; child = childAfter(child); } // Our height is the accumulated height of all buttons and dividers. size = constraints.constrain( Size(dialogWidth, verticalOffset) ); } } @override void paint(PaintingContext context, Offset offset) { final Canvas canvas = context.canvas; if (_isSingleButtonRow(size.width)) { _drawButtonBackgroundsAndDividersSingleRow(canvas, offset); } else { _drawButtonBackgroundsAndDividersStacked(canvas, offset); } _drawButtons(context, offset); } void _drawButtonBackgroundsAndDividersSingleRow(Canvas canvas, Offset offset) { // The vertical divider sits between the left button and right button (if // the dialog has 2 buttons). The vertical divider is hidden if either the // left or right button is pressed. final Rect verticalDivider = childCount == 2 && !_isButtonPressed ? Rect.fromLTWH( offset.dx + firstChild.size.width, offset.dy, dividerThickness, math.max( firstChild.size.height, lastChild.size.height, ), ) : Rect.zero; final List<Rect> pressedButtonRects = _pressedButtons.map<Rect>((RenderBox pressedButton) { final MultiChildLayoutParentData buttonParentData = pressedButton.parentData as MultiChildLayoutParentData; return Rect.fromLTWH( offset.dx + buttonParentData.offset.dx, offset.dy + buttonParentData.offset.dy, pressedButton.size.width, pressedButton.size.height, ); }).toList(); // Create the button backgrounds path and paint it. final Path backgroundFillPath = Path() ..fillType = PathFillType.evenOdd ..addRect(Rect.fromLTWH(0.0, 0.0, size.width, size.height)) ..addRect(verticalDivider); for (int i = 0; i < pressedButtonRects.length; i += 1) { backgroundFillPath.addRect(pressedButtonRects[i]); } canvas.drawPath( backgroundFillPath, _buttonBackgroundPaint, ); // Create the pressed buttons background path and paint it. final Path pressedBackgroundFillPath = Path(); for (int i = 0; i < pressedButtonRects.length; i += 1) { pressedBackgroundFillPath.addRect(pressedButtonRects[i]); } canvas.drawPath( pressedBackgroundFillPath, _pressedButtonBackgroundPaint, ); // Create the dividers path and paint it. final Path dividersPath = Path() ..addRect(verticalDivider); canvas.drawPath( dividersPath, _dividerPaint, ); } void _drawButtonBackgroundsAndDividersStacked(Canvas canvas, Offset offset) { final Offset dividerOffset = Offset(0.0, dividerThickness); final Path backgroundFillPath = Path() ..fillType = PathFillType.evenOdd ..addRect(Rect.fromLTWH(0.0, 0.0, size.width, size.height)); final Path pressedBackgroundFillPath = Path(); final Path dividersPath = Path(); Offset accumulatingOffset = offset; RenderBox child = firstChild; RenderBox prevChild; while (child != null) { assert(child.parentData is _ActionButtonParentData); final _ActionButtonParentData currentButtonParentData = child.parentData as _ActionButtonParentData; final bool isButtonPressed = currentButtonParentData.isPressed; bool isPrevButtonPressed = false; if (prevChild != null) { assert(prevChild.parentData is _ActionButtonParentData); final _ActionButtonParentData previousButtonParentData = prevChild.parentData as _ActionButtonParentData; isPrevButtonPressed = previousButtonParentData.isPressed; } final bool isDividerPresent = child != firstChild; final bool isDividerPainted = isDividerPresent && !(isButtonPressed || isPrevButtonPressed); final Rect dividerRect = Rect.fromLTWH( accumulatingOffset.dx, accumulatingOffset.dy, size.width, dividerThickness, ); final Rect buttonBackgroundRect = Rect.fromLTWH( accumulatingOffset.dx, accumulatingOffset.dy + (isDividerPresent ? dividerThickness : 0.0), size.width, child.size.height, ); // If this button is pressed, then we don't want a white background to be // painted, so we erase this button from the background path. if (isButtonPressed) { backgroundFillPath.addRect(buttonBackgroundRect); pressedBackgroundFillPath.addRect(buttonBackgroundRect); } // If this divider is needed, then we erase the divider area from the // background path, and on top of that we paint a translucent gray to // darken the divider area. if (isDividerPainted) { backgroundFillPath.addRect(dividerRect); dividersPath.addRect(dividerRect); } accumulatingOffset += (isDividerPresent ? dividerOffset : Offset.zero) + Offset(0.0, child.size.height); prevChild = child; child = childAfter(child); } canvas.drawPath(backgroundFillPath, _buttonBackgroundPaint); canvas.drawPath(pressedBackgroundFillPath, _pressedButtonBackgroundPaint); canvas.drawPath(dividersPath, _dividerPaint); } void _drawButtons(PaintingContext context, Offset offset) { RenderBox child = firstChild; while (child != null) { final MultiChildLayoutParentData childParentData = child.parentData as MultiChildLayoutParentData; context.paintChild(child, childParentData.offset + offset); child = childAfter(child); } } @override bool hitTestChildren(BoxHitTestResult result, { Offset position }) { return defaultHitTestChildren(result, position: position); } }