// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. import 'dart:math' as math; import 'dart:ui' as ui show Image, Gradient, lerpDouble; import 'package:flutter/services.dart'; import 'basic_types.dart'; import 'decoration.dart'; import 'edge_insets.dart'; export 'edge_insets.dart' show EdgeInsets; double _getEffectiveBorderRadius(Rect rect, double borderRadius) { assert(rect != null); assert(borderRadius != null); double shortestSide = rect.shortestSide; // In principle, we should use shortestSide / 2.0, but we don't want to // run into floating point rounding errors. Instead, we just use // shortestSide and let Canvas do any remaining clamping. // The right long-term fix is to do layout using fixed precision // arithmetic. (see also "_applyFloatingPointHack") return borderRadius > shortestSide ? shortestSide : borderRadius; } /// The style of line to draw for a [BorderSide] in a [Border]. enum BorderStyle { /// Skip the border. none, /// Draw the border as a solid line. solid, // if you add more, think about how they will lerp } /// A side of a border of a box. class BorderSide { const BorderSide({ this.color: const Color(0xFF000000), this.width: 1.0, this.style: BorderStyle.solid }); /// The color of this side of the border. final Color color; /// The width of this side of the border, in logical pixels. A /// zero-width border is a hairline border. To omit the border /// entirely, set the [style] to [BorderStyle.none]. final double width; /// The style of this side of the border. /// /// To omit a side, set [style] to [BorderStyle.none]. This skips /// painting the border, but the border still has a [width]. final BorderStyle style; /// A hairline black border that is not rendered. static const BorderSide none = const BorderSide(width: 0.0, style: BorderStyle.none); /// Creates a copy of this border but with the given fields replaced with the new values. BorderSide copyWith({ Color color, double width, BorderStyle style }) { return new BorderSide( color: color ?? this.color, width: width ?? this.width, style: style ?? this.style ); } /// Linearly interpolate between two border sides. static BorderSide lerp(BorderSide a, BorderSide b, double t) { assert(a != null); assert(b != null); if (t == 0.0) return a; if (t == 1.0) return b; if (a.style == b.style) { return new BorderSide( color: Color.lerp(a.color, b.color, t), width: ui.lerpDouble(a.width, b.width, t), style: a.style // == b.style ); } Color colorA, colorB; switch (a.style) { case BorderStyle.solid: colorA = a.color; break; case BorderStyle.none: colorA = a.color.withAlpha(0x00); break; } switch (b.style) { case BorderStyle.solid: colorB = b.color; break; case BorderStyle.none: colorB = b.color.withAlpha(0x00); break; } return new BorderSide( color: Color.lerp(colorA, colorB, t), width: ui.lerpDouble(a.width, b.width, t), style: BorderStyle.solid ); } @override bool operator ==(dynamic other) { if (identical(this, other)) return true; if (other is! BorderSide) return false; final BorderSide typedOther = other; return color == typedOther.color && width == typedOther.width && style == typedOther.style; } @override int get hashCode => hashValues(color, width, style); @override String toString() => 'BorderSide($color, $width, $style)'; } /// A border of a box, comprised of four sides. class Border { const Border({ this.top: BorderSide.none, this.right: BorderSide.none, this.bottom: BorderSide.none, this.left: BorderSide.none }); /// A uniform border with all sides the same color and width. factory Border.all({ Color color: const Color(0xFF000000), double width: 1.0, BorderStyle style: BorderStyle.solid }) { final BorderSide side = new BorderSide(color: color, width: width, style: style); return new Border(top: side, right: side, bottom: side, left: side); } /// The top side of this border. final BorderSide top; /// The right side of this border. final BorderSide right; /// The bottom side of this border. final BorderSide bottom; /// The left side of this border. final BorderSide left; /// The widths of the sides of this border represented as an EdgeInsets. EdgeInsets get dimensions { return new EdgeInsets.fromLTRB(left.width, top.width, right.width, bottom.width); } /// Whether all four sides of the border are identical. bool get isUniform { assert(top != null); assert(right != null); assert(bottom != null); assert(left != null); final Color topColor = top.color; if (right.color != topColor || bottom.color != topColor || left.color != topColor) return false; final double topWidth = top.width; if (right.width != topWidth || bottom.width != topWidth || left.width != topWidth) return false; final BorderStyle topStyle = top.style; if (right.style != topStyle || bottom.style != topStyle || left.style != topStyle) return false; return true; } /// Creates a new border with the widths of this border multiplied by [t]. Border scale(double t) { return new Border( top: top.copyWith(width: t * top.width), right: right.copyWith(width: t * right.width), bottom: bottom.copyWith(width: t * bottom.width), left: left.copyWith(width: t * left.width) ); } /// Linearly interpolate between two borders. static Border lerp(Border a, Border b, double t) { if (a == null && b == null) return null; if (a == null) return b.scale(t); if (b == null) return a.scale(1.0 - t); return new Border( top: BorderSide.lerp(a.top, b.top, t), right: BorderSide.lerp(a.right, b.right, t), bottom: BorderSide.lerp(a.bottom, b.bottom, t), left: BorderSide.lerp(a.left, b.left, t) ); } void paint(Canvas canvas, Rect rect, { BoxShape shape: BoxShape.rectangle, double borderRadius: null }) { if (isUniform) { if (borderRadius != null) { _paintBorderWithRadius(canvas, rect, borderRadius); return; } if (shape == BoxShape.circle) { _paintBorderWithCircle(canvas, rect); return; } } assert(borderRadius == null); // TODO(abarth): Support non-uniform rounded borders. assert(shape == BoxShape.rectangle); // TODO(ianh): Support non-uniform borders on circles. assert(top != null); assert(right != null); assert(bottom != null); assert(left != null); Paint paint = new Paint() ..strokeWidth = 0.0; // used for hairline borders Path path; switch (top.style) { case BorderStyle.solid: paint.color = top.color; path = new Path(); path.moveTo(rect.left, rect.top); path.lineTo(rect.right, rect.top); if (top.width == 0.0) { paint.style = PaintingStyle.stroke; } else { paint.style = PaintingStyle.fill; path.lineTo(rect.right - right.width, rect.top + top.width); path.lineTo(rect.left + left.width, rect.top + top.width); } canvas.drawPath(path, paint); break; case BorderStyle.none: ; } switch (right.style) { case BorderStyle.solid: paint.color = right.color; path = new Path(); path.moveTo(rect.right, rect.top); path.lineTo(rect.right, rect.bottom); if (right.width == 0.0) { paint.style = PaintingStyle.stroke; } else { paint.style = PaintingStyle.fill; path.lineTo(rect.right - right.width, rect.bottom - bottom.width); path.lineTo(rect.right - right.width, rect.top + top.width); } canvas.drawPath(path, paint); break; case BorderStyle.none: ; } switch (bottom.style) { case BorderStyle.solid: paint.color = bottom.color; path = new Path(); path.moveTo(rect.right, rect.bottom); path.lineTo(rect.left, rect.bottom); if (bottom.width == 0.0) { paint.style = PaintingStyle.stroke; } else { paint.style = PaintingStyle.fill; path.lineTo(rect.left + left.width, rect.bottom - bottom.width); path.lineTo(rect.right - right.width, rect.bottom - bottom.width); } canvas.drawPath(path, paint); break; case BorderStyle.none: ; } switch (left.style) { case BorderStyle.solid: paint.color = left.color; path = new Path(); path.moveTo(rect.left, rect.bottom); path.lineTo(rect.left, rect.top); if (right.width == 0.0) { paint.style = PaintingStyle.stroke; } else { paint.style = PaintingStyle.fill; path.lineTo(rect.left + left.width, rect.top + top.width); path.lineTo(rect.left + left.width, rect.bottom - bottom.width); } canvas.drawPath(path, paint); break; case BorderStyle.none: ; } } void _paintBorderWithRadius(Canvas canvas, Rect rect, double borderRadius) { assert(isUniform); Paint paint = new Paint() ..color = top.color; double radius = _getEffectiveBorderRadius(rect, borderRadius); RRect outer = new RRect.fromRectXY(rect, radius, radius); double width = top.width; if (width == 0.0) { paint ..style = PaintingStyle.stroke ..strokeWidth = 0.0; canvas.drawRRect(outer, paint); } else { RRect inner = new RRect.fromRectXY(rect.deflate(width), radius - width, radius - width); canvas.drawDRRect(outer, inner, paint); } } void _paintBorderWithCircle(Canvas canvas, Rect rect) { assert(isUniform); double width = top.width; Paint paint = new Paint() ..color = top.color ..strokeWidth = width ..style = PaintingStyle.stroke; double radius = (rect.shortestSide - width) / 2.0; canvas.drawCircle(rect.center, radius, paint); } @override bool operator ==(dynamic other) { if (identical(this, other)) return true; if (other.runtimeType != runtimeType) return false; final Border typedOther = other; return top == typedOther.top && right == typedOther.right && bottom == typedOther.bottom && left == typedOther.left; } @override int get hashCode => hashValues(top, right, bottom, left); @override String toString() => 'Border($top, $right, $bottom, $left)'; } /// A shadow cast by a box. /// /// Note: BoxShadow can cast non-rectangular shadows if the box is /// non-rectangular (e.g., has a border radius or a circular shape). /// This class is similar to CSS box-shadow. class BoxShadow { const BoxShadow({ this.color, this.offset, this.blurRadius, this.spreadRadius: 0.0 }); /// The color of the shadow. final Color color; /// The displacement of the shadow from the box. final Offset offset; /// The standard deviation of the Gaussian to convolve with the box's shape. final double blurRadius; final double spreadRadius; /// The [blurRadius] in sigmas instead of logical pixels. /// /// See the sigma argument to [MaskFilter.blur]. /// // See SkBlurMask::ConvertRadiusToSigma(). // <https://github.com/google/skia/blob/bb5b77db51d2e149ee66db284903572a5aac09be/src/effects/SkBlurMask.cpp#L23> double get blurSigma => blurRadius * 0.57735 + 0.5; /// Returns a new box shadow with its offset, blurRadius, and spreadRadius scaled by the given factor. BoxShadow scale(double factor) { return new BoxShadow( color: color, offset: offset * factor, blurRadius: blurRadius * factor, spreadRadius: spreadRadius * factor ); } /// Linearly interpolate between two box shadows. /// /// If either box shadow is null, this function linearly interpolates from a /// a box shadow that matches the other box shadow in color but has a zero /// offset and a zero blurRadius. static BoxShadow lerp(BoxShadow a, BoxShadow b, double t) { if (a == null && b == null) return null; if (a == null) return b.scale(t); if (b == null) return a.scale(1.0 - t); return new BoxShadow( color: Color.lerp(a.color, b.color, t), offset: Offset.lerp(a.offset, b.offset, t), blurRadius: ui.lerpDouble(a.blurRadius, b.blurRadius, t), spreadRadius: ui.lerpDouble(a.spreadRadius, b.spreadRadius, t) ); } /// Linearly interpolate between two lists of box shadows. /// /// If the lists differ in length, excess items are lerped with null. static List<BoxShadow> lerpList(List<BoxShadow> a, List<BoxShadow> b, double t) { if (a == null && b == null) return null; if (a == null) a = new List<BoxShadow>(); if (b == null) b = new List<BoxShadow>(); List<BoxShadow> result = new List<BoxShadow>(); int commonLength = math.min(a.length, b.length); for (int i = 0; i < commonLength; ++i) result.add(BoxShadow.lerp(a[i], b[i], t)); for (int i = commonLength; i < a.length; ++i) result.add(a[i].scale(1.0 - t)); for (int i = commonLength; i < b.length; ++i) result.add(b[i].scale(t)); return result; } @override bool operator ==(dynamic other) { if (identical(this, other)) return true; if (other is! BoxShadow) return false; final BoxShadow typedOther = other; return color == typedOther.color && offset == typedOther.offset && blurRadius == typedOther.blurRadius && spreadRadius == typedOther.spreadRadius; } @override int get hashCode => hashValues(color, offset, blurRadius, spreadRadius); @override String toString() => 'BoxShadow($color, $offset, $blurRadius, $spreadRadius)'; } /// A 2D gradient. abstract class Gradient { /// Abstract const constructor. This constructor enables subclasses to provide /// const constructors so that they can be used in const expressions. const Gradient(); Shader createShader(Rect rect); } /// A 2D linear gradient. class LinearGradient extends Gradient { const LinearGradient({ this.begin: FractionalOffset.centerLeft, this.end: FractionalOffset.centerRight, this.colors, this.stops, this.tileMode: TileMode.clamp }); /// The offset from coordinate (0.0,0.0) at which stop 0.0 of the /// gradient is placed, in a coordinate space that maps the top left /// of the paint box at (0.0,0.0) and the bottom right at (1.0,1.0). /// /// For example, a begin offset of (0.0,0.5) is half way down the /// left side of the box. final FractionalOffset begin; /// The offset from coordinate (0.0,0.0) at which stop 1.0 of the /// gradient is placed, in a coordinate space that maps the top left /// of the paint box at (0.0,0.0) and the bottom right at (1.0,1.0). /// /// For example, an end offset of (1.0,0.5) is half way down the /// right side of the box. final FractionalOffset end; /// The colors the gradient should obtain at each of the stops. /// /// Note: This list must have the same length as [stops]. final List<Color> colors; /// A list of values from 0.0 to 1.0 that denote fractions of the vector from start to end. /// /// Note: If specified, this list must have the same length as [colors]. Otherwise the colors /// are distributed evenly between [begin] and [end]. final List<double> stops; /// How this gradient should tile the plane. final TileMode tileMode; @override Shader createShader(Rect rect) { return new ui.Gradient.linear( <Point>[begin.withinRect(rect), end.withinRect(rect)], colors, stops, tileMode ); } @override bool operator ==(dynamic other) { if (identical(this, other)) return true; if (other is! LinearGradient) return false; final LinearGradient typedOther = other; if (begin != typedOther.begin || end != typedOther.end || tileMode != typedOther.tileMode || colors?.length != typedOther.colors?.length || stops?.length != typedOther.stops?.length) return false; if (colors != null) { assert(typedOther.colors != null); assert(colors.length == typedOther.colors.length); for (int i = 0; i < colors.length; i += 1) { if (colors[i] != typedOther.colors[i]) return false; } } if (stops != null) { assert(typedOther.stops != null); assert(stops.length == typedOther.stops.length); for (int i = 0; i < stops.length; i += 1) { if (stops[i] != typedOther.stops[i]) return false; } } return true; } @override int get hashCode => hashValues(begin, end, tileMode, hashList(colors), hashList(stops)); @override String toString() { return 'LinearGradient($begin, $end, $colors, $stops, $tileMode)'; } } /// A 2D radial gradient. class RadialGradient extends Gradient { const RadialGradient({ this.center: FractionalOffset.center, this.radius: 0.5, this.colors, this.stops, this.tileMode: TileMode.clamp }); /// The center of the gradient, as an offset into the unit square /// describing the gradient which will be mapped onto the paint box. /// /// For example, an offset of (0.5,0.5) will place the radial /// gradient in the center of the box. final FractionalOffset center; /// The radius of the gradient, as a fraction of the shortest side /// of the paint box. /// /// For example, if a radial gradient is painted on a box that is /// 100.0 pixels wide and 200.0 pixels tall, then a radius of 1.0 /// will place the 1.0 stop at 100.0 pixels from the [center]. final double radius; /// The colors the gradient should obtain at each of the stops. /// /// Note: This list must have the same length as [stops]. final List<Color> colors; /// A list of values from 0.0 to 1.0 that denote concentric rings. /// /// The rings are centered at [center] and have a radius equal to the value of /// the stop times [radius]. /// /// Note: This list must have the same length as [colors]. final List<double> stops; /// How this gradient should tile the plane. final TileMode tileMode; @override Shader createShader(Rect rect) { return new ui.Gradient.radial( center.withinRect(rect), radius * rect.shortestSide, colors, stops, tileMode ); } @override bool operator ==(dynamic other) { if (identical(this, other)) return true; if (other is! RadialGradient) return false; final RadialGradient typedOther = other; if (center != typedOther.center || radius != typedOther.radius || tileMode != typedOther.tileMode || colors?.length != typedOther.colors?.length || stops?.length != typedOther.stops?.length) return false; if (colors != null) { assert(typedOther.colors != null); assert(colors.length == typedOther.colors.length); for (int i = 0; i < colors.length; i += 1) { if (colors[i] != typedOther.colors[i]) return false; } } if (stops != null) { assert(typedOther.stops != null); assert(stops.length == typedOther.stops.length); for (int i = 0; i < stops.length; i += 1) { if (stops[i] != typedOther.stops[i]) return false; } } return true; } @override int get hashCode => hashValues(center, radius, tileMode, hashList(colors), hashList(stops)); @override String toString() { return 'RadialGradient($center, $radius, $colors, $stops, $tileMode)'; } } /// How an image should be inscribed into a box. enum ImageFit { /// Fill the box by distorting the image's aspect ratio. fill, /// As large as possible while still containing the image entirely within the box. contain, /// As small as possible while still covering the entire box. cover, /// Make sure the full width of the image is shown, regardless of /// whether this means the image overflows the box vertically. fitWidth, /// Make sure the full height of the image is shown, regardless of /// whether this means the image overflows the box horizontally. fitHeight, /// Center the image within the box and discard any portions of the image that /// lie outside the box. none, /// Center the image within the box and, if necessary, scale the image down to /// ensure that the image fits within the box. scaleDown } /// How to paint any portions of a box not covered by an image. enum ImageRepeat { /// Repeat the image in both the x and y directions until the box is filled. repeat, /// Repeat the image in the x direction until the box is filled horizontally. repeatX, /// Repeat the image in the y direction until the box is filled vertically. repeatY, /// Leave uncovered poritions of the box transparent. noRepeat } Iterable<Rect> _generateImageTileRects(Rect outputRect, Rect fundamentalRect, ImageRepeat repeat) sync* { if (repeat == ImageRepeat.noRepeat) { yield fundamentalRect; return; } int startX = 0; int startY = 0; int stopX = 0; int stopY = 0; double strideX = fundamentalRect.width; double strideY = fundamentalRect.height; if (repeat == ImageRepeat.repeat || repeat == ImageRepeat.repeatX) { startX = ((outputRect.left - fundamentalRect.left) / strideX).floor(); stopX = ((outputRect.right - fundamentalRect.right) / strideX).ceil(); } if (repeat == ImageRepeat.repeat || repeat == ImageRepeat.repeatY) { startY = ((outputRect.top - fundamentalRect.top) / strideY).floor(); stopY = ((outputRect.bottom - fundamentalRect.bottom) / strideY).ceil(); } for (int i = startX; i <= stopX; ++i) { for (int j = startY; j <= stopY; ++j) yield fundamentalRect.shift(new Offset(i * strideX, j * strideY)); } } /// Paints an image into the given rectangle in the canvas. void paintImage({ Canvas canvas, Rect rect, ui.Image image, ColorFilter colorFilter, ImageFit fit, ImageRepeat repeat: ImageRepeat.noRepeat, Rect centerSlice, FractionalOffset alignment }) { assert(canvas != null); assert(image != null); Size outputSize = rect.size; Size inputSize = new Size(image.width.toDouble(), image.height.toDouble()); Offset sliceBorder; if (centerSlice != null) { sliceBorder = new Offset( centerSlice.left + inputSize.width - centerSlice.right, centerSlice.top + inputSize.height - centerSlice.bottom ); outputSize -= sliceBorder; inputSize -= sliceBorder; } Point sourcePosition = Point.origin; Size sourceSize; Size destinationSize; fit ??= centerSlice == null ? ImageFit.scaleDown : ImageFit.fill; assert(centerSlice == null || (fit != ImageFit.none && fit != ImageFit.cover)); switch (fit) { case ImageFit.fill: sourceSize = inputSize; destinationSize = outputSize; break; case ImageFit.contain: sourceSize = inputSize; if (outputSize.width / outputSize.height > sourceSize.width / sourceSize.height) destinationSize = new Size(sourceSize.width * outputSize.height / sourceSize.height, outputSize.height); else destinationSize = new Size(outputSize.width, sourceSize.height * outputSize.width / sourceSize.width); break; case ImageFit.cover: if (outputSize.width / outputSize.height > inputSize.width / inputSize.height) { sourceSize = new Size(inputSize.width, inputSize.width * outputSize.height / outputSize.width); sourcePosition = new Point(0.0, (inputSize.height - sourceSize.height) * (alignment?.dy ?? 0.5)); } else { sourceSize = new Size(inputSize.height * outputSize.width / outputSize.height, inputSize.height); sourcePosition = new Point((inputSize.width - sourceSize.width) * (alignment?.dx ?? 0.5), 0.0); } destinationSize = outputSize; break; case ImageFit.fitWidth: sourceSize = new Size(inputSize.width, inputSize.width * outputSize.height / outputSize.width); sourcePosition = new Point(0.0, (inputSize.height - sourceSize.height) * (alignment?.dy ?? 0.5)); destinationSize = new Size(outputSize.width, sourceSize.height * outputSize.width / sourceSize.width); break; case ImageFit.fitHeight: sourceSize = new Size(inputSize.height * outputSize.width / outputSize.height, inputSize.height); sourcePosition = new Point((inputSize.width - sourceSize.width) * (alignment?.dx ?? 0.5), 0.0); destinationSize = new Size(sourceSize.width * outputSize.height / sourceSize.height, outputSize.height); break; case ImageFit.none: sourceSize = new Size(math.min(inputSize.width, outputSize.width), math.min(inputSize.height, outputSize.height)); destinationSize = sourceSize; break; case ImageFit.scaleDown: sourceSize = inputSize; destinationSize = outputSize; if (sourceSize.height > destinationSize.height) destinationSize = new Size(sourceSize.width * destinationSize.height / sourceSize.height, sourceSize.height); if (sourceSize.width > destinationSize.width) destinationSize = new Size(destinationSize.width, sourceSize.height * destinationSize.width / sourceSize.width); break; } if (centerSlice != null) { outputSize += sliceBorder; destinationSize += sliceBorder; // We don't have the ability to draw a subset of the image at the same time // as we apply a nine-patch stretch. assert(sourceSize == inputSize); } if (repeat != ImageRepeat.noRepeat && destinationSize == outputSize) { // There's no need to repeat the image because we're exactly filling the // output rect with the image. repeat = ImageRepeat.noRepeat; } Paint paint = new Paint()..isAntiAlias = false; if (colorFilter != null) paint.colorFilter = colorFilter; if (sourceSize != destinationSize) { // Use the "low" quality setting to scale the image, which corresponds to // bilinear interpolation, rather than the default "none" which corresponds // to nearest-neighbor. paint.filterQuality = FilterQuality.low; } double dx = (outputSize.width - destinationSize.width) * (alignment?.dx ?? 0.5); double dy = (outputSize.height - destinationSize.height) * (alignment?.dy ?? 0.5); Point destinationPosition = rect.topLeft + new Offset(dx, dy); Rect destinationRect = destinationPosition & destinationSize; if (repeat != ImageRepeat.noRepeat) { canvas.save(); canvas.clipRect(rect); } if (centerSlice == null) { Rect sourceRect = sourcePosition & sourceSize; for (Rect tileRect in _generateImageTileRects(rect, destinationRect, repeat)) canvas.drawImageRect(image, sourceRect, tileRect, paint); } else { for (Rect tileRect in _generateImageTileRects(rect, destinationRect, repeat)) canvas.drawImageNine(image, centerSlice, tileRect, paint); } if (repeat != ImageRepeat.noRepeat) canvas.restore(); } /// An offset that's expressed as a fraction of a Size. /// /// FractionalOffset(1.0, 0.0) represents the top right of the Size, /// FractionalOffset(0.0, 1.0) represents the bottom left of the Size, class FractionalOffset { const FractionalOffset(this.dx, this.dy); final double dx; final double dy; static const FractionalOffset topLeft = const FractionalOffset(0.0, 0.0); static const FractionalOffset topCenter = const FractionalOffset(0.5, 0.0); static const FractionalOffset topRight = const FractionalOffset(1.0, 0.0); static const FractionalOffset bottomLeft = const FractionalOffset(0.0, 1.0); static const FractionalOffset bottomCenter = const FractionalOffset(0.5, 1.0); static const FractionalOffset bottomRight = const FractionalOffset(1.0, 1.0); static const FractionalOffset centerLeft = const FractionalOffset(0.0, 0.5); static const FractionalOffset centerRight = const FractionalOffset(1.0, 0.5); static const FractionalOffset center = const FractionalOffset(0.5, 0.5); FractionalOffset operator -() { return new FractionalOffset(-dx, -dy); } FractionalOffset operator -(FractionalOffset other) { return new FractionalOffset(dx - other.dx, dy - other.dy); } FractionalOffset operator +(FractionalOffset other) { return new FractionalOffset(dx + other.dx, dy + other.dy); } FractionalOffset operator *(double other) { return new FractionalOffset(dx * other, dy * other); } FractionalOffset operator /(double other) { return new FractionalOffset(dx / other, dy / other); } FractionalOffset operator ~/(double other) { return new FractionalOffset((dx ~/ other).toDouble(), (dy ~/ other).toDouble()); } FractionalOffset operator %(double other) { return new FractionalOffset(dx % other, dy % other); } Offset alongOffset(Offset other) { return new Offset(dx * other.dx, dy * other.dy); } Offset alongSize(Size other) { return new Offset(dx * other.width, dy * other.height); } Point withinRect(Rect rect) { return new Point(rect.left + dx * rect.width, rect.top + dy * rect.height); } @override bool operator ==(dynamic other) { if (other is! FractionalOffset) return false; final FractionalOffset typedOther = other; return dx == typedOther.dx && dy == typedOther.dy; } @override int get hashCode => hashValues(dx, dy); static FractionalOffset lerp(FractionalOffset a, FractionalOffset b, double t) { if (a == null && b == null) return null; if (a == null) return new FractionalOffset(b.dx * t, b.dy * t); if (b == null) return new FractionalOffset(b.dx * (1.0 - t), b.dy * (1.0 - t)); return new FractionalOffset(ui.lerpDouble(a.dx, b.dx, t), ui.lerpDouble(a.dy, b.dy, t)); } @override String toString() => '$runtimeType($dx, $dy)'; } /// A background image for a box. class BackgroundImage { BackgroundImage({ ImageResource image, this.fit, this.repeat: ImageRepeat.noRepeat, this.centerSlice, this.colorFilter, this.alignment }) : _imageResource = image; /// How the background image should be inscribed into the box. final ImageFit fit; /// How to paint any portions of the box not covered by the background image. final ImageRepeat repeat; /// The center slice for a nine-patch image. /// /// The region of the image inside the center slice will be stretched both /// horizontally and vertically to fit the image into its destination. The /// region of the image above and below the center slice will be stretched /// only horizontally and the region of the image to the left and right of /// the center slice will be stretched only vertically. final Rect centerSlice; /// A color filter to apply to the background image before painting it. final ColorFilter colorFilter; /// How to align the image within its bounds. /// /// An alignment of (0.0, 0.0) aligns the image to the top-left corner of its /// layout bounds. An alignment of (1.0, 0.5) aligns the image to the middle /// of the right edge of its layout bounds. final FractionalOffset alignment; /// The image to be painted into the background. ui.Image get image => _image; ui.Image _image; final ImageResource _imageResource; final List<VoidCallback> _listeners = <VoidCallback>[]; /// Adds a listener for background-image changes (e.g., for when it arrives /// from the network). void _addChangeListener(VoidCallback listener) { // We add the listener to the _imageResource first so that the first change // listener doesn't get callback synchronously if the image resource is // already resolved. if (_listeners.isEmpty) _imageResource.addListener(_handleImageChanged); _listeners.add(listener); } /// Removes the listener for background-image changes. void _removeChangeListener(VoidCallback listener) { _listeners.remove(listener); // We need to remove ourselves as listeners from the _imageResource so that // we're not kept alive by the image_cache. if (_listeners.isEmpty) _imageResource.removeListener(_handleImageChanged); } void _handleImageChanged(ImageInfo resolvedImage) { if (resolvedImage == null) return; _image = resolvedImage.image; final List<VoidCallback> localListeners = new List<VoidCallback>.from(_listeners); for (VoidCallback listener in localListeners) listener(); } @override bool operator ==(dynamic other) { if (identical(this, other)) return true; if (other is! BackgroundImage) return false; final BackgroundImage typedOther = other; return fit == typedOther.fit && repeat == typedOther.repeat && centerSlice == typedOther.centerSlice && colorFilter == typedOther.colorFilter && alignment == typedOther.alignment && _imageResource == typedOther._imageResource; } @override int get hashCode => hashValues(fit, repeat, centerSlice, colorFilter, alignment, _imageResource); @override String toString() => 'BackgroundImage($fit, $repeat)'; } /// The shape to use when rendering a BoxDecoration. enum BoxShape { /// An axis-aligned, 2D rectangle. May have rounded corners. The edges of the /// rectangle will match the edges of the box into which the BoxDecoration is /// painted. rectangle, /// A circle centered in the middle of the box into which the BoxDecoration is /// painted. The diameter of the circle is the shortest dimension of the box, /// either the width or the height, such that the circle touches the edges of /// the box. circle } /// An immutable description of how to paint a box. class BoxDecoration extends Decoration { const BoxDecoration({ this.backgroundColor, // null = don't draw background color this.backgroundImage, // null = don't draw background image this.border, // null = don't draw border this.borderRadius, // null = use more efficient background drawing; note that this must be null for circles this.boxShadow, // null = don't draw shadows this.gradient, // null = don't allocate gradient objects this.shape: BoxShape.rectangle }); @override bool debugAssertValid() { assert(shape != BoxShape.circle || borderRadius == null); // Can't have a border radius if you're a circle. return super.debugAssertValid(); } /// The color to fill in the background of the box. /// /// The color is filled into the shape of the box (e.g., either a rectangle, /// potentially with a border radius, or a circle). final Color backgroundColor; /// An image to paint above the background color. final BackgroundImage backgroundImage; /// A border to draw above the background. final Border border; /// If non-null, the corners of this box are rounded by this radius. /// /// Applies only to boxes with rectangular shapes. final double borderRadius; /// A list of shadows cast by this box behind the background. final List<BoxShadow> boxShadow; /// A gradient to use when filling the background. final Gradient gradient; /// The shape to fill the background color into and to cast as a shadow. final BoxShape shape; /// The inset space occupied by the border. @override EdgeInsets get padding => border?.dimensions; /// Returns a new box decoration that is scaled by the given factor. BoxDecoration scale(double factor) { // TODO(abarth): Scale ALL the things. return new BoxDecoration( backgroundColor: Color.lerp(null, backgroundColor, factor), backgroundImage: backgroundImage, border: Border.lerp(null, border, factor), borderRadius: ui.lerpDouble(null, borderRadius, factor), boxShadow: BoxShadow.lerpList(null, boxShadow, factor), gradient: gradient, shape: shape ); } /// Linearly interpolate between two box decorations. /// /// Interpolates each parameter of the box decoration separately. /// /// See also [Decoration.lerp]. static BoxDecoration lerp(BoxDecoration a, BoxDecoration b, double t) { if (a == null && b == null) return null; if (a == null) return b.scale(t); if (b == null) return a.scale(1.0 - t); // TODO(abarth): lerp ALL the fields. return new BoxDecoration( backgroundColor: Color.lerp(a.backgroundColor, b.backgroundColor, t), backgroundImage: b.backgroundImage, border: Border.lerp(a.border, b.border, t), borderRadius: ui.lerpDouble(a.borderRadius, b.borderRadius, t), boxShadow: BoxShadow.lerpList(a.boxShadow, b.boxShadow, t), gradient: b.gradient, shape: b.shape ); } @override BoxDecoration lerpFrom(Decoration a, double t) { if (a is! BoxDecoration) return BoxDecoration.lerp(null, this, t); return BoxDecoration.lerp(a, this, t); } @override BoxDecoration lerpTo(Decoration b, double t) { if (b is! BoxDecoration) return BoxDecoration.lerp(this, null, t); return BoxDecoration.lerp(this, b, t); } @override bool operator ==(dynamic other) { if (identical(this, other)) return true; if (other is! BoxDecoration) return false; final BoxDecoration typedOther = other; return backgroundColor == typedOther.backgroundColor && backgroundImage == typedOther.backgroundImage && border == typedOther.border && borderRadius == typedOther.borderRadius && boxShadow == typedOther.boxShadow && gradient == typedOther.gradient && shape == typedOther.shape; } @override int get hashCode { return hashValues( backgroundColor, backgroundImage, border, borderRadius, boxShadow, gradient, shape ); } /// Stringifies the BoxDecoration. By default, the output will be on one line. /// If the method is passed a non-empty string argument, then the output will /// span multiple lines, each prefixed by that argument. @override String toString([String prefix = '']) { List<String> result = <String>[]; if (backgroundColor != null) result.add('${prefix}backgroundColor: $backgroundColor'); if (backgroundImage != null) result.add('${prefix}backgroundImage: $backgroundImage'); if (border != null) result.add('${prefix}border: $border'); if (borderRadius != null) result.add('${prefix}borderRadius: $borderRadius'); if (boxShadow != null) result.add('${prefix}boxShadow: ${boxShadow.map((BoxShadow shadow) => shadow.toString())}'); if (gradient != null) result.add('${prefix}gradient: $gradient'); if (shape != BoxShape.rectangle) result.add('${prefix}shape: $shape'); if (prefix == '') return '$runtimeType(${result.join(', ')})'; if (result.isEmpty) return '$prefix<no decorations specified>'; return result.join('\n'); } /// Whether this [Decoration] subclass needs its painters to use /// [addChangeListener] to listen for updates. /// /// [BoxDecoration] objects only need a listener if they have a /// background image. @override bool get needsListeners => backgroundImage != null; @override void addChangeListener(VoidCallback listener) { backgroundImage?._addChangeListener(listener); } @override void removeChangeListener(VoidCallback listener) { backgroundImage?._removeChangeListener(listener); } @override bool hitTest(Size size, Point position) { assert(shape != null); assert((Point.origin & size).contains(position)); switch (shape) { case BoxShape.rectangle: if (borderRadius != null) { RRect bounds = new RRect.fromRectXY(Point.origin & size, borderRadius, borderRadius); return bounds.contains(position); } return true; case BoxShape.circle: // Circles are inscribed into our smallest dimension. Point center = size.center(Point.origin); double distance = (position - center).distance; return distance <= math.min(size.width, size.height) / 2.0; } } @override _BoxDecorationPainter createBoxPainter() => new _BoxDecorationPainter(this); } /// An object that paints a [BoxDecoration] into a canvas. class _BoxDecorationPainter extends BoxPainter { _BoxDecorationPainter(this._decoration) { assert(_decoration != null); } final BoxDecoration _decoration; Paint _cachedBackgroundPaint; Rect _rectForCachedBackgroundPaint; Paint _getBackgroundPaint(Rect rect) { assert(rect != null); if (_cachedBackgroundPaint == null || (_decoration.gradient == null && _rectForCachedBackgroundPaint != null) || (_decoration.gradient != null && _rectForCachedBackgroundPaint != rect)) { Paint paint = new Paint(); if (_decoration.backgroundColor != null) paint.color = _decoration.backgroundColor; if (_decoration.gradient != null) { paint.shader = _decoration.gradient.createShader(rect); _rectForCachedBackgroundPaint = rect; } else { _rectForCachedBackgroundPaint = null; } _cachedBackgroundPaint = paint; } return _cachedBackgroundPaint; } void _paintBox(Canvas canvas, Rect rect, Paint paint) { switch (_decoration.shape) { case BoxShape.circle: assert(_decoration.borderRadius == null); Point center = rect.center; double radius = rect.shortestSide / 2.0; canvas.drawCircle(center, radius, paint); break; case BoxShape.rectangle: if (_decoration.borderRadius == null) { canvas.drawRect(rect, paint); } else { double radius = _getEffectiveBorderRadius(rect, _decoration.borderRadius); canvas.drawRRect(new RRect.fromRectXY(rect, radius, radius), paint); } break; } } void _paintShadows(Canvas canvas, Rect rect) { if (_decoration.boxShadow == null) return; for (BoxShadow boxShadow in _decoration.boxShadow) { final Paint paint = new Paint() ..color = boxShadow.color ..maskFilter = new MaskFilter.blur(BlurStyle.normal, boxShadow.blurSigma); final Rect bounds = rect.shift(boxShadow.offset).inflate(boxShadow.spreadRadius); _paintBox(canvas, bounds, paint); } } void _paintBackgroundColor(Canvas canvas, Rect rect) { if (_decoration.backgroundColor != null || _decoration.gradient != null) _paintBox(canvas, rect, _getBackgroundPaint(rect)); } void _paintBackgroundImage(Canvas canvas, Rect rect) { final BackgroundImage backgroundImage = _decoration.backgroundImage; if (backgroundImage == null) return; ui.Image image = backgroundImage.image; if (image == null) return; paintImage( canvas: canvas, rect: rect, image: image, colorFilter: backgroundImage.colorFilter, alignment: backgroundImage.alignment, fit: backgroundImage.fit, repeat: backgroundImage.repeat ); } /// Paint the box decoration into the given location on the given canvas @override void paint(Canvas canvas, Rect rect) { _paintShadows(canvas, rect); _paintBackgroundColor(canvas, rect); _paintBackgroundImage(canvas, rect); _decoration.border?.paint( canvas, rect, shape: _decoration.shape, borderRadius: _decoration.borderRadius ); } }