- 25 Feb, 2016 21 commits
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Hixie authored
Also: - add operator==/hashCode/toString to ViewportDimensions - add toString to BindingBase - add toString and debugFillDescription to ScrollBehavior - fix a bug in the RawGestureDetectorState's replaceGestureRecognizers - rename MixedViewport's onExtentsUpdate to onExtentChanged - replace ExtentsUpdateCallback with ValueChanged<double> - remove a microtask for dispatching scroll start, since it did not appear to have any purpose - added dartdocs to Instrumentation until I understood it - made all event dispatch in Instrumentation drain microtasks
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Andrew Wilson authored
Add flipped curved
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Andrew Wilson authored
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Devon Carew authored
add an android icon to the starter app
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Devon Carew authored
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Devon Carew authored
fix a regression in the android manifest
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Devon Carew authored
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Devon Carew authored
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Adam Barth authored
Remove PointerRouter and GestureArena arguments
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Adam Barth authored
There's no reason to make clients supply a PointerRounter and a GestureArena when constructing gesture recognizers. These objects are statics and the gesture recognizers can just grab them directly. Also, remove the callback constructor arguments. Almost no code used them. Instead, people seem to prefer using the `..` operator to set callbacks on the recognizers. Removing the arguments removes a bunch of boilerplate.
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Devon Carew authored
run flutter doctor as part of create
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Devon Carew authored
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Adam Barth authored
Add the ability to recognize gestures on text spans
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Ian Hickson authored
Fix move() to call markNeedsLayout().
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Hixie authored
Otherwise, changing the order of your children (e.g. shuffling a list of children) will have no visible effect.
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Adam Barth authored
Currently the interface for recognizing gestures on text spans is pretty ugly, but hopefully we can improve it with time. Fixes #156
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Adam Barth authored
Fix TextSpan's operator==
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Adam Barth authored
We forgot to compare the lengths of the lists.
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Ian Hickson authored
Just-in-time mutations of GestureDetector
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Hixie authored
This allows us to adjust exactly which gestures we're listening for during layout, which I'll use to kill a SizeObserver.
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Adam Barth authored
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- 24 Feb, 2016 19 commits
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Eric Seidel authored
Don't give children negative sizes when overconstrained
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Eric Seidel authored
One bug was masking the other, hence they both needed to be fixed and tested separately. @Hixie
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Adam Barth authored
Improve TextSpan
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Yegor authored
wait for text to change in the sample driver test
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Adam Barth authored
Now we just have one TextSpan class that handles both simple strings, trees of children, and styling both. This approach simplifies the interface for most clients. This patch also removes StyledText, which was weakly typed and tricky to use correctly. The replacement is RichText, which is strongly typed and uses TextSpan.
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yjbanov authored
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yjbanov authored
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Chinmay Garde authored
Disable flaky retry_test
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Chinmay Garde authored
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Adam Barth authored
Keep AnimationController's _value in bounds
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Devon Carew authored
additional validation for device commands
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Chinmay Garde authored
Remove all inline templates and provide a way to specify templates as resources
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Adam Barth authored
Rather than clamping _value on read, we now clamp the value when writing it, which simplifies reasoning about _value.
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Chinmay Garde authored
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Yegor authored
support waiting for things to happen in Flutter Driver
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Devon Carew authored
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yjbanov authored
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Hans Muller authored
Test BottomSheet rebuilding with ScaffoldFeatureController.setState()
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Hans Muller authored
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