- 17 Oct, 2015 2 commits
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Ian Hickson authored
Sundry debugging aids and fixes
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Hixie authored
Introduce a class that can describe the metrics used in a Positioned widget, to enable easier manipulation and storage of the values, e.g. for animation purposes.
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- 16 Oct, 2015 16 commits
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Hixie authored
(These are all the debugging-related fixes and trivial typo fixes that I extracted out of my heroes branch.) Fix rendering.dart import order. Introduce a debugLabel for Performances so that when you create a performance, you can tag it so that if later you print it out, you can figure out which performance it is. Allow the progress of a PerformanceView to be determined (but not set). Allow subclasses of PerformanceView that are constants to be created by defining a constant constructor for PerformanceView. Introduce a debugPrint() method that throttles its output. This is a test to see if it resolves the problems people have been having with debugDumpRenderTree() et al having their output corrupted on Android. It turns out (according to some things I read On The Internets) that Android only has a 64KB kernel buffer for its logs and and if you output to it too fast, it'll drop data on the floor. If this does in fact reliably resolve this problem, we should probably move the fix over to C++ land (where "print" is implemented) so that any use of print is handled (avoiding the interleaving problem we have now if you use both debugPrint() and print()). Fix a bug with the debugging code for "size". In the specific case of a RenderBox having a parent that doesn't set parentUsesSize, then later the parent setting parentUsesSize but the child having its layout short-circuited (e.g. because the constraints didn't change), we didn't update the _DebugSize object to know that now it's ok that the size be used by the parent, and we'd assert. Also, allow a _DebugSize to be used to set the size of yourself. Previously you could only set your size from a regular Size or from your child's _DebugSize. Add more debugging information to various Widgets where it might be helpful. Make GlobalKey's toString() include the runtimeType so that when subclassing it the new class doesn't claim to be a GlobalKey instance. Include the Widget's key in the Element's description since we don't include it in the detailed description normally (it's in the name part). Fix a test that was returning null from a route.
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Hans Muller authored
Fix scrollable tabs, add basic unit test
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Collin Jackson authored
test harness for stocks app on iOS
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Hans Muller authored
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Hixie authored
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Hans Muller authored
Restored overlay_geometry example
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Viktor Lidholt authored
Adds teleporting methods for moving sprite kinematic bodies
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Hans Muller authored
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Viktor Lidholt authored
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Viktor Lidholt authored
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Hans Muller authored
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Viktor Lidholt authored
Animated sprite physics bodies now correctly transfers energy to dynamic bodies
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Adam Barth authored
The goal is to follow the guidelines in https://github.com/flutter/engine/blob/master/sky/specs/style-guide.md#packages Fixes #1638
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krisgiesing authored
Export new InputEvent classes from appropriate places
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Viktor Lidholt authored
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Viktor Lidholt authored
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- 15 Oct, 2015 17 commits
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Collin Jackson authored
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Hans Muller authored
It's OK to just specify the colors list.
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Viktor Lidholt authored
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Viktor Lidholt authored
Fixes SpriteBox to work better with native points
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Viktor Lidholt authored
Improves sprite physics debug drawing
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Viktor Lidholt authored
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krisgiesing authored
Arena sweep
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Jason Simmons authored
Fix warnings seen when running skyanalyzer in strong mode
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Hixie authored
Teach dumpRenderTree() to draw actual trees. Make the TextStyle output terser so it doesn't overflow the output. Make debugDumpApp() say what mode we're in (checked vs release). Hide lifecycle state from release mode dumps (since it's checked-only state).
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Jason Simmons authored
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Kris Giesing authored
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Viktor Lidholt authored
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Viktor Lidholt authored
Fixes touch handling and refactors sprite physics
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Adam Barth authored
We had a typo in our CSS translation.
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Jason Simmons authored
Implement better synchronization between the state of the input widget and the keyboard IME
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Adam Barth authored
Add a ListItem widget
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Kris Giesing authored
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- 14 Oct, 2015 5 commits
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Adam Barth authored
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Viktor Lidholt authored
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Viktor Lidholt authored
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Hixie authored
For those times where you want to spin something around a point relative to the size of your box, but you don't know the size of your box.
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Jason Simmons authored
Also add an input widget API for the keyboard submit button
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