1. 20 Aug, 2019 14 commits
  2. 19 Aug, 2019 14 commits
  3. 18 Aug, 2019 3 commits
  4. 17 Aug, 2019 5 commits
  5. 16 Aug, 2019 4 commits
    • engine-flutter-autoroll's avatar
      Roll engine 41eb729a653c..e5f9132b347c (2 commits) (#38703) · 50b55022
      engine-flutter-autoroll authored
      
      git@github.com:flutter/engine.git/compare/41eb729a653c...e5f9132b347c
      
      git log 41eb729a653c..e5f9132b347c --no-merges --oneline
      2019-08-16 bkonyi@google.com Roll src/third_party/dart 2023f09b56..a3b579d5c3 (8 commits)
      2019-08-16 brianosman@google.com Remove unused dstColorSpace argument to MakeCrossContextFromPixmap (flutter/engine#11052)
      
      The AutoRoll server is located here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll
      
      Documentation for the AutoRoller is here:
      https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
      
      If the roll is causing failures, please contact the current sheriff (stuartmorgan@google.com), and stop
      the roller if necessary.
      50b55022
    • Todd Volkert's avatar
      083022b4
    • Greg Spencer's avatar
      Adds canRequestFocus toggle to FocusNode (#38704) · d6938c56
      Greg Spencer authored
      * Add an 'unfocusable' focus node to allow developers to indicate when they don't want a Focus widget to be active
      
      * more unfocusable changes. not working.
      
      * Switch to focusable attribute
      
      * Rename to canRequestFocus
      
      * Turn off debug output
      
      * Update docs
      
      * Removed unused import
      d6938c56
    • Yegor's avatar
      Teach render objects to reuse engine layers (#36402) · 34c69265
      Yegor authored
      Teach Layer and its implementations, RenderObject and its implementations, and PaintingContext to reuse engine layers. The idea is that a concrete RenderObject creates a Layer and holds on to it as long as it needs it (i.e. when it is composited, and the layer type does not change). In return, each Layer object holds on to an EngineLayer and reports it to the engine via addRetained and oldLayer. This allows the Web engine to reuse DOM elements across frames. Without it, each frame drops all previously rendered HTML and regenerates it from scratch.
      34c69265