1. 20 Nov, 2019 3 commits
    • Todd Volkert's avatar
      Roll engine f4fba66c2fad..c812a62b8810 (4 commits) (#45203) · 664350d2
      Todd Volkert authored
      git@github.com:flutter/engine.git/compare/f4fba66c2fad...c812a62b8810
      
      git log f4fba66c2fad..c812a62b8810 --no-merges --oneline
      2019-11-19 jonahwilliams@google.com allow ignoring toString, hashCode, and == in api_conform_test (flutter/engine#13907)
      2019-11-19 bkonyi@google.com Roll src/third_party/dart d9d5fbc109..eeca3fb1cb (5 commits)
      2019-11-19 chinmaygarde@google.com Add virtual destructor to GPUSurfaceSoftwareDelegate. (flutter/engine#13918)
      2019-11-19 47866232+chunhtai@users.noreply.github.com Moves pointer event sanitizing to engine. (flutter/engine#13697)
      664350d2
    • Greg Spencer's avatar
      Scroll scrollable to keep focused control visible. (#44965) · 0d27fdce
      Greg Spencer authored
      Before this change, it was possible to move the focus onto a control that was no longer in the view using focus traversal. This changes that, so that when a control is focused, it makes sure that if it is the child of a scrollable, that the scrollable attempts to keep it in view. If it is already in view, then nothing scrolls.
      
      When asked to move in a direction, the focus traversal code tries to find a control to move to inside the scrollable first, and then looks for things outside of the scrollable only once the scrollable has reached its limit in that direction.
      0d27fdce
    • Emmanuel Garcia's avatar
      7a0911b4
  2. 19 Nov, 2019 24 commits
  3. 18 Nov, 2019 13 commits