- 03 Oct, 2015 6 commits
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Adam Barth authored
Turns out .. binds tigher than ??= according to https://www.dartlang.org/docs/dart-up-and-running/ch02.html#operators, which means we were only updating the callbacks when we first created the recognizers. Now we update them unconditionally.
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Adam Barth authored
* Rename GestureTapListener (and friends) To GestureTapCallback to match the other gesture callbacks. * Replace "ensureFoo" pattern with ??= operator.
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Adam Barth authored
Fixes #1372
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Adam Barth authored
Regression test for #1215
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Adam Barth authored
Assert that App(routes) is not null.
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Hans Muller authored
The ShaderMask widget enables rendering its child with an alpha channel defined by a Shader. For example if the Shader was a linear gradient in alpha then the component behind the ShaderMask's child would appear wherever the gradient's alpha value was not fully opaque. The card_collection.dart example demonstrates this. Select the "Let the sun shine" checkbox in the app's drawer.
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- 02 Oct, 2015 17 commits
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Adam Barth authored
Add AnimatedContainer
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Adam Barth authored
This widget is used in Material and Drawer. We don't currently support animating towards null, but we can add that in a future patch.
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Adam Barth authored
Detecting just Pan events causes an exception in GestureDetector
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Adam Barth authored
Fixes #1320
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Hixie authored
This is probably a sign that you're using fn2 still.
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Viktor Lidholt authored
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Viktor Lidholt authored
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Ian Hickson authored
Groundwork for heroes transition in Stocks app
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Hixie authored
I'm not sure this specific incarnation of the test ever crashed, since the original test depended on user interaction and now works fine, but just in case, here's a regression test for it so I can close that issue. This also slightly changes the Widget.toString() output to include the key since that will make debugging easier.
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Hixie authored
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Hixie authored
Identify specific parts of a Stock row with a Global Key that can be regenerated later, and pass that key back to event handlers so they can use them to do the transition.
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Andrew Wilson authored
Add fast-out-slow-in Material-Design-style curve.
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Ian Hickson authored
Draggable offsets and fix default drag feedback
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Adam Barth authored
GlobalKeys should preserve state across tree mutations
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Hixie authored
You can now set an offset that will be used for the hit testing for drops. (It doesn't move the feedback by default; use a Transform for that.) I also made the default feedback not be Opacity 0.5 always.
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Ian Hickson authored
FractionallySizedBox
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Adam Barth authored
This patch causes widgets with global keys to drag their state (including their children) with them as they travel through the element tree.
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- 01 Oct, 2015 17 commits
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Andrew Wilson authored
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Adam Barth authored
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Hixie authored
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Adam Barth authored
Moves from vector_math to vector_math_64
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Hixie authored
- Rename EdgeDims constructor to EdgeDims.TRBL(). - Add operator== to Size and Offset so that you can compare Size to DebugSize in checked mode. - Add Size.lerp(). - Add various operators to EdgeDims. (*, /, ~/, %) - Add EdgeDims.lerp(). - Update style guide. I went there to fix an EdgeDims constructor example, and stayed because some recent things came up and I wanted to add them before I forgot.
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Adam Barth authored
* Moves from vector_math to vector_math_64 * Adds support for Float64List in Dart bindings
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Adam Barth authored
Delay unmounting elements until the end of the frame
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Adam Barth authored
This patch prepares us to move these elements around in the tree.
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Hixie authored
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Ian Hickson authored
Assert that the widget is the T in State<T>
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Collin Jackson authored
Support for decoding images in lists
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Ian Hickson authored
Heroes: Pass next Performance to route builders
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Ian Hickson authored
Rename RouteState to StateRoute
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Ian Hickson authored
Remove the mixed_viewport demo
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Hixie authored
Mostly because we can, but hopefully it'll catch someone who accidentally copypasted their createState method.
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Collin Jackson authored
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Collin Jackson authored
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