Commit fff96421 authored by Viktor Lidholt's avatar Viktor Lidholt

Improves laser upgrade in demo game

parent b9702808
...@@ -226,11 +226,11 @@ class GameDemoNode extends NodeWithSize { ...@@ -226,11 +226,11 @@ class GameDemoNode extends NodeWithSize {
_level.addChild(shot1); _level.addChild(shot1);
if (_playerState.sideLaserActive) { if (_playerState.sideLaserActive) {
Laser shot2 = new Laser(_objectFactory, laserLevel, 0.0); Laser shot2 = new Laser(_objectFactory, laserLevel, -45.0);
shot2.position = _level.ship.position + new Offset(17.0, -10.0); shot2.position = _level.ship.position + new Offset(17.0, -10.0);
_level.addChild(shot2); _level.addChild(shot2);
Laser shot3 = new Laser(_objectFactory, laserLevel, 180.0); Laser shot3 = new Laser(_objectFactory, laserLevel, -135.0);
shot3.position = _level.ship.position + new Offset(-17.0, -10.0); shot3.position = _level.ship.position + new Offset(-17.0, -10.0);
_level.addChild(shot3); _level.addChild(shot3);
} }
......
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