Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Sign in
Toggle navigation
F
Front-End
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
abdullh.alsoleman
Front-End
Commits
dcad79e2
Commit
dcad79e2
authored
Oct 09, 2015
by
Viktor Lidholt
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Adds debug drawing for weld joints in sprite physics
parent
423db5c2
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
49 additions
and
0 deletions
+49
-0
physics_node.dart
packages/flutter_sprites/lib/physics_node.dart
+49
-0
No files found.
packages/flutter_sprites/lib/physics_node.dart
View file @
dcad79e2
...
...
@@ -240,7 +240,56 @@ class PhysicsNode extends Node {
}
}
// Draw joints
shapePaint
.
color
=
new
Color
(
0xff0000ff
);
for
(
box2d
.
JointEdge
edge
=
body
.
getJointList
();
edge
!=
null
;
edge
=
edge
.
next
)
{
box2d
.
Joint
joint
=
edge
.
joint
;
// Make sure we only draw each joint once
if
(
joint
.
getBodyB
()
==
body
)
continue
;
// Get anchor A
Vector2
anchorA
=
new
Vector2
.
zero
();
joint
.
getAnchorA
(
anchorA
);
Point
ptAnchorA
=
new
Point
(
anchorA
.
x
*
b2WorldToNodeConversionFactor
,
anchorA
.
y
*
b2WorldToNodeConversionFactor
);
// Get anchor B
Vector2
anchorB
=
new
Vector2
.
zero
();
joint
.
getAnchorB
(
anchorB
);
Point
ptAnchorB
=
new
Point
(
anchorB
.
x
*
b2WorldToNodeConversionFactor
,
anchorB
.
y
*
b2WorldToNodeConversionFactor
);
// Get body A position
Point
ptBodyA
=
new
Point
(
joint
.
getBodyA
().
position
.
x
*
b2WorldToNodeConversionFactor
,
joint
.
getBodyA
().
position
.
y
*
b2WorldToNodeConversionFactor
);
Point
ptBodyB
=
new
Point
(
joint
.
getBodyB
().
position
.
x
*
b2WorldToNodeConversionFactor
,
joint
.
getBodyB
().
position
.
y
*
b2WorldToNodeConversionFactor
);
// Draw the joint depending on type
box2d
.
JointType
type
=
joint
.
getType
();
if
(
type
==
box2d
.
JointType
.
WELD
)
{
// Draw weld joint
canvas
.
drawCircle
(
ptAnchorA
,
5.0
,
shapePaint
);
canvas
.
drawLine
(
ptBodyA
,
ptAnchorA
,
shapePaint
);
canvas
.
drawLine
(
ptAnchorB
,
ptBodyB
,
shapePaint
);
}
}
}
}
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment