Commit bf179674 authored by Viktor Lidholt's avatar Viktor Lidholt

More precise removal of lasers when they go offscreen in demo game

parent 876fb7b3
...@@ -167,7 +167,7 @@ class Laser extends GameObject { ...@@ -167,7 +167,7 @@ class Laser extends GameObject {
Laser(GameObjectFactory f, int level, double r) : super(f) { Laser(GameObjectFactory f, int level, double r) : super(f) {
// Game object properties // Game object properties
radius = 10.0; radius = 10.0;
removeLimit = 640.0; removeLimit = _gameSizeHeight + radius;
canDamageShip = false; canDamageShip = false;
canBeDamaged = false; canBeDamaged = false;
impact = 1.0 + level * 0.5; impact = 1.0 + level * 0.5;
......
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