Commit be2b4db3 authored by Viktor Lidholt's avatar Viktor Lidholt

Merge pull request #1833 from vlidholt/master

Improves physics debug drawing
parents 8a900f90 848b79ef
......@@ -53,6 +53,7 @@ class TestBed extends NodeWithSize {
TestBed() : super(new Size(1024.0, 1024.0)) {
_world = new PhysicsWorld(new Offset(0.0, 100.0));
_world.drawDebug = true;
_group = new PhysicsGroup();
_group2 = new PhysicsGroup();
_group2.position = new Point(50.0, 50.0);
......
......@@ -12,7 +12,7 @@ class _PhysicsCollisionGroups {
List<Object> getKeysForBitmask(int bitmask) {
List<Object> keys = [];
keyLookup.forEach((Object key, int value) {
if (value & bitmask != null) {
if (value & bitmask != 0) {
keys.add(key);
}
});
......
......@@ -47,6 +47,10 @@ class PhysicsWorld extends Node {
List<PhysicsBody> _bodiesScheduledForUpdate = <PhysicsBody>[];
bool drawDebug = false;
Matrix4 _debugDrawTransform ;
_PhysicsDebugDraw _debugDraw;
double b2WorldToNodeConversionFactor = 10.0;
......@@ -228,8 +232,10 @@ class PhysicsWorld extends Node {
}
void paint(PaintingCanvas canvas) {
if (drawDebug) {
_debugDrawTransform = new Matrix4.fromFloat64List(canvas.getTotalMatrix());
}
super.paint(canvas);
paintDebug(canvas);
}
void paintDebug(PaintingCanvas canvas) {
......
......@@ -347,6 +347,14 @@ class SpriteBox extends RenderBox {
Matrix4 totalMatrix = new Matrix4.fromFloat64List(canvas.getTotalMatrix());
_rootNode._visit(canvas, totalMatrix);
// Draw physics debug
for (PhysicsWorld world in _physicsNodes) {
if (world.drawDebug) {
canvas.setMatrix(world._debugDrawTransform.storage);
world.paintDebug(canvas);
}
}
canvas.restore();
}
......
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