Commit a5e794ca authored by Adam Barth's avatar Adam Barth

A blinking cursor should push only one frame (#3445) (#3506)

Prior to this patch, we were pushing two frames each time the cursor blinked.
In turning the cursor on or off, the markNeedsPaint call was triggering another
frame to be scheduled because we cleared a bit in the scheduler at the
beginning of the frame instead of at the end of the frame.

To implement scheduling correctly, we actually need two bits: one for
ensureVisualUpdate, which just promises to get to the end of the pipeline soon,
and scheduleFrame, which promises to get to the beginning of the pipeline soon.

(Reland)
parent b5a827bf
...@@ -86,7 +86,7 @@ abstract class SchedulerBinding extends BindingBase { ...@@ -86,7 +86,7 @@ abstract class SchedulerBinding extends BindingBase {
void initServiceExtensions() { void initServiceExtensions() {
super.initServiceExtensions(); super.initServiceExtensions();
registerNumericServiceExtension( registerNumericServiceExtension(
name: 'timeDilation', name: 'timeDilation',
getter: () => timeDilation, getter: () => timeDilation,
setter: (double value) { setter: (double value) {
timeDilation = value; timeDilation = value;
...@@ -94,9 +94,8 @@ abstract class SchedulerBinding extends BindingBase { ...@@ -94,9 +94,8 @@ abstract class SchedulerBinding extends BindingBase {
); );
} }
/// The strategy to use when deciding whether to run a task or not. /// The strategy to use when deciding whether to run a task or not.
/// ///
/// Defaults to [defaultSchedulingStrategy]. /// Defaults to [defaultSchedulingStrategy].
SchedulingStrategy schedulingStrategy = defaultSchedulingStrategy; SchedulingStrategy schedulingStrategy = defaultSchedulingStrategy;
...@@ -119,7 +118,6 @@ abstract class SchedulerBinding extends BindingBase { ...@@ -119,7 +118,6 @@ abstract class SchedulerBinding extends BindingBase {
_ensureEventLoopCallback(); _ensureEventLoopCallback();
} }
// Whether this scheduler already requested to be called from the event loop. // Whether this scheduler already requested to be called from the event loop.
bool _hasRequestedAnEventLoopCallback = false; bool _hasRequestedAnEventLoopCallback = false;
...@@ -155,11 +153,10 @@ abstract class SchedulerBinding extends BindingBase { ...@@ -155,11 +153,10 @@ abstract class SchedulerBinding extends BindingBase {
} else { } else {
// TODO(floitsch): we shouldn't need to request a frame. Just schedule // TODO(floitsch): we shouldn't need to request a frame. Just schedule
// an event-loop callback. // an event-loop callback.
ensureVisualUpdate(); scheduleFrame();
} }
} }
int _nextFrameCallbackId = 0; // positive int _nextFrameCallbackId = 0; // positive
Map<int, _FrameCallbackEntry> _transientCallbacks = <int, _FrameCallbackEntry>{}; Map<int, _FrameCallbackEntry> _transientCallbacks = <int, _FrameCallbackEntry>{};
final Set<int> _removedIds = new HashSet<int>(); final Set<int> _removedIds = new HashSet<int>();
...@@ -187,7 +184,7 @@ abstract class SchedulerBinding extends BindingBase { ...@@ -187,7 +184,7 @@ abstract class SchedulerBinding extends BindingBase {
/// Callbacks registered with this method can be canceled using /// Callbacks registered with this method can be canceled using
/// [cancelFrameCallbackWithId]. /// [cancelFrameCallbackWithId].
int scheduleFrameCallback(FrameCallback callback, { bool rescheduling: false }) { int scheduleFrameCallback(FrameCallback callback, { bool rescheduling: false }) {
ensureVisualUpdate(); scheduleFrame();
return addFrameCallback(callback, rescheduling: rescheduling); return addFrameCallback(callback, rescheduling: rescheduling);
} }
...@@ -270,7 +267,6 @@ abstract class SchedulerBinding extends BindingBase { ...@@ -270,7 +267,6 @@ abstract class SchedulerBinding extends BindingBase {
return true; return true;
} }
final List<FrameCallback> _persistentCallbacks = new List<FrameCallback>(); final List<FrameCallback> _persistentCallbacks = new List<FrameCallback>();
/// Adds a persistent frame callback. /// Adds a persistent frame callback.
...@@ -286,7 +282,6 @@ abstract class SchedulerBinding extends BindingBase { ...@@ -286,7 +282,6 @@ abstract class SchedulerBinding extends BindingBase {
_persistentCallbacks.add(callback); _persistentCallbacks.add(callback);
} }
final List<FrameCallback> _postFrameCallbacks = new List<FrameCallback>(); final List<FrameCallback> _postFrameCallbacks = new List<FrameCallback>();
/// Schedule a callback for the end of this frame. /// Schedule a callback for the end of this frame.
...@@ -306,10 +301,11 @@ abstract class SchedulerBinding extends BindingBase { ...@@ -306,10 +301,11 @@ abstract class SchedulerBinding extends BindingBase {
_postFrameCallbacks.add(callback); _postFrameCallbacks.add(callback);
} }
// Whether this scheduler as requested that handleBeginFrame be called soon.
bool _hasScheduledFrame = false;
// Whether this scheduler already requested to be called at the beginning of // Whether this scheduler is currently producing a frame in handleBeginFrame.
// the next frame. bool _isProducingFrame = false;
bool _hasRequestedABeginFrameCallback = false;
/// If necessary, schedules a new frame by calling /// If necessary, schedules a new frame by calling
/// [ui.window.scheduleFrame]. /// [ui.window.scheduleFrame].
...@@ -319,19 +315,17 @@ abstract class SchedulerBinding extends BindingBase { ...@@ -319,19 +315,17 @@ abstract class SchedulerBinding extends BindingBase {
/// device's screen is turned off it will typically be delayed until /// device's screen is turned off it will typically be delayed until
/// the screen is on and the application is visible.) /// the screen is on and the application is visible.)
void ensureVisualUpdate() { void ensureVisualUpdate() {
if (_hasRequestedABeginFrameCallback) if (_isProducingFrame)
return; return;
ui.window.scheduleFrame(); scheduleFrame();
_hasRequestedABeginFrameCallback = true;
} }
/// Whether the scheduler is currently handling a "begin frame" void scheduleFrame() {
/// callback. if (_hasScheduledFrame)
/// return;
/// True while [handleBeginFrame] is running in checked mode. False ui.window.scheduleFrame();
/// otherwise. _hasScheduledFrame = true;
static bool get debugInFrame => _debugInFrame; }
static bool _debugInFrame = false;
/// Called by the engine to produce a new frame. /// Called by the engine to produce a new frame.
/// ///
...@@ -342,23 +336,24 @@ abstract class SchedulerBinding extends BindingBase { ...@@ -342,23 +336,24 @@ abstract class SchedulerBinding extends BindingBase {
/// callbacks registered by [addPostFrameCallback]. /// callbacks registered by [addPostFrameCallback].
void handleBeginFrame(Duration rawTimeStamp) { void handleBeginFrame(Duration rawTimeStamp) {
Timeline.startSync('Frame'); Timeline.startSync('Frame');
assert(!_debugInFrame); assert(!_isProducingFrame);
assert(() { _debugInFrame = true; return true; }); _isProducingFrame = true;
_hasScheduledFrame = false;
Duration timeStamp = new Duration( Duration timeStamp = new Duration(
microseconds: (rawTimeStamp.inMicroseconds / timeDilation).round()); microseconds: (rawTimeStamp.inMicroseconds / timeDilation).round());
_hasRequestedABeginFrameCallback = false;
_invokeTransientFrameCallbacks(timeStamp); _invokeTransientFrameCallbacks(timeStamp);
for (FrameCallback callback in _persistentCallbacks) for (FrameCallback callback in _persistentCallbacks)
_invokeFrameCallback(callback, timeStamp); _invokeFrameCallback(callback, timeStamp);
_isProducingFrame = false;
List<FrameCallback> localPostFrameCallbacks = List<FrameCallback> localPostFrameCallbacks =
new List<FrameCallback>.from(_postFrameCallbacks); new List<FrameCallback>.from(_postFrameCallbacks);
_postFrameCallbacks.clear(); _postFrameCallbacks.clear();
for (FrameCallback callback in localPostFrameCallbacks) for (FrameCallback callback in localPostFrameCallbacks)
_invokeFrameCallback(callback, timeStamp); _invokeFrameCallback(callback, timeStamp);
assert(() { _debugInFrame = false; return true; });
Timeline.finishSync(); Timeline.finishSync();
// All frame-related callbacks have been executed. Run lower-priority tasks. // All frame-related callbacks have been executed. Run lower-priority tasks.
...@@ -367,7 +362,7 @@ abstract class SchedulerBinding extends BindingBase { ...@@ -367,7 +362,7 @@ abstract class SchedulerBinding extends BindingBase {
void _invokeTransientFrameCallbacks(Duration timeStamp) { void _invokeTransientFrameCallbacks(Duration timeStamp) {
Timeline.startSync('Animate'); Timeline.startSync('Animate');
assert(_debugInFrame); assert(_isProducingFrame);
Map<int, _FrameCallbackEntry> callbacks = _transientCallbacks; Map<int, _FrameCallbackEntry> callbacks = _transientCallbacks;
_transientCallbacks = new Map<int, _FrameCallbackEntry>(); _transientCallbacks = new Map<int, _FrameCallbackEntry>();
callbacks.forEach((int id, _FrameCallbackEntry callbackEntry) { callbacks.forEach((int id, _FrameCallbackEntry callbackEntry) {
......
...@@ -54,7 +54,7 @@ abstract class WidgetsBinding extends BindingBase implements GestureBinding, Ren ...@@ -54,7 +54,7 @@ abstract class WidgetsBinding extends BindingBase implements GestureBinding, Ren
void initInstances() { void initInstances() {
super.initInstances(); super.initInstances();
_instance = this; _instance = this;
buildOwner.onBuildScheduled = ensureVisualUpdate; buildOwner.onBuildScheduled = _handleBuildScheduled;
ui.window.onLocaleChanged = handleLocaleChanged; ui.window.onLocaleChanged = handleLocaleChanged;
ui.window.onPopRoute = handlePopRoute; ui.window.onPopRoute = handlePopRoute;
ui.window.onAppLifecycleStateChanged = handleAppLifecycleStateChanged; ui.window.onAppLifecycleStateChanged = handleAppLifecycleStateChanged;
...@@ -183,9 +183,23 @@ abstract class WidgetsBinding extends BindingBase implements GestureBinding, Ren ...@@ -183,9 +183,23 @@ abstract class WidgetsBinding extends BindingBase implements GestureBinding, Ren
_didFirstFrame = true; _didFirstFrame = true;
} }
void _handleBuildScheduled() {
// If we're in the process of building dirty elements, we're know that any
// builds that are scheduled will be run this frame, which means we don't
// need to schedule another frame.
if (_buildingDirtyElements)
return;
scheduleFrame();
}
bool _buildingDirtyElements = false;
@override @override
void beginFrame() { void beginFrame() {
assert(!_buildingDirtyElements);
_buildingDirtyElements = true;
buildOwner.buildDirtyElements(); buildOwner.buildDirtyElements();
_buildingDirtyElements = false;
super.beginFrame(); super.beginFrame();
buildOwner.finalizeTree(); buildOwner.finalizeTree();
// TODO(ianh): Following code should not be included in release mode, only profile and debug mode // TODO(ianh): Following code should not be included in release mode, only profile and debug mode
......
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