Commit a17662e6 authored by Viktor Lidholt's avatar Viktor Lidholt

Adds delay between game over and return to main screen in demo game

parent 7be4e421
......@@ -46,6 +46,7 @@ class GameDemoWorld extends NodeWithSize {
// Game state
int _numFrames = 0;
bool _isGameOver = false;
int _gameOverFrame;
int _currentLevel = 0;
// Heads up display
......@@ -320,6 +321,11 @@ class GameDemoWorld extends NodeWithSize {
if (_numFrames > _numFramesShieldActive) _shield.visible = false;
else if (_numFrames > _numFramesShieldActive - _numFramesShieldFlickers) _shield.visible = !_shield.visible;
// Check for exit back to main screen
if (_isGameOver && _numFrames - _gameOverFrame == 60) {
_navigator.pop();
}
_numFrames++;
}
......@@ -350,6 +356,7 @@ class GameDemoWorld extends NodeWithSize {
// Set game over
_isGameOver = true;
_gameOverFrame = _numFrames;
_gameOverCallback(_hud.score);
// Remove the ship
......@@ -357,8 +364,6 @@ class GameDemoWorld extends NodeWithSize {
// Add an explosion
addExplosion(AsteroidSize.large, _ship.position);
_navigator.pop();
}
// Handling controls
......
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