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abdullh.alsoleman
Front-End
Commits
9fc36fe7
Commit
9fc36fe7
authored
Aug 25, 2015
by
Viktor Lidholt
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Adds virtual joystick to games library
parent
1867b58c
Changes
2
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+63
-0
sprites.dart
examples/game/lib/sprites.dart
+1
-0
virtual_joystick.dart
examples/game/lib/virtual_joystick.dart
+62
-0
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examples/game/lib/sprites.dart
View file @
9fc36fe7
...
...
@@ -39,3 +39,4 @@ part 'sprite_box.dart';
part
'sprite_widget.dart'
;
part
'texture.dart'
;
part
'util.dart'
;
part
'virtual_joystick.dart'
;
examples/game/lib/virtual_joystick.dart
0 → 100644
View file @
9fc36fe7
part of
sprites
;
class
VirtualJoystick
extends
NodeWithSize
{
VirtualJoystick
()
:
super
(
new
Size
(
160.0
,
160.0
))
{
userInteractionEnabled
=
true
;
handleMultiplePointers
=
false
;
position
=
new
Point
(
160.0
,
-
20.0
);
pivot
=
new
Point
(
0.5
,
1.0
);
_center
=
new
Point
(
size
.
width
/
2.0
,
size
.
height
/
2.0
);
_handlePos
=
_center
;
_paintHandle
=
new
Paint
()
..
color
=
new
Color
(
0xffffffff
);
_paintControl
=
new
Paint
()
..
color
=
new
Color
(
0xffffffff
)
..
strokeWidth
=
1.0
..
setStyle
(
PaintingStyle
.
stroke
);
}
Point
_value
=
Point
.
origin
;
Point
get
value
=>
_value
;
bool
_isDown
=
false
;
bool
get
isDown
=>
_isDown
;
Point
_pointerDownAt
;
Point
_center
;
Point
_handlePos
;
Paint
_paintHandle
;
Paint
_paintControl
;
bool
handleEvent
(
SpriteBoxEvent
event
)
{
if
(
event
.
type
==
"pointerdown"
)
{
_pointerDownAt
=
event
.
boxPosition
;
actions
.
stopAll
();
_isDown
=
true
;
}
else
if
(
event
.
type
==
"pointerup"
||
event
.
type
==
"pointercancel"
)
{
_pointerDownAt
=
null
;
_value
=
Point
.
origin
;
ActionTween
moveToCenter
=
new
ActionTween
((
a
)
=>
_handlePos
=
a
,
_handlePos
,
_center
,
0.4
,
elasticOut
);
actions
.
run
(
moveToCenter
);
_isDown
=
false
;
}
else
if
(
event
.
type
==
"pointermove"
)
{
Offset
movedDist
=
event
.
boxPosition
-
_pointerDownAt
;
_value
=
new
Point
(
(
movedDist
.
dx
/
80.0
).
clamp
(-
1.0
,
1.0
),
(
movedDist
.
dy
/
80.0
).
clamp
(-
1.0
,
1.0
));
_handlePos
=
_center
+
new
Offset
(
_value
.
x
*
40.0
,
_value
.
y
*
40.0
);
}
return
true
;
}
void
paint
(
PaintingCanvas
canvas
)
{
applyTransformForPivot
(
canvas
);
canvas
.
drawCircle
(
_handlePos
,
25.0
,
_paintHandle
);
canvas
.
drawCircle
(
_center
,
40.0
,
_paintControl
);
}
}
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