Unverified Commit 95a18166 authored by Jenn Magder's avatar Jenn Magder Committed by GitHub

Clean up host_app_ephemeral Profile build settings (#35307)

parent f357f8d1
......@@ -6,6 +6,12 @@ cd "$(dirname "$0")"
pushd flutterapp
../../../../bin/flutter build ios --debug --no-codesign -v
pushd .ios
xcodebuild -workspace Runner.xcworkspace -scheme Runner -destination generic/platform=iOS -configuration Debug CODE_SIGNING_REQUIRED=NO CODE_SIGNING_IDENTITY="" CODE_SIGNING_ALLOWED=NO
xcodebuild -workspace Runner.xcworkspace -scheme Runner -destination generic/platform=iOS -configuration Profile CODE_SIGNING_REQUIRED=NO CODE_SIGNING_IDENTITY="" CODE_SIGNING_ALLOWED=NO
xcodebuild -workspace Runner.xcworkspace -scheme Runner -destination generic/platform=iOS -configuration Release CODE_SIGNING_REQUIRED=NO CODE_SIGNING_IDENTITY="" CODE_SIGNING_ALLOWED=NO
popd
popd
pod install
......
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1100"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "24E221B421A28A0B008ADF09"
BuildableName = "ios_add2app.app"
BlueprintName = "ios_add2app"
ReferencedContainer = "container:ios_add2app.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "24E221B421A28A0B008ADF09"
BuildableName = "ios_add2app.app"
BlueprintName = "ios_add2app"
ReferencedContainer = "container:ios_add2app.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "24E221B421A28A0B008ADF09"
BuildableName = "ios_add2app.app"
BlueprintName = "ios_add2app"
ReferencedContainer = "container:ios_add2app.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
......@@ -76,7 +76,7 @@ BuildApp() {
EchoError "If that is not set, the CONFIGURATION environment variable is used."
EchoError ""
EchoError "You can fix this by either adding an appropriately named build"
EchoError "configuration, or adding an appriate value for FLUTTER_BUILD_MODE to the"
EchoError "configuration, or adding an appropriate value for FLUTTER_BUILD_MODE to the"
EchoError ".xcconfig file for the current build configuration (${CONFIGURATION})."
EchoError "========================================================================"
exit -1;;
......
......@@ -312,11 +312,11 @@
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CURRENT_PROJECT_VERSION = "$(FLUTTER_BUILD_NUMBER)";
DEVELOPMENT_TEAM = S8QB4VV633;
ENABLE_BITCODE = NO;
FRAMEWORK_SEARCH_PATHS = (
"$(inherited)",
"$(PROJECT_DIR)/Flutter",
"$(PROJECT_DIR)/Flutter/engine",
);
INFOPLIST_FILE = Runner/Info.plist;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
......
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