Commit 8a465ac6 authored by Hixie's avatar Hixie

Expose baseline information in the Sky API.

R=eseidel@chromium.org

Review URL: https://codereview.chromium.org/1208483002.
parent 82d1eb2f
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:sky' as sky;
void drawText(sky.Canvas canvas, String lh) {
sky.Paint paint = new sky.Paint();
// offset down
canvas.translate(0.0, 100.0);
// set up the text
sky.Document document = new sky.Document();
sky.Text arabic = document.createText("مرحبا");
sky.Text english = document.createText(" Hello");
sky.Element block = document.createElement('div');
block.style['display'] = 'paragraph';
block.style['font-family'] = 'monospace';
block.style['font-size'] = '50px';
block.style['line-height'] = lh;
block.style['color'] = '#0000A0';
block.appendChild(arabic);
block.appendChild(english);
sky.LayoutRoot layoutRoot = new sky.LayoutRoot();
layoutRoot.rootElement = block;
layoutRoot.maxWidth = sky.view.width - 20.0; // you need to set a width for this to paint
layoutRoot.layout();
// draw a line at the text's baseline
sky.Path path = new sky.Path();
path.moveTo(0.0, 0.0);
path.lineTo(block.maxContentWidth, 0.0);
path.moveTo(0.0, block.alphabeticBaseline);
path.lineTo(block.maxContentWidth, block.alphabeticBaseline);
path.moveTo(0.0, block.height);
path.lineTo(block.maxContentWidth, block.height);
paint.color = const sky.Color(0xFFFF9000);
paint.setStyle(sky.PaintingStyle.stroke);
paint.strokeWidth = 3.0;
canvas.drawPath(path, paint);
// paint the text
layoutRoot.paint(canvas);
}
void main() {
// prepare the rendering
sky.PictureRecorder canvas = new sky.PictureRecorder(sky.view.width, sky.view.height);
// background
sky.Paint paint = new sky.Paint();
paint.color = const sky.Color(0xFFFFFFFF);
paint.setStyle(sky.PaintingStyle.fill);
canvas.drawRect(new sky.Rect.fromLTRB(0.0, 0.0, sky.view.width, sky.view.height), paint);
canvas.translate(10.0, 0.0);
drawText(canvas, '1.0');
drawText(canvas, 'lh');
// put it on the screen
sky.view.picture = canvas.endRecording();
sky.view.scheduleFrame();
}
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