Unverified Commit 84bfe640 authored by Hans Muller's avatar Hans Muller Committed by GitHub

Added an AnimationController API doc example (#137975)

This example shows how to use `AnimationController` and
`SlideTransition` to create an animated digit like you might find on a
digital clock. New digit values slide into place from below, as the old
value slides upwards and out of view. Taps that occur while the
controller is already animating cause the controller's
`AnimationController.duration` to be reduced so that the visuals don't
fall behind.

You can try the example here:
https://dartpad.dev/?id=9553c20fe0fdb0c5447c1293e02400eb
parent d550ba54
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/material.dart';
/// An example of [AnimationController] and [SlideTransition].
// Occupies the same width as the widest single digit used by AnimatedDigit.
//
// By stacking this widget behind AnimatedDigit's visible digit, we
// ensure that AnimatedWidget's width will not change when its value
// changes. Typically digits like '8' or '9' are wider than '1'. If
// an app arranges several AnimatedDigits in a centered Row, we don't
// want the Row to wiggle when the digits change because the overall
// width of the Row changes.
class _PlaceholderDigit extends StatelessWidget {
const _PlaceholderDigit();
@override
Widget build(BuildContext context) {
final TextStyle textStyle = Theme.of(context).textTheme.displayLarge!.copyWith(
fontWeight: FontWeight.w500,
);
final Iterable<Widget> placeholderDigits = <int>[0, 1, 2, 3, 4, 5, 6, 7, 8, 9].map<Widget>(
(int n) {
return Text('$n', style: textStyle);
},
);
return Opacity(
opacity: 0,
child: Stack(children: placeholderDigits.toList()),
);
}
}
// Displays a single digit [value].
//
// When the value changes the old value slides upwards and out of sight
// at the same as the new value slides into view.
class AnimatedDigit extends StatefulWidget {
const AnimatedDigit({ super.key, required this.value });
final int value;
@override
State<AnimatedDigit> createState() => _AnimatedDigitState();
}
class _AnimatedDigitState extends State<AnimatedDigit> with SingleTickerProviderStateMixin {
static const Duration defaultDuration = Duration(milliseconds: 300);
late final AnimationController controller;
late int incomingValue;
late int outgoingValue;
List<int> pendingValues = <int>[]; // widget.value updates that occurred while the animation is underway
Duration duration = defaultDuration;
@override
void initState() {
super.initState();
controller = AnimationController(
duration: duration,
vsync: this,
);
controller.addStatusListener(handleAnimationCompleted);
incomingValue = widget.value;
outgoingValue = widget.value;
}
@override
void dispose() {
controller.dispose();
super.dispose();
}
void handleAnimationCompleted(AnimationStatus status) {
if (status == AnimationStatus.completed) {
if (pendingValues.isNotEmpty) {
// Display the next pending value. The duration was scaled down
// in didUpdateWidget by the total number of pending values so
// that all of the pending changes are shown within
// defaultDuration of the last one (the past pending change).
controller.duration = duration;
animateValueUpdate(incomingValue, pendingValues.removeAt(0));
} else {
controller.duration = defaultDuration;
}
}
}
void animateValueUpdate(int outgoing, int incoming) {
setState(() {
outgoingValue = outgoing;
incomingValue = incoming;
controller.forward(from: 0);
});
}
// Rebuilding the widget with a new value causes the animations to run.
// If the widget is updated while the value is being changed the new
// value is added to pendingValues and is taken care of when the current
// animation is complete (see handleAnimationCompleted()).
@override
void didUpdateWidget(AnimatedDigit oldWidget) {
super.didUpdateWidget(oldWidget);
if (widget.value != oldWidget.value) {
if (controller.isAnimating) {
// We're in the middle of animating outgoingValue out and
// incomingValue in. Shorten the duration of the current
// animation as well as the duration for animations that
// will show the pending values.
pendingValues.add(widget.value);
final double percentRemaining = 1 - controller.value;
duration = defaultDuration * (1 / (percentRemaining + pendingValues.length));
controller.animateTo(1.0, duration: duration * percentRemaining);
} else {
animateValueUpdate(incomingValue, widget.value);
}
}
}
// When the controller runs forward both SlideTransitions' children
// animate upwards. This takes the outgoingValue out of sight and the
// incoming value into view. See animateValueUpdate().
@override
Widget build(BuildContext context) {
final TextStyle textStyle = Theme.of(context).textTheme.displayLarge!;
return ClipRect(
child: Stack(
children: <Widget>[
const _PlaceholderDigit(),
SlideTransition(
position: controller
.drive(
Tween<Offset>(
begin: Offset.zero,
end: const Offset(0, -1), // Out of view above the top.
),
),
child: Text(
key: ValueKey<int>(outgoingValue),
'$outgoingValue',
style: textStyle,
),
),
SlideTransition(
position: controller
.drive(
Tween<Offset>(
begin: const Offset(0, 1), // Out of view below the bottom.
end: Offset.zero,
),
),
child: Text(
key: ValueKey<int>(incomingValue),
'$incomingValue',
style: textStyle,
),
),
],
),
);
}
}
class AnimatedDigitApp extends StatelessWidget {
const AnimatedDigitApp({ super.key });
@override
Widget build(BuildContext context) {
return const MaterialApp(
title: 'AnimatedDigit',
home: AnimatedDigitHome(),
);
}
}
class AnimatedDigitHome extends StatefulWidget {
const AnimatedDigitHome({ super.key });
@override
State<AnimatedDigitHome> createState() => _AnimatedDigitHomeState();
}
class _AnimatedDigitHomeState extends State<AnimatedDigitHome> {
int value = 0;
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: AnimatedDigit(value: value % 10),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
setState(() { value += 1; });
},
tooltip: 'Increment Digit',
child: const Icon(Icons.add),
),
);
}
}
void main() {
runApp(const AnimatedDigitApp());
}
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/material.dart';
import 'package:flutter_api_samples/animation/animation_controller/animated_digit.0.dart'
as example;
import 'package:flutter_test/flutter_test.dart';
void main() {
testWidgets('animated digit example', (WidgetTester tester) async {
await tester.pumpWidget(
const example.AnimatedDigitApp(),
);
Finder findVisibleDigit(int digit) {
return find.descendant(
of: find.byType(SlideTransition).last,
matching: find.text('$digit'),
);
}
expect(findVisibleDigit(0), findsOneWidget);
await tester.tap(find.byType(FloatingActionButton));
await tester.pumpAndSettle();
expect(findVisibleDigit(1), findsOneWidget);
await tester.tap(find.byType(FloatingActionButton));
await tester.pumpAndSettle();
expect(findVisibleDigit(2), findsOneWidget);
await tester.tap(find.byType(FloatingActionButton));
await tester.pump(const Duration(milliseconds: 100)); // Animation duration is 300ms
await tester.tap(find.byType(FloatingActionButton));
await tester.pumpAndSettle();
expect(findVisibleDigit(4), findsOneWidget);
});
}
......@@ -208,6 +208,19 @@ enum AnimationBehavior {
/// controllers are created in [State.initState] and disposed in
/// [State.dispose], as described in the previous section.)
///
/// {@tool dartpad}
/// This example shows how to use [AnimationController] and
/// [SlideTransition] to create an animated digit like you might find
/// on an old pinball machine our your car's odometer. New digit
/// values slide into place from below, as the old value slides
/// upwards and out of view. Taps that occur while the controller is
/// already animating cause the controller's
/// [AnimationController.duration] to be reduced so that the visuals
/// don't fall behind.
///
/// ** See code in examples/api/lib/animation/animation_controller/animated_digit.0.dart **
/// {@end-tool}
/// See also:
///
/// * [Tween], the base class for converting an [AnimationController] to a
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment