Unverified Commit 83af9433 authored by Michael Goderbauer's avatar Michael Goderbauer Committed by GitHub

Move RenderObjectElement.updateChildren to Element (#128458)

This method lived on RenderObjectElement because traditionally, it would be the only one that had to deal with multiple children. The method itself has nothing RenderObjectElement specific, though, and can also be used by any other Element subclass that has multiple children. We are introducing one of those in the near future to handle multiple top-level views.

This is a straight up copy&paste move, no changes have been applied to the code itself.
parent 1a617436
...@@ -3723,6 +3723,218 @@ abstract class Element extends DiagnosticableTree implements BuildContext { ...@@ -3723,6 +3723,218 @@ abstract class Element extends DiagnosticableTree implements BuildContext {
return newChild; return newChild;
} }
/// Updates the children of this element to use new widgets.
///
/// Attempts to update the given old children list using the given new
/// widgets, removing obsolete elements and introducing new ones as necessary,
/// and then returns the new child list.
///
/// During this function the `oldChildren` list must not be modified. If the
/// caller wishes to remove elements from `oldChildren` reentrantly while
/// this function is on the stack, the caller can supply a `forgottenChildren`
/// argument, which can be modified while this function is on the stack.
/// Whenever this function reads from `oldChildren`, this function first
/// checks whether the child is in `forgottenChildren`. If it is, the function
/// acts as if the child was not in `oldChildren`.
///
/// This function is a convenience wrapper around [updateChild], which updates
/// each individual child. If `slots` is non-null, the value for the `newSlot`
/// argument of [updateChild] is retrieved from that list using the index that
/// the currently processed `child` corresponds to in the `newWidgets` list
/// (`newWidgets` and `slots` must have the same length). If `slots` is null,
/// an [IndexedSlot<Element>] is used as the value for the `newSlot` argument.
/// In that case, [IndexedSlot.index] is set to the index that the currently
/// processed `child` corresponds to in the `newWidgets` list and
/// [IndexedSlot.value] is set to the [Element] of the previous widget in that
/// list (or null if it is the first child).
///
/// When the [slot] value of an [Element] changes, its
/// associated [renderObject] needs to move to a new position in the child
/// list of its parents. If that [RenderObject] organizes its children in a
/// linked list (as is done by the [ContainerRenderObjectMixin]) this can
/// be implemented by re-inserting the child [RenderObject] into the
/// list after the [RenderObject] associated with the [Element] provided as
/// [IndexedSlot.value] in the [slot] object.
///
/// Using the previous sibling as a [slot] is not enough, though, because
/// child [RenderObject]s are only moved around when the [slot] of their
/// associated [RenderObjectElement]s is updated. When the order of child
/// [Element]s is changed, some elements in the list may move to a new index
/// but still have the same previous sibling. For example, when
/// `[e1, e2, e3, e4]` is changed to `[e1, e3, e4, e2]` the element e4
/// continues to have e3 as a previous sibling even though its index in the list
/// has changed and its [RenderObject] needs to move to come before e2's
/// [RenderObject]. In order to trigger this move, a new [slot] value needs to
/// be assigned to its [Element] whenever its index in its
/// parent's child list changes. Using an [IndexedSlot<Element>] achieves
/// exactly that and also ensures that the underlying parent [RenderObject]
/// knows where a child needs to move to in a linked list by providing its new
/// previous sibling.
@protected
List<Element> updateChildren(List<Element> oldChildren, List<Widget> newWidgets, { Set<Element>? forgottenChildren, List<Object?>? slots }) {
assert(slots == null || newWidgets.length == slots.length);
Element? replaceWithNullIfForgotten(Element child) {
return forgottenChildren != null && forgottenChildren.contains(child) ? null : child;
}
Object? slotFor(int newChildIndex, Element? previousChild) {
return slots != null
? slots[newChildIndex]
: IndexedSlot<Element?>(newChildIndex, previousChild);
}
// This attempts to diff the new child list (newWidgets) with
// the old child list (oldChildren), and produce a new list of elements to
// be the new list of child elements of this element. The called of this
// method is expected to update this render object accordingly.
// The cases it tries to optimize for are:
// - the old list is empty
// - the lists are identical
// - there is an insertion or removal of one or more widgets in
// only one place in the list
// If a widget with a key is in both lists, it will be synced.
// Widgets without keys might be synced but there is no guarantee.
// The general approach is to sync the entire new list backwards, as follows:
// 1. Walk the lists from the top, syncing nodes, until you no longer have
// matching nodes.
// 2. Walk the lists from the bottom, without syncing nodes, until you no
// longer have matching nodes. We'll sync these nodes at the end. We
// don't sync them now because we want to sync all the nodes in order
// from beginning to end.
// At this point we narrowed the old and new lists to the point
// where the nodes no longer match.
// 3. Walk the narrowed part of the old list to get the list of
// keys and sync null with non-keyed items.
// 4. Walk the narrowed part of the new list forwards:
// * Sync non-keyed items with null
// * Sync keyed items with the source if it exists, else with null.
// 5. Walk the bottom of the list again, syncing the nodes.
// 6. Sync null with any items in the list of keys that are still
// mounted.
int newChildrenTop = 0;
int oldChildrenTop = 0;
int newChildrenBottom = newWidgets.length - 1;
int oldChildrenBottom = oldChildren.length - 1;
final List<Element> newChildren = List<Element>.filled(newWidgets.length, _NullElement.instance);
Element? previousChild;
// Update the top of the list.
while ((oldChildrenTop <= oldChildrenBottom) && (newChildrenTop <= newChildrenBottom)) {
final Element? oldChild = replaceWithNullIfForgotten(oldChildren[oldChildrenTop]);
final Widget newWidget = newWidgets[newChildrenTop];
assert(oldChild == null || oldChild._lifecycleState == _ElementLifecycle.active);
if (oldChild == null || !Widget.canUpdate(oldChild.widget, newWidget)) {
break;
}
final Element newChild = updateChild(oldChild, newWidget, slotFor(newChildrenTop, previousChild))!;
assert(newChild._lifecycleState == _ElementLifecycle.active);
newChildren[newChildrenTop] = newChild;
previousChild = newChild;
newChildrenTop += 1;
oldChildrenTop += 1;
}
// Scan the bottom of the list.
while ((oldChildrenTop <= oldChildrenBottom) && (newChildrenTop <= newChildrenBottom)) {
final Element? oldChild = replaceWithNullIfForgotten(oldChildren[oldChildrenBottom]);
final Widget newWidget = newWidgets[newChildrenBottom];
assert(oldChild == null || oldChild._lifecycleState == _ElementLifecycle.active);
if (oldChild == null || !Widget.canUpdate(oldChild.widget, newWidget)) {
break;
}
oldChildrenBottom -= 1;
newChildrenBottom -= 1;
}
// Scan the old children in the middle of the list.
final bool haveOldChildren = oldChildrenTop <= oldChildrenBottom;
Map<Key, Element>? oldKeyedChildren;
if (haveOldChildren) {
oldKeyedChildren = <Key, Element>{};
while (oldChildrenTop <= oldChildrenBottom) {
final Element? oldChild = replaceWithNullIfForgotten(oldChildren[oldChildrenTop]);
assert(oldChild == null || oldChild._lifecycleState == _ElementLifecycle.active);
if (oldChild != null) {
if (oldChild.widget.key != null) {
oldKeyedChildren[oldChild.widget.key!] = oldChild;
} else {
deactivateChild(oldChild);
}
}
oldChildrenTop += 1;
}
}
// Update the middle of the list.
while (newChildrenTop <= newChildrenBottom) {
Element? oldChild;
final Widget newWidget = newWidgets[newChildrenTop];
if (haveOldChildren) {
final Key? key = newWidget.key;
if (key != null) {
oldChild = oldKeyedChildren![key];
if (oldChild != null) {
if (Widget.canUpdate(oldChild.widget, newWidget)) {
// we found a match!
// remove it from oldKeyedChildren so we don't unsync it later
oldKeyedChildren.remove(key);
} else {
// Not a match, let's pretend we didn't see it for now.
oldChild = null;
}
}
}
}
assert(oldChild == null || Widget.canUpdate(oldChild.widget, newWidget));
final Element newChild = updateChild(oldChild, newWidget, slotFor(newChildrenTop, previousChild))!;
assert(newChild._lifecycleState == _ElementLifecycle.active);
assert(oldChild == newChild || oldChild == null || oldChild._lifecycleState != _ElementLifecycle.active);
newChildren[newChildrenTop] = newChild;
previousChild = newChild;
newChildrenTop += 1;
}
// We've scanned the whole list.
assert(oldChildrenTop == oldChildrenBottom + 1);
assert(newChildrenTop == newChildrenBottom + 1);
assert(newWidgets.length - newChildrenTop == oldChildren.length - oldChildrenTop);
newChildrenBottom = newWidgets.length - 1;
oldChildrenBottom = oldChildren.length - 1;
// Update the bottom of the list.
while ((oldChildrenTop <= oldChildrenBottom) && (newChildrenTop <= newChildrenBottom)) {
final Element oldChild = oldChildren[oldChildrenTop];
assert(replaceWithNullIfForgotten(oldChild) != null);
assert(oldChild._lifecycleState == _ElementLifecycle.active);
final Widget newWidget = newWidgets[newChildrenTop];
assert(Widget.canUpdate(oldChild.widget, newWidget));
final Element newChild = updateChild(oldChild, newWidget, slotFor(newChildrenTop, previousChild))!;
assert(newChild._lifecycleState == _ElementLifecycle.active);
assert(oldChild == newChild || oldChild._lifecycleState != _ElementLifecycle.active);
newChildren[newChildrenTop] = newChild;
previousChild = newChild;
newChildrenTop += 1;
oldChildrenTop += 1;
}
// Clean up any of the remaining middle nodes from the old list.
if (haveOldChildren && oldKeyedChildren!.isNotEmpty) {
for (final Element oldChild in oldKeyedChildren.values) {
if (forgottenChildren == null || !forgottenChildren.contains(oldChild)) {
deactivateChild(oldChild);
}
}
}
assert(newChildren.every((Element element) => element is! _NullElement));
return newChildren;
}
/// Add this element to the tree in the given slot of the given parent. /// Add this element to the tree in the given slot of the given parent.
/// ///
/// The framework calls this function when a newly created element is added to /// The framework calls this function when a newly created element is added to
...@@ -5981,218 +6193,6 @@ abstract class RenderObjectElement extends Element { ...@@ -5981,218 +6193,6 @@ abstract class RenderObjectElement extends Element {
super.performRebuild(); // clears the "dirty" flag super.performRebuild(); // clears the "dirty" flag
} }
/// Updates the children of this element to use new widgets.
///
/// Attempts to update the given old children list using the given new
/// widgets, removing obsolete elements and introducing new ones as necessary,
/// and then returns the new child list.
///
/// During this function the `oldChildren` list must not be modified. If the
/// caller wishes to remove elements from `oldChildren` reentrantly while
/// this function is on the stack, the caller can supply a `forgottenChildren`
/// argument, which can be modified while this function is on the stack.
/// Whenever this function reads from `oldChildren`, this function first
/// checks whether the child is in `forgottenChildren`. If it is, the function
/// acts as if the child was not in `oldChildren`.
///
/// This function is a convenience wrapper around [updateChild], which updates
/// each individual child. If `slots` is non-null, the value for the `newSlot`
/// argument of [updateChild] is retrieved from that list using the index that
/// the currently processed `child` corresponds to in the `newWidgets` list
/// (`newWidgets` and `slots` must have the same length). If `slots` is null,
/// an [IndexedSlot<Element>] is used as the value for the `newSlot` argument.
/// In that case, [IndexedSlot.index] is set to the index that the currently
/// processed `child` corresponds to in the `newWidgets` list and
/// [IndexedSlot.value] is set to the [Element] of the previous widget in that
/// list (or null if it is the first child).
///
/// When the [slot] value of an [Element] changes, its
/// associated [renderObject] needs to move to a new position in the child
/// list of its parents. If that [RenderObject] organizes its children in a
/// linked list (as is done by the [ContainerRenderObjectMixin]) this can
/// be implemented by re-inserting the child [RenderObject] into the
/// list after the [RenderObject] associated with the [Element] provided as
/// [IndexedSlot.value] in the [slot] object.
///
/// Using the previous sibling as a [slot] is not enough, though, because
/// child [RenderObject]s are only moved around when the [slot] of their
/// associated [RenderObjectElement]s is updated. When the order of child
/// [Element]s is changed, some elements in the list may move to a new index
/// but still have the same previous sibling. For example, when
/// `[e1, e2, e3, e4]` is changed to `[e1, e3, e4, e2]` the element e4
/// continues to have e3 as a previous sibling even though its index in the list
/// has changed and its [RenderObject] needs to move to come before e2's
/// [RenderObject]. In order to trigger this move, a new [slot] value needs to
/// be assigned to its [Element] whenever its index in its
/// parent's child list changes. Using an [IndexedSlot<Element>] achieves
/// exactly that and also ensures that the underlying parent [RenderObject]
/// knows where a child needs to move to in a linked list by providing its new
/// previous sibling.
@protected
List<Element> updateChildren(List<Element> oldChildren, List<Widget> newWidgets, { Set<Element>? forgottenChildren, List<Object?>? slots }) {
assert(slots == null || newWidgets.length == slots.length);
Element? replaceWithNullIfForgotten(Element child) {
return forgottenChildren != null && forgottenChildren.contains(child) ? null : child;
}
Object? slotFor(int newChildIndex, Element? previousChild) {
return slots != null
? slots[newChildIndex]
: IndexedSlot<Element?>(newChildIndex, previousChild);
}
// This attempts to diff the new child list (newWidgets) with
// the old child list (oldChildren), and produce a new list of elements to
// be the new list of child elements of this element. The called of this
// method is expected to update this render object accordingly.
// The cases it tries to optimize for are:
// - the old list is empty
// - the lists are identical
// - there is an insertion or removal of one or more widgets in
// only one place in the list
// If a widget with a key is in both lists, it will be synced.
// Widgets without keys might be synced but there is no guarantee.
// The general approach is to sync the entire new list backwards, as follows:
// 1. Walk the lists from the top, syncing nodes, until you no longer have
// matching nodes.
// 2. Walk the lists from the bottom, without syncing nodes, until you no
// longer have matching nodes. We'll sync these nodes at the end. We
// don't sync them now because we want to sync all the nodes in order
// from beginning to end.
// At this point we narrowed the old and new lists to the point
// where the nodes no longer match.
// 3. Walk the narrowed part of the old list to get the list of
// keys and sync null with non-keyed items.
// 4. Walk the narrowed part of the new list forwards:
// * Sync non-keyed items with null
// * Sync keyed items with the source if it exists, else with null.
// 5. Walk the bottom of the list again, syncing the nodes.
// 6. Sync null with any items in the list of keys that are still
// mounted.
int newChildrenTop = 0;
int oldChildrenTop = 0;
int newChildrenBottom = newWidgets.length - 1;
int oldChildrenBottom = oldChildren.length - 1;
final List<Element> newChildren = List<Element>.filled(newWidgets.length, _NullElement.instance);
Element? previousChild;
// Update the top of the list.
while ((oldChildrenTop <= oldChildrenBottom) && (newChildrenTop <= newChildrenBottom)) {
final Element? oldChild = replaceWithNullIfForgotten(oldChildren[oldChildrenTop]);
final Widget newWidget = newWidgets[newChildrenTop];
assert(oldChild == null || oldChild._lifecycleState == _ElementLifecycle.active);
if (oldChild == null || !Widget.canUpdate(oldChild.widget, newWidget)) {
break;
}
final Element newChild = updateChild(oldChild, newWidget, slotFor(newChildrenTop, previousChild))!;
assert(newChild._lifecycleState == _ElementLifecycle.active);
newChildren[newChildrenTop] = newChild;
previousChild = newChild;
newChildrenTop += 1;
oldChildrenTop += 1;
}
// Scan the bottom of the list.
while ((oldChildrenTop <= oldChildrenBottom) && (newChildrenTop <= newChildrenBottom)) {
final Element? oldChild = replaceWithNullIfForgotten(oldChildren[oldChildrenBottom]);
final Widget newWidget = newWidgets[newChildrenBottom];
assert(oldChild == null || oldChild._lifecycleState == _ElementLifecycle.active);
if (oldChild == null || !Widget.canUpdate(oldChild.widget, newWidget)) {
break;
}
oldChildrenBottom -= 1;
newChildrenBottom -= 1;
}
// Scan the old children in the middle of the list.
final bool haveOldChildren = oldChildrenTop <= oldChildrenBottom;
Map<Key, Element>? oldKeyedChildren;
if (haveOldChildren) {
oldKeyedChildren = <Key, Element>{};
while (oldChildrenTop <= oldChildrenBottom) {
final Element? oldChild = replaceWithNullIfForgotten(oldChildren[oldChildrenTop]);
assert(oldChild == null || oldChild._lifecycleState == _ElementLifecycle.active);
if (oldChild != null) {
if (oldChild.widget.key != null) {
oldKeyedChildren[oldChild.widget.key!] = oldChild;
} else {
deactivateChild(oldChild);
}
}
oldChildrenTop += 1;
}
}
// Update the middle of the list.
while (newChildrenTop <= newChildrenBottom) {
Element? oldChild;
final Widget newWidget = newWidgets[newChildrenTop];
if (haveOldChildren) {
final Key? key = newWidget.key;
if (key != null) {
oldChild = oldKeyedChildren![key];
if (oldChild != null) {
if (Widget.canUpdate(oldChild.widget, newWidget)) {
// we found a match!
// remove it from oldKeyedChildren so we don't unsync it later
oldKeyedChildren.remove(key);
} else {
// Not a match, let's pretend we didn't see it for now.
oldChild = null;
}
}
}
}
assert(oldChild == null || Widget.canUpdate(oldChild.widget, newWidget));
final Element newChild = updateChild(oldChild, newWidget, slotFor(newChildrenTop, previousChild))!;
assert(newChild._lifecycleState == _ElementLifecycle.active);
assert(oldChild == newChild || oldChild == null || oldChild._lifecycleState != _ElementLifecycle.active);
newChildren[newChildrenTop] = newChild;
previousChild = newChild;
newChildrenTop += 1;
}
// We've scanned the whole list.
assert(oldChildrenTop == oldChildrenBottom + 1);
assert(newChildrenTop == newChildrenBottom + 1);
assert(newWidgets.length - newChildrenTop == oldChildren.length - oldChildrenTop);
newChildrenBottom = newWidgets.length - 1;
oldChildrenBottom = oldChildren.length - 1;
// Update the bottom of the list.
while ((oldChildrenTop <= oldChildrenBottom) && (newChildrenTop <= newChildrenBottom)) {
final Element oldChild = oldChildren[oldChildrenTop];
assert(replaceWithNullIfForgotten(oldChild) != null);
assert(oldChild._lifecycleState == _ElementLifecycle.active);
final Widget newWidget = newWidgets[newChildrenTop];
assert(Widget.canUpdate(oldChild.widget, newWidget));
final Element newChild = updateChild(oldChild, newWidget, slotFor(newChildrenTop, previousChild))!;
assert(newChild._lifecycleState == _ElementLifecycle.active);
assert(oldChild == newChild || oldChild._lifecycleState != _ElementLifecycle.active);
newChildren[newChildrenTop] = newChild;
previousChild = newChild;
newChildrenTop += 1;
oldChildrenTop += 1;
}
// Clean up any of the remaining middle nodes from the old list.
if (haveOldChildren && oldKeyedChildren!.isNotEmpty) {
for (final Element oldChild in oldKeyedChildren.values) {
if (forgottenChildren == null || !forgottenChildren.contains(oldChild)) {
deactivateChild(oldChild);
}
}
}
assert(newChildren.every((Element element) => element is! _NullElement));
return newChildren;
}
@override @override
void deactivate() { void deactivate() {
super.deactivate(); super.deactivate();
......
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