Commit 7662a30f authored by Adam Barth's avatar Adam Barth

Moves from vector_math to vector_math_64

* Moves from vector_math to vector_math_64
* Adds support for Float64List in Dart bindings
parent 4ebf26bf
......@@ -6,7 +6,7 @@ import 'dart:sky' as sky;
import 'package:sky/rendering.dart';
import 'package:skysprites/skysprites.dart';
import 'package:vector_math/vector_math.dart';
import 'package:vector_math/vector_math_64.dart';
part 'custom_actions.dart';
part 'explosions.dart';
......
import 'dart:math' as math;
import 'dart:typed_data';
import 'package:vector_math/vector_math.dart';
import 'package:vector_math/vector_math_64.dart';
main() {
runTest();
......
......@@ -64,7 +64,7 @@ sky.Picture paint(sky.Rect paintBounds) {
sky.Scene composite(sky.Picture picture, sky.Rect paintBounds) {
final double devicePixelRatio = sky.view.devicePixelRatio;
sky.Rect sceneBounds = new sky.Rect.fromLTWH(0.0, 0.0, sky.view.width * devicePixelRatio, sky.view.height * devicePixelRatio);
Float32List deviceTransform = new Float32List(16)
Float64List deviceTransform = new Float64List(16)
..[0] = devicePixelRatio
..[5] = devicePixelRatio
..[10] = 1.0
......
......@@ -23,7 +23,7 @@ sky.Picture paint(sky.Rect paintBounds) {
sky.Scene composite(sky.Picture picture, sky.Rect paintBounds) {
final double devicePixelRatio = sky.view.devicePixelRatio;
sky.Rect sceneBounds = new sky.Rect.fromLTWH(0.0, 0.0, sky.view.width * devicePixelRatio, sky.view.height * devicePixelRatio);
Float32List deviceTransform = new Float32List(16)
Float64List deviceTransform = new Float64List(16)
..[0] = devicePixelRatio
..[5] = devicePixelRatio
..[10] = 1.0
......
......@@ -218,7 +218,7 @@ sky.Picture paint(sky.Rect paintBounds) {
sky.Scene composite(sky.Picture picture, sky.Rect paintBounds) {
final double devicePixelRatio = sky.view.devicePixelRatio;
sky.Rect sceneBounds = new sky.Rect.fromLTWH(0.0, 0.0, sky.view.width * devicePixelRatio, sky.view.height * devicePixelRatio);
Float32List deviceTransform = new Float32List(16)
Float64List deviceTransform = new Float64List(16)
..[0] = devicePixelRatio
..[5] = devicePixelRatio
..[10] = 1.0
......
......@@ -32,7 +32,7 @@ sky.Picture paint(sky.Rect paintBounds) {
new sky.Paint()..setShader(yellowBlue));
// Scale x and y by 0.5.
var scaleMatrix = new Float32List.fromList([
var scaleMatrix = new Float64List.fromList([
0.5, 0.0, 0.0, 0.0,
0.0, 0.5, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
......
......@@ -39,7 +39,7 @@ sky.Picture paint(sky.Rect paintBounds) {
sky.Scene composite(sky.Picture picture, sky.Rect paintBounds) {
final double devicePixelRatio = sky.view.devicePixelRatio;
sky.Rect sceneBounds = new sky.Rect.fromLTWH(0.0, 0.0, sky.view.width * devicePixelRatio, sky.view.height * devicePixelRatio);
Float32List deviceTransform = new Float32List(16)
Float64List deviceTransform = new Float64List(16)
..[0] = devicePixelRatio
..[5] = devicePixelRatio
..[10] = 1.0
......
......@@ -31,7 +31,7 @@ sky.Picture paint(sky.Rect paintBounds, double delta) {
sky.Scene composite(sky.Picture picture, sky.Rect paintBounds) {
final double devicePixelRatio = sky.view.devicePixelRatio;
sky.Rect sceneBounds = new sky.Rect.fromLTWH(0.0, 0.0, sky.view.width * devicePixelRatio, sky.view.height * devicePixelRatio);
Float32List deviceTransform = new Float32List(16)
Float64List deviceTransform = new Float64List(16)
..[0] = devicePixelRatio
..[5] = devicePixelRatio
..[10] = 1.0
......
......@@ -44,7 +44,7 @@ sky.Picture paint(sky.Rect paintBounds, double delta) {
sky.Scene composite(sky.Picture picture, sky.Rect paintBounds) {
final double devicePixelRatio = sky.view.devicePixelRatio;
sky.Rect sceneBounds = new sky.Rect.fromLTWH(0.0, 0.0, sky.view.width * devicePixelRatio, sky.view.height * devicePixelRatio);
Float32List deviceTransform = new Float32List(16)
Float64List deviceTransform = new Float64List(16)
..[0] = devicePixelRatio
..[5] = devicePixelRatio
..[10] = 1.0
......
......@@ -27,7 +27,7 @@ void beginFrame(double timeStamp) {
// composite
final double devicePixelRatio = sky.view.devicePixelRatio;
sky.Rect sceneBounds = new sky.Rect.fromLTWH(0.0, 0.0, sky.view.width * devicePixelRatio, sky.view.height * devicePixelRatio);
Float32List deviceTransform = new Float32List(16)
Float64List deviceTransform = new Float64List(16)
..[0] = devicePixelRatio
..[5] = devicePixelRatio
..[10] = 1.0
......
......@@ -27,4 +27,4 @@ export 'package:sky/src/rendering/toggleable.dart';
export 'package:sky/src/rendering/view.dart';
export 'package:sky/src/rendering/viewport.dart';
export 'package:vector_math/vector_math.dart' show Matrix4;
export 'package:vector_math/vector_math_64.dart' show Matrix4;
......@@ -6,7 +6,7 @@ import 'dart:math' as math;
import 'package:sky/src/rendering/box.dart';
import 'package:sky/src/rendering/object.dart';
import 'package:vector_math/vector_math.dart';
import 'package:vector_math/vector_math_64.dart';
/// Parent data for use with [RenderBlockBase]
class BlockParentData extends BoxParentData with ContainerParentDataMixin<RenderBox> { }
......
......@@ -8,7 +8,7 @@ import 'dart:sky' as sky;
import 'package:sky/painting.dart';
import 'package:sky/src/rendering/debug.dart';
import 'package:sky/src/rendering/object.dart';
import 'package:vector_math/vector_math.dart';
import 'package:vector_math/vector_math_64.dart';
export 'package:sky/painting.dart' show TextBaseline;
......
......@@ -5,7 +5,7 @@
import 'dart:sky' as sky;
import 'dart:sky' show Point, Offset, Size, Rect, Color, Paint, Path;
import 'package:vector_math/vector_math.dart';
import 'package:vector_math/vector_math_64.dart';
/// A composited layer
///
......
......@@ -11,7 +11,7 @@ import 'package:sky/src/rendering/debug.dart';
import 'package:sky/src/rendering/hit_test.dart';
import 'package:sky/src/rendering/layer.dart';
import 'package:sky/src/rendering/node.dart';
import 'package:vector_math/vector_math.dart';
import 'package:vector_math/vector_math_64.dart';
export 'dart:sky' show Point, Offset, Size, Rect, Color, Paint, Path;
export 'package:sky/src/rendering/hit_test.dart' show HitTestTarget, HitTestEntry, HitTestResult;
......
......@@ -8,7 +8,7 @@ import 'package:sky/src/painting/box_painter.dart';
import 'package:sky/src/painting/text_style.dart';
import 'package:sky/src/rendering/object.dart';
import 'package:sky/src/rendering/box.dart';
import 'package:vector_math/vector_math.dart';
import 'package:vector_math/vector_math_64.dart';
export 'package:sky/src/painting/box_painter.dart';
......
......@@ -8,7 +8,7 @@ import 'package:sky/animation.dart';
import 'package:sky/src/rendering/layer.dart';
import 'package:sky/src/rendering/object.dart';
import 'package:sky/src/rendering/box.dart';
import 'package:vector_math/vector_math.dart';
import 'package:vector_math/vector_math_64.dart';
/// The layout constraints for the root render object
class ViewConstraints {
......
......@@ -6,7 +6,7 @@ import 'dart:sky' as sky;
import 'package:sky/src/rendering/object.dart';
import 'package:sky/src/rendering/box.dart';
import 'package:vector_math/vector_math.dart';
import 'package:vector_math/vector_math_64.dart';
/// The direction in which to scroll
enum ScrollDirection {
......
......@@ -5,7 +5,7 @@
import 'package:sky/animation.dart';
import 'package:sky/src/widgets/basic.dart';
import 'package:sky/src/widgets/framework.dart';
import 'package:vector_math/vector_math.dart';
import 'package:vector_math/vector_math_64.dart';
export 'package:sky/animation.dart' show Direction;
......
......@@ -52,4 +52,4 @@ export 'src/widgets/tool_bar.dart';
export 'src/widgets/transitions.dart';
export 'src/widgets/unique_component.dart';
export 'package:vector_math/vector_math.dart' show Matrix4;
export 'package:vector_math/vector_math_64.dart' show Matrix4;
......@@ -17,7 +17,7 @@ import 'package:sky/painting.dart';
import 'package:sky/rendering.dart';
import 'package:sky/services.dart';
import 'package:sky/widgets.dart';
import 'package:vector_math/vector_math.dart';
import 'package:vector_math/vector_math_64.dart';
part 'action.dart';
part 'action_spline.dart';
......
......@@ -333,7 +333,7 @@ class SpriteBox extends RenderBox {
canvas.concat(transformMatrix.storage);
// Draw the sprite tree
Matrix4 totalMatrix = new Matrix4.fromFloat32List(canvas.getTotalMatrix());
Matrix4 totalMatrix = new Matrix4.fromFloat64List(canvas.getTotalMatrix());
_rootNode._visit(canvas, totalMatrix);
canvas.restore();
......
......@@ -2,7 +2,7 @@ import 'dart:sky' as sky;
import 'dart:sky' show Rect, Color, Paint;
import 'package:test/test.dart';
import 'package:vector_math/vector_math.dart';
import 'package:vector_math/vector_math_64.dart';
void main() {
......
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