Commit 6dc4bc32 authored by Viktor Lidholt's avatar Viktor Lidholt

Merge pull request #345 from vlidholt/master

Fixes analyzer warnings in sprites
parents 947d505c fbb645bb
......@@ -561,9 +561,10 @@ class Laser extends Sprite {
// Background starfield
class StarField extends Node {
Image _image;
class StarField extends NodeWithSize {
sky.Image _image;
int _numStars;
bool _autoScroll;
List<Point> _starPositions;
List<double> _starScales;
List<Rect> _rects;
......@@ -573,7 +574,7 @@ class StarField extends Node {
..isAntiAlias = false
..setTransferMode(sky.TransferMode.plus);
StarField(SpriteSheet spriteSheet, this._numStars) {
StarField(SpriteSheet spriteSheet, this._numStars, [this._autoScroll = false]) : super(new Size(1024.0, 1024.0)) {
_starPositions = [];
_starScales = [];
_colors = [];
......@@ -618,6 +619,12 @@ class StarField extends Node {
_starPositions[i] = new Point(xPos, yPos);
}
}
void update(double dt) {
if (_autoScroll) {
move(dt * 100.0, 0.0);
}
}
}
class Hud extends NodeWithSize {
......
......@@ -416,7 +416,7 @@ class Node {
}
void _prePaint(PaintingCanvas canvas) {
_savedTotalMatrix = canvas.getTotalMatrix();
_savedTotalMatrix = new Matrix4.fromFloat32List(canvas.getTotalMatrix());;
// Get the transformation matrix and apply transform
canvas.concat(transformMatrix.storage);
......@@ -467,7 +467,7 @@ class Node {
}
void _postPaint(PaintingCanvas canvas) {
canvas.setMatrix(_savedTotalMatrix);
canvas.setMatrix(_savedTotalMatrix.storage);
}
// Receiving update calls
......
......@@ -68,7 +68,7 @@ class Sprite extends NodeWithSize {
void paint(PaintingCanvas canvas) {
// Store old matrix
Matrix4 savedMatrix = canvas.getTotalMatrix();
Matrix4 savedMatrix = new Matrix4.fromFloat32List(canvas.getTotalMatrix());
// Account for pivot point
applyTransformForPivot(canvas);
......@@ -113,6 +113,6 @@ class Sprite extends NodeWithSize {
}
// Restore matrix
canvas.setMatrix(savedMatrix);
canvas.setMatrix(savedMatrix.storage);
}
}
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment