Commit 576795dc authored by Adam Barth's avatar Adam Barth

Add a CONTRIBUTING.md

This document describes the workflow for contributing code to this repository.
parent 4112f663
Contributing to Flutter
=======================
[![Build Status](https://travis-ci.org/flutter/flutter.svg)](https://travis-ci.org/flutter/flutter)
Things you will need
--------------------
* Linux or Mac OS X. (Windows is not yet supported.)
* git (used for source version control).
* An IDE. We recommend [Atom](https://github.com/flutter/engine/wiki/Using-Atom-with-Flutter).
* An ssh client (used to authenticate with GitHub).
* Python (used by some of our tools).
* The Dart SDK (see [Issue #54](https://github.com/flutter/flutter/issues/54)
about downloading the Dart SDK automatically).
- [https://www.dartlang.org/downloads/archive/](https://www.dartlang.org/downloads/archive/)
* The Android platform tools (see [Issue #55](https://github.com/flutter/flutter/issues/55)
about downloading the Android platform tools automatically):
- Mac: `brew install android-platform-tools`
- Linux: `sudo apt-get install android-tools-adb`
Getting the code and configuring your environment
-------------------------------------------------
* Ensure all the dependencies described in the previous section, in particular
git, ssh, and python are installed. Ensure that `dart`, `pub`, and `adb`
(from the Dart SDK and the Android platform tools) are in your path (e.g.,
that `which dart` and `which adb` print sensible output).
* Fork `https://github.com/flutter/flutter` into your own GitHub account. If
you already have a fork, and are now installing a development environment on
a new machine, make sure you've updated your fork so that you don't use stale
configuration options from long ago.
* If you haven't configured your machine with an SSH key that's known to github then
follow the directions here: https://help.github.com/articles/generating-ssh-keys/.
* `git clone git@github.com:<your_name_here>/flutter.git`
* `cd flutter`
* `git remote add upstream git@github.com:flutter/flutter.git` (So that you
fetch from the master repository, not your clone, when running `git fetch`
et al.)
* Run `./dev/update_packages.py` This will fetch all the Dart packages that
Flutter depends on. You can replicate what this script does by running
`pub get` in each directory that contains a `pubspec.yaml` file.
* Add this repository's `bin` directory to your path. That will let you use the
`flutter` command in this directory more easily.
Running the examples
--------------------
To run an example with a prebuilt binary from the cloud, switch to that
example's directory, run `pub get` to make sure its dependencies have been
downloaded, and use `flutter start`. Make sure you have a device connected over
USB and debugging enabled on that device.
* `cd examples/hello_world; flutter start`
You can also specify a particular Dart file to run if you want to run an example
that doesn't have a `lib/main.dart` file using the `-t` command-line option. For
example, to run the `tabs.dart` example in the [examples/widgets](examples/widgets)
directory on a connected Android device, from that directory you would run:
* `flutter start -t tabs.dart`
When running code from the examples directory, any changes you make to the
example code, as well as any changes to Dart code in the
[packages/flutter](packages/flutter) directory and subdirectories, will
automatically be picked when you relaunch the app. You can do the same for your
own code by mimicking the `pubspec.yaml` files in the `examples` subdirectories.
Running the tests
-----------------
Each package in the packages directory has its own suite of tests based on the
`test` package. To run the tests for a given package, for example, the `newton`
package, use the following commands:
* `cd packages/newton`
* `pub run test`
Testing the `flutter` package is currently a bit harder because we don't yet
support testing the `flutter` package with pre-built binaries. To test the
package, you'll need to follow the [instructions below](#working-on-the-engine-and-the-framework-at-the-same-time)
for working with this repository and the Flutter engine repository
simultaneously and then run the following command:
* `./dev/run_tests --debug`
Creating a workflow for running the test with a prebuilt binary is
[Issue #56](https://github.com/flutter/flutter/issues/56). If you want to run
a single test individually:
* `./dev/run_tests --debug test/harness/trivial_test.dart`
Note: The tests are headless, you won't see any UI. You can use `print` to
generate console output or you can interact with the DartVM via observatory at [http://localhost:8181/](http://localhost:8181/).
Adding a test
-------------
To add a test, simply create a file whose name ends with `_test.dart` in the
`packags/unit/test` directory. The test should have a `main` function and use
the `test` package.
Contributing code
-----------------
We gladly accept contributions via GitHub pull requests.
To start working on a patch:
* `git fetch upstream`
* `git checkout upstream/master -b name_of_your_branch`
* Hack away. Please peruse our [style guides](https://github.com/flutter/engine/blob/master/sky/specs/style-guide.md)
and [design principles](https://github.com/flutter/engine/blob/master/sky/specs/design.md)
before working on anything non-trivial. These guidelines are intended to keep
the code consistent and avoid common pitfalls.
* `git commit -a -m "<your brief but informative commit message>"`
* `git push origin name_of_your_branch`
To send us a pull request:
* `git pull-request` (if you are using [Hub](http://github.com/github/hub/)) or
go to `https://github.com/flutter/flutter` and click the
"Compare & pull request" button
Please make sure all your checkins have detailed commit messages explaining the patch.
If you made multiple commits for a single pull request, either make sure each one has a detailed
message explaining that specific commit, or squash your commits into one single checkin with a
detailed message before sending the pull request.
You must complete the
[Contributor License Agreement](https://cla.developers.google.com/clas).
You can do this online, and it only takes a minute.
If you've never submitted code before, you must add your (or your
organization's) name and contact info to the [AUTHORS](AUTHORS) file.
Working on the engine and the framework at the same time
--------------------------------------------------------
You can work both with this repository (flutter.git) and the Flutter
[engine repository](https://github.com/flutter/engine) at the same time using
the following steps.
1. Follow the instructions above for creating a working copy of this repository.
2. Follow the [contributing instructions](https://github.com/flutter/engine/blob/master/CONTRIBUTING.md)
for the engine repository to create a working copy of the engine. When you
create the `.gclient` file for the engine, be sure to create it in a
directory named `engine` that is a sibling of the directory in which you
cloned this repository. For example, if you cloned this repository into the
`/foo/bar/flutter` directory, you should create the `.gclient` file in the
`/foo/bar/engine` directory. The actual code from the engine repository will
end up in `/foo/bar/engine/src` because `gclient` creates a `src` directory
underneath the directory that contains the `.gclient` file.
3. To run tests on your host machine, build one of the host configurations
(e.g., `out/Debug`). To run examples on Android, build one of the Android
configurations (e.g., `out/android_Debug`).
You should now be able to run the tests against your locally built engine using
the `./dev/run_tests` script. To run one of the examples on your device using
your locally built engine, use the `--engine-src-path` option to the `flutter`
tool:
* `flutter start --engine-src-path /foo/bar/engine/src`
Eventually, the `--local-build` flag for the `flutter` command will
automatically set the correct engine src path (see [Issue #57](https://github.com/flutter/flutter/issues/57)).
Making a breaking change to the engine
--------------------------------------
If you make a breaking change to the engine, you'll need to land you change in a
few steps:
1. Land your change in the engine repository.
2. Publish a new version of the engine that contains your change. See the
engine's [release process](https://github.com/flutter/engine/wiki/Release-process)
for instructions about how to publish a new version of the engine. Publishing
a new version is important in order to not break folks using prebuilt
binaries in their workflow (e.g., our customers).
3. Land a change that update our dependency on the `sky_engine` and
`sky_services` packages to point to the new version of the engine that you
just published. These dependencies are defined by [packages/flutter/pubspec.yaml](packages/flutter/pubspec.yaml).
After changing the `pubspec.yaml` file, you'll need to run
`./dev/update_packages.py` to update all the packages in this repository to
see the new dependency. As part of landing this change, you should make
whatever other changes are needed in this repository to account for your
breaking change.
...@@ -6,9 +6,17 @@ Flutter is a new way to build high-performance, cross-platform mobile apps. ...@@ -6,9 +6,17 @@ Flutter is a new way to build high-performance, cross-platform mobile apps.
Flutter is optimized for today's, and tomorrow's, mobile devices. We are Flutter is optimized for today's, and tomorrow's, mobile devices. We are
focused on low-latency input and high frame rates on Android and iOS. focused on low-latency input and high frame rates on Android and iOS.
_Flutter is an early-stage open-source project._ We are still missing core
features like accessibility, text input, localization, and more. However,
you can build demos and examples today. We hope you try it out and send
us [feedback](mailto:flutter-dev@googlegroups.com).
- For information about using Flutter to build apps, please see - For information about using Flutter to build apps, please see
the [getting started guide](http://flutter.io/getting-started/). the [getting started guide](http://flutter.io/getting-started/).
- For information about contributing code to Flutter itself, please see
[CONTRIBUTING.md](CONTRIBUTING.md).
Community Community
--------- ---------
......
...@@ -17,13 +17,13 @@ DEFAULT_ENGINE_DIR = os.path.abspath(os.path.join(FLUTTER_ROOT, '..', 'engine', ...@@ -17,13 +17,13 @@ DEFAULT_ENGINE_DIR = os.path.abspath(os.path.join(FLUTTER_ROOT, '..', 'engine',
def main(): def main():
parser = argparse.ArgumentParser(description='Runs Flutter unit tests') parser = argparse.ArgumentParser(description='Runs Flutter unit tests')
parser.add_argument('--engine-dir', default=DEFAULT_ENGINE_DIR) parser.add_argument('--engine-src-path', default=DEFAULT_ENGINE_DIR)
parser.add_argument('--config', default='Debug') parser.add_argument('--config', default='Debug')
parser.add_argument('--debug', dest='config', action='store_const', const='Debug') parser.add_argument('--debug', dest='config', action='store_const', const='Debug')
parser.add_argument('--release', dest='config', action='store_const', const='Release') parser.add_argument('--release', dest='config', action='store_const', const='Release')
args, remaining = parser.parse_known_args() args, remaining = parser.parse_known_args()
build_dir = os.path.join(os.path.abspath(args.engine_dir), 'out', args.config) build_dir = os.path.join(os.path.abspath(args.engine_src_path), 'out', args.config)
if not remaining: if not remaining:
for root, dirs, files in os.walk(TESTS_DIR): for root, dirs, files in os.walk(TESTS_DIR):
......
...@@ -29,7 +29,7 @@ class FlutterCommandRunner extends CommandRunner { ...@@ -29,7 +29,7 @@ class FlutterCommandRunner extends CommandRunner {
'shell commands executed.'); 'shell commands executed.');
argParser.addOption('package-root', argParser.addOption('package-root',
help: 'Path to your packages directory.', defaultsTo: 'packages'); help: 'Path to your packages directory.', defaultsTo: 'packages');
argParser.addOption('flutter-root', argParser.addOption('flutter-root', hide: true,
help: 'The root directory of the Flutter repository.'); help: 'The root directory of the Flutter repository.');
argParser.addOption('android-device-id', argParser.addOption('android-device-id',
help: 'Serial number of the target Android device.'); help: 'Serial number of the target Android device.');
...@@ -50,11 +50,12 @@ class FlutterCommandRunner extends CommandRunner { ...@@ -50,11 +50,12 @@ class FlutterCommandRunner extends CommandRunner {
'on iOS devices and simulators. Not normally required.'); 'on iOS devices and simulators. Not normally required.');
argParser.addFlag('local-build', argParser.addFlag('local-build',
negatable: false, negatable: false,
hide: true,
help: help:
'Automatically detect your engine src directory from an overridden Flutter package. ' 'Automatically detect your engine src directory from an overridden Flutter package. '
'Useful if you are building Flutter locally and are using a dependency_override for' 'Useful if you are building Flutter locally and are using a dependency_override for'
'the Flutter package that points to your engine src directory.'); 'the Flutter package that points to your engine src directory.');
argParser.addOption('engine-src-path', hide: true, argParser.addOption('engine-src-path',
help: help:
'Path to your engine src directory, if you are building Flutter locally. ' 'Path to your engine src directory, if you are building Flutter locally. '
'Ignored if neither debug nor release is set. Not normally required.'); 'Ignored if neither debug nor release is set. Not normally required.');
......
...@@ -6,4 +6,4 @@ set -ex ...@@ -6,4 +6,4 @@ set -ex
(cd packages/flx; pub global run tuneup check; pub run test -j1) (cd packages/flx; pub global run tuneup check; pub run test -j1)
(cd packages/newton; pub global run tuneup check; pub run test -j1) (cd packages/newton; pub global run tuneup check; pub run test -j1)
./dev/run_tests --engine-dir bin/cache/travis ./dev/run_tests --engine-src-path bin/cache/travis
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment