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abdullh.alsoleman
Front-End
Commits
5287d13b
Commit
5287d13b
authored
Oct 03, 2015
by
Mehmet Akin
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Simplfy resetting board and mine generation.
parent
e9f27245
Changes
1
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16 additions
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24 deletions
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-24
main.dart
examples/mine_digger/lib/main.dart
+16
-24
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examples/mine_digger/lib/main.dart
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5287d13b
...
...
@@ -64,33 +64,25 @@ class MineDiggerState extends State<MineDigger> {
alive
=
true
;
hasWon
=
false
;
detectedCount
=
0
;
// Build the arrays.
cells
=
new
List
<
List
<
bool
>>();
uiState
=
new
List
<
List
<
CellState
>>();
for
(
int
iy
=
0
;
iy
!=
rows
;
iy
++)
{
cells
.
add
(
new
List
<
bool
>());
uiState
.
add
(
new
List
<
CellState
>());
for
(
int
ix
=
0
;
ix
!=
cols
;
ix
++)
{
cells
[
iy
].
add
(
false
);
uiState
[
iy
].
add
(
CellState
.
covered
);
}
}
// Initialize matrices.
cells
=
new
List
<
List
>.
generate
(
rows
,
(
int
row
)
{
return
new
List
<
bool
>.
filled
(
cols
,
false
);
});
uiState
=
new
List
<
List
>.
generate
(
rows
,
(
int
row
)
{
return
new
List
<
CellState
>.
filled
(
cols
,
CellState
.
covered
);
});
// Place the mines.
Random
random
=
new
Random
();
int
cellsRemaining
=
rows
*
cols
;
int
minesRemaining
=
totalMineCount
;
for
(
int
x
=
0
;
x
<
cols
;
x
+=
1
)
{
for
(
int
y
=
0
;
y
<
rows
;
y
+=
1
)
{
if
(
random
.
nextInt
(
cellsRemaining
)
<
minesRemaining
)
{
cells
[
y
][
x
]
=
true
;
minesRemaining
-=
1
;
if
(
minesRemaining
<=
0
)
return
;
}
cellsRemaining
-=
1
;
while
(
minesRemaining
>
0
)
{
int
pos
=
random
.
nextInt
(
rows
*
cols
);
int
row
=
pos
~/
rows
;
int
col
=
pos
%
cols
;
if
(!
cells
[
row
][
col
])
{
cells
[
row
][
col
]
=
true
;
minesRemaining
--;
}
}
assert
(
false
);
}
PointerEventListener
_pointerDownHandlerFor
(
int
posX
,
int
posY
)
{
...
...
@@ -106,9 +98,9 @@ class MineDiggerState extends State<MineDigger> {
Widget
buildBoard
()
{
bool
hasCoveredCell
=
false
;
List
<
Row
>
flexRows
=
<
Row
>[];
for
(
int
iy
=
0
;
iy
!=
9
;
iy
++)
{
for
(
int
iy
=
0
;
iy
<
rows
;
iy
++)
{
List
<
Widget
>
row
=
<
Widget
>[];
for
(
int
ix
=
0
;
ix
!=
9
;
ix
++)
{
for
(
int
ix
=
0
;
ix
<
cols
;
ix
++)
{
CellState
state
=
uiState
[
iy
][
ix
];
int
count
=
mineCount
(
ix
,
iy
);
if
(!
alive
)
{
...
...
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