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abdullh.alsoleman
Front-End
Commits
4bc4c978
Commit
4bc4c978
authored
Sep 23, 2015
by
Viktor Lidholt
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Merge pull request #1299 from vlidholt/master
Removes artifacts from textured lines in sprites
parents
fa119c38
ac6cda4d
Changes
2
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Showing
2 changed files
with
47 additions
and
2 deletions
+47
-2
textured_line.dart
packages/flutter_sprites/lib/textured_line.dart
+22
-2
util.dart
packages/flutter_sprites/lib/util.dart
+25
-0
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packages/flutter_sprites/lib/textured_line.dart
View file @
4bc4c978
...
...
@@ -75,6 +75,8 @@ class TexturedLinePainter {
_calculatedTextureStops
=
null
;
}
bool
removeArtifacts
=
true
;
sky
.
TransferMode
transferMode
=
sky
.
TransferMode
.
srcOver
;
Paint
_cachedPaint
=
new
Paint
();
...
...
@@ -184,8 +186,26 @@ class TexturedLinePainter {
Offset
offset0
=
new
Offset
(
miter
[
0
]
*
halfWidth
,
miter
[
1
]
*
halfWidth
);
Offset
offset1
=
new
Offset
(-
miter
[
0
]
*
halfWidth
,
-
miter
[
1
]
*
halfWidth
);
vertices
.
add
(
point
+
offset0
);
vertices
.
add
(
point
+
offset1
);
Point
vertex0
=
point
+
offset0
;
Point
vertex1
=
point
+
offset1
;
int
vertexCount
=
vertices
.
length
;
if
(
removeArtifacts
&&
vertexCount
>=
2
)
{
Point
oldVertex0
=
vertices
[
vertexCount
-
2
];
Point
oldVertex1
=
vertices
[
vertexCount
-
1
];
Point
intersection
=
GameMath
.
lineIntersection
(
oldVertex0
,
oldVertex1
,
vertex0
,
vertex1
);
if
(
intersection
!=
null
)
{
if
(
GameMath
.
pointQuickDist
(
vertex0
,
intersection
)
<
GameMath
.
pointQuickDist
(
vertex1
,
intersection
))
{
vertex0
=
oldVertex0
;
}
else
{
vertex1
=
oldVertex1
;
}
}
}
vertices
.
add
(
vertex0
);
vertices
.
add
(
vertex1
);
}
void
_calculateTextureStops
()
{
...
...
packages/flutter_sprites/lib/util.dart
View file @
4bc4c978
...
...
@@ -105,4 +105,29 @@ class GameMath {
static
Point
filterPoint
(
Point
a
,
Point
b
,
double
filterFactor
)
{
return
new
Point
(
filter
(
a
.
x
,
b
.
x
,
filterFactor
),
filter
(
a
.
y
,
b
.
y
,
filterFactor
));
}
static
Point
lineIntersection
(
Point
p
,
Point
p2
,
Point
q
,
Point
q2
)
{
double
epsilon
=
1
e
-
10
;
Vector2
r
=
new
Vector2
(
p2
.
x
-
p
.
x
,
p2
.
y
-
p
.
y
);
Vector2
s
=
new
Vector2
(
q2
.
x
-
q
.
x
,
q2
.
y
-
q
.
y
);
Vector2
qp
=
new
Vector2
(
q
.
x
-
p
.
x
,
q
.
y
-
p
.
y
);
double
rxs
=
cross2
(
r
,
s
);
if
(
rxs
.
abs
()
<
epsilon
)
{
// The lines are linear or collinear
return
null
;
}
double
t
=
cross2
(
qp
,
s
)
/
rxs
;
double
u
=
cross2
(
qp
,
r
)
/
rxs
;
if
((
0.0
<=
t
&&
t
<=
1.0
)
&&
(
0.0
<=
u
&&
u
<=
1.0
))
{
return
new
Point
(
p
.
x
+
t
*
r
.
x
,
p
.
y
+
t
*
r
.
y
);
}
// No intersection between the lines
return
null
;
}
}
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