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abdullh.alsoleman
Front-End
Commits
4bb50465
Unverified
Commit
4bb50465
authored
May 20, 2021
by
Ian Hickson
Committed by
GitHub
May 20, 2021
Browse files
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Plain Diff
More toStrings and tests for physics (#82503)
parent
2f3f5f09
Changes
8
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Showing
8 changed files
with
122 additions
and
11 deletions
+122
-11
clamped_simulation.dart
packages/flutter/lib/src/physics/clamped_simulation.dart
+11
-1
friction_simulation.dart
packages/flutter/lib/src/physics/friction_simulation.dart
+16
-5
gravity_simulation.dart
packages/flutter/lib/src/physics/gravity_simulation.dart
+18
-1
spring_simulation.dart
packages/flutter/lib/src/physics/spring_simulation.dart
+1
-1
tolerance.dart
packages/flutter/lib/src/physics/tolerance.dart
+3
-1
clamped_simulation_test.dart
packages/flutter/test/physics/clamped_simulation_test.dart
+22
-1
gravity_simulation_test.dart
packages/flutter/test/physics/gravity_simulation_test.dart
+21
-1
to_string_test.dart
packages/flutter/test/physics/to_string_test.dart
+30
-0
No files found.
packages/flutter/lib/src/physics/clamped_simulation.dart
View file @
4bb50465
...
...
@@ -2,6 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import
'package:flutter/foundation.dart'
;
import
'simulation.dart'
;
/// A simulation that applies limits to another simulation.
...
...
@@ -15,8 +17,13 @@ import 'simulation.dart';
/// difference would just be that the position would be reported as pinned to
/// the maximum value for the times that it would otherwise have been reported
/// as higher.
///
/// Similarly, this means that the [x] value will change at a rate that does not
/// match the reported [dx] value while one or the other is being clamped.
///
/// The [isDone] logic is unaffected by the clamping; it reflects the logic of
/// the underlying simulation.
class
ClampedSimulation
extends
Simulation
{
/// Creates a [ClampedSimulation] that clamps the given simulation.
///
/// The named arguments specify the ranges for the clamping behavior, as
...
...
@@ -55,4 +62,7 @@ class ClampedSimulation extends Simulation {
@override
bool
isDone
(
double
time
)
=>
simulation
.
isDone
(
time
);
@override
String
toString
()
=>
'
${objectRuntimeType(this, 'ClampedSimulation')}
(simulation:
$simulation
, x:
${xMin.toStringAsFixed(1)}
..
${xMax.toStringAsFixed(1)}
, dx:
${dxMin.toStringAsFixed(1)}
..
${dxMax.toStringAsFixed(1)}
)'
;
}
packages/flutter/lib/src/physics/friction_simulation.dart
View file @
4bb50465
...
...
@@ -4,6 +4,8 @@
import
'dart:math'
as
math
;
import
'package:flutter/foundation.dart'
;
import
'simulation.dart'
;
import
'tolerance.dart'
;
...
...
@@ -15,8 +17,8 @@ import 'tolerance.dart';
/// the current velocity [tolerance]).
class
FrictionSimulation
extends
Simulation
{
/// Creates a [FrictionSimulation] with the given arguments, namely: the fluid
/// drag coefficient
, a unitless value; the initial position
, in the same
/// length units as used for [x]; and the initial velocity, in the same
/// drag coefficient
_cₓ_, a unitless value; the initial position _x₀_
, in the same
/// length units as used for [x]; and the initial velocity
_dx₀_
, in the same
/// velocity units as used for [dx].
FrictionSimulation
(
double
drag
,
...
...
@@ -29,7 +31,7 @@ class FrictionSimulation extends Simulation {
_v
=
velocity
,
super
(
tolerance:
tolerance
);
/// Creates a new friction simulation with its fluid drag coefficient set so
/// Creates a new friction simulation with its fluid drag coefficient
(_cₓ_)
set so
/// as to ensure that the simulation starts and ends at the specified
/// positions and velocities.
///
...
...
@@ -90,14 +92,20 @@ class FrictionSimulation extends Simulation {
@override
bool
isDone
(
double
time
)
=>
dx
(
time
).
abs
()
<
tolerance
.
velocity
;
@override
String
toString
()
=>
'
${objectRuntimeType(this, 'FrictionSimulation')}
(cₓ:
${_drag.toStringAsFixed(1)}
, x₀:
${_x.toStringAsFixed(1)}
, dx₀:
${_v.toStringAsFixed(1)}
)'
;
}
/// A [FrictionSimulation] that clamps the modeled particle to a specific range
/// of values.
///
/// Only the position is clamped. The velocity [dx] will continue to report
/// unbounded simulated velocities once the particle has reached the bounds.
class
BoundedFrictionSimulation
extends
FrictionSimulation
{
/// Creates a [BoundedFrictionSimulation] with the given arguments, namely:
/// the fluid drag coefficient
, a unitless value; the initial position
, in the
/// same length units as used for [x]; the initial velocity, in the same
/// the fluid drag coefficient
_cₓ_, a unitless value; the initial position _x₀_
, in the
/// same length units as used for [x]; the initial velocity
_dx₀_
, in the same
/// velocity units as used for [dx], the minimum value for the position, and
/// the maximum value for the position. The minimum and maximum values must be
/// in the same units as the initial position, and the initial position must
...
...
@@ -125,4 +133,7 @@ class BoundedFrictionSimulation extends FrictionSimulation {
(
x
(
time
)
-
_minX
).
abs
()
<
tolerance
.
distance
||
(
x
(
time
)
-
_maxX
).
abs
()
<
tolerance
.
distance
;
}
@override
String
toString
()
=>
'
${objectRuntimeType(this, 'BoundedFrictionSimulation')}
(cₓ:
${_drag.toStringAsFixed(1)}
, x₀:
${_x.toStringAsFixed(1)}
, dx₀:
${_v.toStringAsFixed(1)}
, x:
${_minX.toStringAsFixed(1)}
..
${_maxX.toStringAsFixed(1)}
)'
;
}
packages/flutter/lib/src/physics/gravity_simulation.dart
View file @
4bb50465
...
...
@@ -2,6 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import
'package:flutter/foundation.dart'
;
import
'simulation.dart'
;
// Examples can assume:
...
...
@@ -10,7 +12,7 @@ import 'simulation.dart';
/// A simulation that applies a constant accelerating force.
///
/// Models a particle that follows Newton's second law of motion. The simulation
/// ends when the position
reaches a defined point
.
/// ends when the position
exceeds a defined threshold
.
///
/// {@tool snippet}
///
...
...
@@ -32,6 +34,18 @@ import 'simulation.dart';
/// This [AnimationController] could be used with an [AnimatedBuilder] to
/// animate the position of a child as if it was falling.
///
/// The end distance threshold (the constructor's third argument) must be
/// specified as a positive number but can be reached in either the positive or
/// negative direction. For example (assuming negative numbers represent higher
/// physical positions than positive numbers, as is the case with the normal
/// [Canvas] coordinate system), if the acceleration is positive ("down") the
/// starting velocity is negative ("up"), and the starting distance is zero, the
/// particle will climb from the origin, reach a plateau, then fall back towards
/// and past the origin. If the end distance threshold is less than the height
/// of the plateau, then the simulation will end during the climb; otherwise, it
/// will end during the fall, after the particle travels below the origin by
/// that distance.
///
/// See also:
///
/// * [Curves.bounceOut], a [Curve] that has a similar aesthetics but includes
...
...
@@ -79,4 +93,7 @@ class GravitySimulation extends Simulation {
@override
bool
isDone
(
double
time
)
=>
x
(
time
).
abs
()
>=
_end
;
@override
String
toString
()
=>
'
${objectRuntimeType(this, 'GravitySimulation')}
(g:
${_a.toStringAsFixed(1)}
, x₀:
${_x.toStringAsFixed(1)}
, dx₀:
${_v.toStringAsFixed(1)}
, xₘₐₓ: ±
${_end.toStringAsFixed(1)}
)'
;
}
packages/flutter/lib/src/physics/spring_simulation.dart
View file @
4bb50465
...
...
@@ -121,7 +121,7 @@ class SpringSimulation extends Simulation {
}
@override
String
toString
()
=>
'
${objectRuntimeType(this, 'SpringSimulation')}
(end:
$
_endPosition
,
$type
)'
;
String
toString
()
=>
'
${objectRuntimeType(this, 'SpringSimulation')}
(end:
$
{_endPosition.toStringAsFixed(1)}
,
$type
)'
;
}
/// A [SpringSimulation] where the value of [x] is guaranteed to have exactly the
...
...
packages/flutter/lib/src/physics/tolerance.dart
View file @
4bb50465
...
...
@@ -2,6 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import
'package:flutter/foundation.dart'
;
/// Structure that specifies maximum allowable magnitudes for distances,
/// durations, and velocity differences to be considered equal.
class
Tolerance
{
...
...
@@ -42,5 +44,5 @@ class Tolerance {
final
double
velocity
;
@override
String
toString
()
=>
'
Tolerance
(distance: ±
$distance
, time: ±
$time
, velocity: ±
$velocity
)'
;
String
toString
()
=>
'
${objectRuntimeType(this, 'Tolerance')}
(distance: ±
$distance
, time: ±
$time
, velocity: ±
$velocity
)'
;
}
packages/flutter/test/physics/clamped_simulation_test.dart
View file @
4bb50465
...
...
@@ -6,7 +6,7 @@ import 'package:flutter/physics.dart';
import
'package:flutter_test/flutter_test.dart'
;
void
main
(
)
{
test
(
'Clamped simulation'
,
()
{
test
(
'Clamped simulation
1
'
,
()
{
final
GravitySimulation
gravity
=
GravitySimulation
(
9.81
,
10.0
,
0.0
,
0.0
);
final
ClampedSimulation
clamped
=
ClampedSimulation
(
gravity
,
xMin:
20.0
,
xMax:
100.0
,
dxMin:
7.0
,
dxMax:
11.0
);
...
...
@@ -16,4 +16,25 @@ void main() {
expect
(
clamped
.
x
(
100.0
),
equals
(
100.0
));
expect
(
clamped
.
dx
(
100.0
),
equals
(
11.0
));
});
test
(
'Clamped simulation 2'
,
()
{
final
GravitySimulation
gravity
=
GravitySimulation
(-
10
,
0.0
,
6.0
,
10.0
);
final
ClampedSimulation
clamped
=
ClampedSimulation
(
gravity
,
xMin:
0.0
,
xMax:
2.5
,
dxMin:
-
1.0
,
dxMax:
1.0
);
expect
(
clamped
.
x
(
0.0
),
equals
(
0.0
));
expect
(
clamped
.
dx
(
0.0
),
equals
(
1.0
));
expect
(
clamped
.
isDone
(
0.0
),
isFalse
);
expect
(
clamped
.
x
(
1.0
),
equals
(
2.5
));
expect
(
clamped
.
dx
(
1.0
),
equals
(
0.0
));
expect
(
clamped
.
isDone
(
0.2
),
isFalse
);
expect
(
clamped
.
x
(
2.0
),
equals
(
0.0
));
expect
(
clamped
.
dx
(
2.0
),
equals
(-
1.0
));
expect
(
clamped
.
isDone
(
2.0
),
isFalse
);
expect
(
clamped
.
x
(
3.0
),
equals
(
0.0
));
expect
(
clamped
.
dx
(
3.0
),
equals
(-
1.0
));
expect
(
clamped
.
isDone
(
3.0
),
isTrue
);
});
}
packages/flutter/test/physics/gravity_simulation_test.dart
View file @
4bb50465
...
...
@@ -6,8 +6,28 @@ import 'package:flutter/physics.dart';
import
'package:flutter_test/flutter_test.dart'
;
void
main
(
)
{
test
(
'
gravity simulation
'
,
()
{
test
(
'
Gravity simulation 1
'
,
()
{
expect
(
GravitySimulation
(
9.81
,
10.0
,
0.0
,
0.0
),
hasOneLineDescription
);
expect
(
GravitySimulation
(
9.81
,
10.0
,
0.0
,
0.0
).
x
(
10.0
),
moreOrLessEquals
(
50.0
*
9.81
+
10.0
));
});
test
(
'Gravity simulation 2'
,
()
{
final
GravitySimulation
gravity
=
GravitySimulation
(-
10
,
0.0
,
6.0
,
10.0
);
expect
(
gravity
.
x
(
0.0
),
equals
(
0.0
));
expect
(
gravity
.
dx
(
0.0
),
equals
(
10.0
));
expect
(
gravity
.
isDone
(
0.0
),
isFalse
);
expect
(
gravity
.
x
(
1.0
),
equals
(
5.0
));
expect
(
gravity
.
dx
(
1.0
),
equals
(
0.0
));
expect
(
gravity
.
isDone
(
0.2
),
isFalse
);
expect
(
gravity
.
x
(
2.0
),
equals
(
0.0
));
expect
(
gravity
.
dx
(
2.0
),
equals
(-
10.0
));
expect
(
gravity
.
isDone
(
2.0
),
isFalse
);
expect
(
gravity
.
x
(
3.0
),
equals
(-
15.0
));
expect
(
gravity
.
dx
(
3.0
),
equals
(-
20.0
));
expect
(
gravity
.
isDone
(
3.0
),
isTrue
);
});
}
packages/flutter/test/physics/to_string_test.dart
0 → 100644
View file @
4bb50465
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import
'package:flutter/physics.dart'
;
import
'package:flutter_test/flutter_test.dart'
;
class
TestSimulation
extends
Simulation
{
@override
double
x
(
double
t
)
=>
0.0
;
@override
double
dx
(
double
t
)
=>
0.0
;
@override
bool
isDone
(
double
t
)
=>
true
;
}
void
main
(
)
{
test
(
'Simulation.toString'
,
()
{
expect
(
ClampedSimulation
(
TestSimulation
(),
xMin:
-
1.0
,
xMax:
2.0
,
dxMin:
-
3.0
,
dxMax:
4.0
).
toString
(),
'ClampedSimulation(simulation: TestSimulation, x: -1.0..2.0, dx: -3.0..4.0)'
);
expect
(
TestSimulation
().
toString
(),
'TestSimulation'
);
expect
(
GravitySimulation
(
1.0
,
-
2.0
,
3.0
,
-
4.0
).
toString
(),
'GravitySimulation(g: 1.0, x₀: -2.0, dx₀: -4.0, xₘₐₓ: ±3.0)'
);
expect
(
FrictionSimulation
(
1.0
,
-
2.0
,
3.0
).
toString
(),
'FrictionSimulation(cₓ: 1.0, x₀: -2.0, dx₀: 3.0)'
);
expect
(
BoundedFrictionSimulation
(
1.0
,
-
2.0
,
3.0
,
-
4.0
,
5.0
).
toString
(),
'BoundedFrictionSimulation(cₓ: 1.0, x₀: -2.0, dx₀: 3.0, x: -4.0..5.0)'
);
expect
(
const
SpringDescription
(
mass:
1.0
,
stiffness:
-
2.0
,
damping:
3.0
).
toString
(),
'SpringDescription(mass: 1.0, stiffness: -2.0, damping: 3.0)'
);
expect
(
SpringDescription
.
withDampingRatio
(
mass:
1.0
,
stiffness:
9.0
).
toString
(),
'SpringDescription(mass: 1.0, stiffness: 9.0, damping: 6.0)'
);
expect
(
SpringSimulation
(
const
SpringDescription
(
mass:
1.0
,
stiffness:
2.0
,
damping:
3.0
),
0.0
,
1.0
,
2.0
).
toString
(),
'SpringSimulation(end: 1.0, SpringType.overDamped)'
);
});
}
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