Commit 438f4df0 authored by Chris Bracken's avatar Chris Bracken Committed by GitHub

Improve comment spelling consistency (#6622)

parent 5f57d87a
...@@ -7,7 +7,7 @@ ...@@ -7,7 +7,7 @@
/// To use, import `package:flutter/painting.dart`. /// To use, import `package:flutter/painting.dart`.
/// ///
/// This library includes a variety of classes that wrap the Flutter /// This library includes a variety of classes that wrap the Flutter
/// engine's painting API for more specialised purposes, such as painting scaled /// engine's painting API for more specialized purposes, such as painting scaled
/// images, interpolating between shadows, painting borders around boxes, etc. /// images, interpolating between shadows, painting borders around boxes, etc.
/// ///
/// In particular: /// In particular:
......
...@@ -11,7 +11,7 @@ const Duration kPressTimeout = const Duration(milliseconds: 100); ...@@ -11,7 +11,7 @@ const Duration kPressTimeout = const Duration(milliseconds: 100);
/// Maximum length of time between a tap down and a tap up for the gesture to be /// Maximum length of time between a tap down and a tap up for the gesture to be
/// considered a tap. (Currently not honored by the TapGestureRecognizer.) /// considered a tap. (Currently not honored by the TapGestureRecognizer.)
// TODO(ianh): Remove this, or implement a hover-tap gesture recogniser which // TODO(ianh): Remove this, or implement a hover-tap gesture recognizer which
// uses this. // uses this.
const Duration kHoverTapTimeout = const Duration(milliseconds: 150); const Duration kHoverTapTimeout = const Duration(milliseconds: 150);
......
...@@ -43,7 +43,7 @@ abstract class GestureRecognizer extends GestureArenaMember { ...@@ -43,7 +43,7 @@ abstract class GestureRecognizer extends GestureArenaMember {
/// ///
/// This method is called by the owner of this gesture recognizer /// This method is called by the owner of this gesture recognizer
/// when the object is no longer needed (e.g. when a gesture /// when the object is no longer needed (e.g. when a gesture
/// recogniser is being unregistered from a [GestureDetector], the /// recognizer is being unregistered from a [GestureDetector], the
/// GestureDetector widget calls this method). /// GestureDetector widget calls this method).
@mustCallSuper @mustCallSuper
void dispose() { } void dispose() { }
...@@ -178,7 +178,7 @@ enum GestureRecognizerState { ...@@ -178,7 +178,7 @@ enum GestureRecognizerState {
/// been accepted definitively. /// been accepted definitively.
possible, possible,
/// Further pointer events cannot cause this recognizer to recognise the /// Further pointer events cannot cause this recognizer to recognize the
/// gesture until the recognizer returns to the [ready] state (typically when /// gesture until the recognizer returns to the [ready] state (typically when
/// all the pointers the recognizer is tracking are removed from the screen). /// all the pointers the recognizer is tracking are removed from the screen).
defunct, defunct,
......
...@@ -15,7 +15,7 @@ import 'theme.dart'; ...@@ -15,7 +15,7 @@ import 'theme.dart';
/// An area of a [Material] that responds to touch. Has a configurable shape and /// An area of a [Material] that responds to touch. Has a configurable shape and
/// can be configured to clip splashes that extend outside its bounds or not. /// can be configured to clip splashes that extend outside its bounds or not.
/// ///
/// For a variant of this widget that is specialised for rectangular areas that /// For a variant of this widget that is specialized for rectangular areas that
/// always clip splashes, see [InkWell]. /// always clip splashes, see [InkWell].
/// ///
/// Must have an ancestor [Material] widget in which to cause ink reactions. /// Must have an ancestor [Material] widget in which to cause ink reactions.
......
...@@ -72,7 +72,7 @@ class FrictionSimulation extends Simulation { ...@@ -72,7 +72,7 @@ class FrictionSimulation extends Simulation {
bool isDone(double time) => dx(time).abs() < tolerance.velocity; bool isDone(double time) => dx(time).abs() < tolerance.velocity;
} }
/// A [FrictionSimulation] that clamps the modelled particle to a specific range /// A [FrictionSimulation] that clamps the modeled particle to a specific range
/// of values. /// of values.
class BoundedFrictionSimulation extends FrictionSimulation { class BoundedFrictionSimulation extends FrictionSimulation {
/// Creates a [BoundedFrictionSimulation] with the given arguments, namely: /// Creates a [BoundedFrictionSimulation] with the given arguments, namely:
......
...@@ -339,7 +339,7 @@ class BoxConstraints extends Constraints { ...@@ -339,7 +339,7 @@ class BoxConstraints extends Constraints {
} }
/// Returns whether the object's constraints are normalized. /// Returns whether the object's constraints are normalized.
/// Constraints are normalised if the minimums are less than or /// Constraints are normalized if the minimums are less than or
/// equal to the corresponding maximums. /// equal to the corresponding maximums.
/// ///
/// For example, a BoxConstraints object with a minWidth of 100.0 /// For example, a BoxConstraints object with a minWidth of 100.0
......
...@@ -128,7 +128,7 @@ enum SchedulerPhase { ...@@ -128,7 +128,7 @@ enum SchedulerPhase {
/// Scheduler for running the following: /// Scheduler for running the following:
/// ///
/// * _Frame callbacks_, triggered by the system's /// * _Frame callbacks_, triggered by the system's
/// [ui.window.onBeginFrame] callback, for synchronising the /// [ui.window.onBeginFrame] callback, for synchronizing the
/// application's behavior to the system's display. For example, the /// application's behavior to the system's display. For example, the
/// rendering layer uses this to drive its rendering pipeline. /// rendering layer uses this to drive its rendering pipeline.
/// ///
......
...@@ -789,7 +789,7 @@ abstract class State<T extends StatefulWidget> { ...@@ -789,7 +789,7 @@ abstract class State<T extends StatefulWidget> {
/// bundle may have changed). /// bundle may have changed).
/// ///
/// In addition to this method being invoked, it is guaranteed that the /// In addition to this method being invoked, it is guaranteed that the
/// [build] method will be invoked when a reassemble is signalled. Most /// [build] method will be invoked when a reassemble is signaled. Most
/// widgets therefore do not need to do anything in the [reassemble] method. /// widgets therefore do not need to do anything in the [reassemble] method.
/// ///
/// This function will only be called during development. In release builds, /// This function will only be called during development. In release builds,
...@@ -3281,7 +3281,7 @@ abstract class RenderObjectElement extends BuildableElement { ...@@ -3281,7 +3281,7 @@ abstract class RenderObjectElement extends BuildableElement {
// the old child list (old.children), and update our renderObject // the old child list (old.children), and update our renderObject
// accordingly. // accordingly.
// The cases it tries to optimise for are: // The cases it tries to optimize for are:
// - the old list is empty // - the old list is empty
// - the lists are identical // - the lists are identical
// - there is an insertion or removal of one or more widgets in // - there is an insertion or removal of one or more widgets in
......
...@@ -388,8 +388,8 @@ class RawGestureDetectorState extends State<RawGestureDetector> { ...@@ -388,8 +388,8 @@ class RawGestureDetectorState extends State<RawGestureDetector> {
throw new FlutterError( throw new FlutterError(
'Unexpected call to replaceGestureRecognizers() method of RawGestureDetectorState.\n' 'Unexpected call to replaceGestureRecognizers() method of RawGestureDetectorState.\n'
'The replaceGestureRecognizers() method can only be called during the layout phase. ' 'The replaceGestureRecognizers() method can only be called during the layout phase. '
'To set the gesture recognisers at other times, trigger a new build using setState() ' 'To set the gesture recognizers at other times, trigger a new build using setState() '
'and provide the new gesture recognisers as constructor arguments to the corresponding ' 'and provide the new gesture recognizers as constructor arguments to the corresponding '
'RawGestureDetector or GestureDetector object.' 'RawGestureDetector or GestureDetector object.'
); );
} }
......
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