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abdullh.alsoleman
Front-End
Commits
21142660
Commit
21142660
authored
Aug 06, 2015
by
Matt Perry
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Adjust the SpringForce tolerance, used by Drawer and Dismissable.
They settle much faster after you fling them now.
parent
a7b96564
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forces.dart
packages/flutter/lib/animation/forces.dart
+9
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packages/flutter/lib/animation/forces.dart
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21142660
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...
@@ -13,22 +13,25 @@ abstract class Force {
class
SpringForce
extends
Force
{
SpringForce
(
this
.
spring
,
{
this
.
left
:
0.0
,
this
.
right
:
1.0
});
// We overshoot the target by this distance, but stop the simulation when
// the spring gets within this distance (regardless of how fast it's moving).
// This causes the spring to settle a bit faster than it otherwise would.
static
final
Tolerance
tolerance
=
new
Tolerance
(
velocity:
double
.
INFINITY
,
distance:
0.01
);
final
SpringDescription
spring
;
// Where to put the spring's resting point when releasing left or right,
// respectively.
final
double
left
,
right
;
Simulation
release
(
double
position
,
double
velocity
,
Direction
direction
)
{
// Target just past the endpoint, because the animation will stop once the
// Spring gets within the epsilon, and we want to stop at the endpoint.
double
target
=
direction
==
Direction
.
reverse
?
this
.
left
-
_kEpsilon
:
this
.
right
+
_kEpsilon
;
return
new
SpringSimulation
(
spring
,
position
,
target
,
velocity
);
this
.
left
-
tolerance
.
distance
:
this
.
right
+
tolerance
.
distance
;
return
new
SpringSimulation
(
spring
,
position
,
target
,
velocity
)
..
tolerance
=
tolerance
;
}
}
final
SpringDescription
_kDefaultSpringDesc
=
new
SpringDescription
.
withDampingRatio
(
mass:
1.0
,
springConstant:
500.0
,
ratio:
1.0
);
final
SpringForce
kDefaultSpringForce
=
new
SpringForce
(
_kDefaultSpringDesc
);
const
double
_kEpsilon
=
0.001
;
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