Commit 0041182d authored by Viktor Lidholt's avatar Viktor Lidholt

Optimizes sprites by replacing save/restore by caching the total matrix

parent 54803998
......@@ -37,6 +37,7 @@ class Node {
int _addedOrder;
int _childrenLastAddedOrder = 0;
bool _childrenNeedSorting = false;
Matrix4 _savedTotalMatrix;
/// Decides if the node and its children is currently paused.
///
......@@ -96,7 +97,7 @@ class Node {
///
/// myNode.rotation = 45.0;
double get rotation => _rotation;
void set rotation(double rotation) {
assert(rotation != null);
_rotation = rotation;
......@@ -107,7 +108,7 @@ class Node {
///
/// myNode.position = new Point(42.0, 42.0);
Point get position => _position;
void set position(Point position) {
assert(position != null);
_position = position;
......@@ -265,9 +266,9 @@ class Node {
if (_transformMatrix != null) {
return _transformMatrix;
}
double cx, sx, cy, sy;
if (_rotation == 0.0) {
cx = 1.0;
sx = 0.0;
......@@ -277,7 +278,7 @@ class Node {
else {
double radiansX = convertDegrees2Radians(_rotation);
double radiansY = convertDegrees2Radians(_rotation);
cx = math.cos(radiansX);
sx = math.sin(radiansX);
cy = math.cos(radiansY);
......@@ -289,7 +290,7 @@ class Node {
-sx * _scaleY, cx * _scaleY, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
_position.x, _position.y, 0.0, 1.0);
return _transformMatrix;
}
......@@ -403,7 +404,7 @@ class Node {
}
// Rendering
void _visit(PaintingCanvas canvas) {
assert(canvas != null);
if (!visible) return;
......@@ -412,9 +413,9 @@ class Node {
_visitChildren(canvas);
_postPaint(canvas);
}
void _prePaint(PaintingCanvas canvas) {
canvas.save();
_savedTotalMatrix = canvas.getTotalMatrix();
// Get the transformation matrix and apply transform
canvas.concat(transformMatrix.storage);
......@@ -438,7 +439,7 @@ class Node {
/// }
void paint(PaintingCanvas canvas) {
}
void _visitChildren(PaintingCanvas canvas) {
// Sort children if needed
_sortChildren();
......@@ -463,9 +464,9 @@ class Node {
i++;
}
}
void _postPaint(PaintingCanvas canvas) {
canvas.restore();
canvas.setMatrix(_savedTotalMatrix);
}
// Receiving update calls
......@@ -536,4 +537,4 @@ class Node {
bool handleEvent(SpriteBoxEvent event) {
return false;
}
}
\ No newline at end of file
}
......@@ -65,7 +65,8 @@ class Sprite extends NodeWithSize {
}
void paint(PaintingCanvas canvas) {
canvas.save();
// Store old matrix
Matrix4 savedMatrix = canvas.getTotalMatrix();
// Account for pivot point
applyTransformForPivot(canvas);
......@@ -75,10 +76,10 @@ class Sprite extends NodeWithSize {
double h = texture.size.height;
if (w <= 0 || h <= 0) return;
double scaleX = size.width / w;
double scaleY = size.height / h;
if (constrainProportions) {
// Constrain proportions, using the smallest scale and by centering the image
if (scaleX < scaleY) {
......@@ -89,7 +90,7 @@ class Sprite extends NodeWithSize {
scaleX = scaleY;
}
}
canvas.scale(scaleX, scaleY);
// Setup paint object for opacity and transfer mode
......@@ -107,8 +108,10 @@ class Sprite extends NodeWithSize {
} else {
// Paint a red square for missing texture
canvas.drawRect(new Rect.fromLTRB(0.0, 0.0, size.width, size.height),
new Paint()..color = const Color.fromARGB(255, 255, 0, 0));
new Paint()..color = new Color.fromARGB(255, 255, 0, 0));
}
canvas.restore();
// Restore matrix
canvas.setMatrix(savedMatrix);
}
}
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