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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'simulation.dart';
/// A simulation that applies limits to another simulation.
///
/// The limits are only applied to the other simulation's outputs. For example,
/// if a maximum position was applied to a gravity simulation with the
/// particle's initial velocity being up, and the accerelation being down, and
/// the maximum position being between the initial position and the curve's
/// apogee, then the particle would return to its initial position in the same
/// amount of time as it would have if the maximum had not been applied; the
/// difference would just be that the position would be reported as pinned to
/// the maximum value for the times that it would otherwise have been reported
/// as higher.
class ClampedSimulation extends Simulation {
/// Creates a [ClampedSimulation] that clamps the given simulation.
///
/// The named arguments specify the ranges for the clamping behavior, as
/// applied to [x] and [dx].
ClampedSimulation(this.simulation, {
this.xMin: double.NEGATIVE_INFINITY,
this.xMax: double.INFINITY,
this.dxMin: double.NEGATIVE_INFINITY,
this.dxMax: double.INFINITY
}) : assert(simulation != null),
assert(xMax >= xMin),
assert(dxMax >= dxMin);
/// The simulation being clamped. Calls to [x], [dx], and [isDone] are
/// forwarded to the simulation.
final Simulation simulation;
/// The minimum to apply to [x].
final double xMin;
/// The maximum to apply to [x].
final double xMax;
/// The minimum to apply to [dx].
final double dxMin;
/// The maximum to apply to [dx].
final double dxMax;
@override
double x(double time) => simulation.x(time).clamp(xMin, xMax);
@override
double dx(double time) => simulation.dx(time).clamp(dxMin, dxMax);
@override
bool isDone(double time) => simulation.isDone(time);
}