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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:collection';
import 'events.dart';
/// A callback used by [PointerEventResampler.sample] and
/// [PointerEventResampler.stop] to process a resampled `event`.
typedef HandleEventCallback = void Function(PointerEvent event);
/// Class for pointer event resampling.
///
/// An instance of this class can be used to resample one sequence
/// of pointer events. Multiple instances are expected to be used for
/// multi-touch support. The sampling frequency and the sampling
/// offset is determined by the caller.
///
/// This can be used to get smooth touch event processing at the cost
/// of adding some latency. Devices with low frequency sensors or when
/// the frequency is not a multiple of the display frequency
/// (e.g., 120Hz input and 90Hz display) benefit from this.
///
/// The following pointer event types are supported:
/// [PointerAddedEvent], [PointerHoverEvent], [PointerDownEvent],
/// [PointerMoveEvent], [PointerCancelEvent], [PointerUpEvent],
/// [PointerRemovedEvent].
///
/// Resampling is currently limited to event position and delta. All
/// pointer event types except [PointerAddedEvent] will be resampled.
/// [PointerHoverEvent] and [PointerMoveEvent] will only be generated
/// when the position has changed.
class PointerEventResampler {
// Events queued for processing.
final Queue<PointerEvent> _queuedEvents = Queue<PointerEvent>();
// Pointer state required for resampling.
PointerEvent? _last;
PointerEvent? _next;
Offset _position = Offset.zero;
bool _isTracked = false;
bool _isDown = false;
int _pointerIdentifier = 0;
int _hasButtons = 0;
PointerEvent _toHoverEvent(
PointerEvent event,
Offset position,
Offset delta,
Duration timeStamp,
int buttons,
) {
return PointerHoverEvent(
timeStamp: timeStamp,
kind: event.kind,
device: event.device,
position: position,
delta: delta,
buttons: event.buttons,
obscured: event.obscured,
pressureMin: event.pressureMin,
pressureMax: event.pressureMax,
distance: event.distance,
distanceMax: event.distanceMax,
size: event.size,
radiusMajor: event.radiusMajor,
radiusMinor: event.radiusMinor,
radiusMin: event.radiusMin,
radiusMax: event.radiusMax,
orientation: event.orientation,
tilt: event.tilt,
synthesized: event.synthesized,
embedderId: event.embedderId,
);
}
PointerEvent _toMoveEvent(
PointerEvent event,
Offset position,
Offset delta,
int pointerIdentifier,
Duration timeStamp,
int buttons,
) {
return PointerMoveEvent(
timeStamp: timeStamp,
pointer: pointerIdentifier,
kind: event.kind,
device: event.device,
position: position,
delta: delta,
buttons: buttons,
obscured: event.obscured,
pressure: event.pressure,
pressureMin: event.pressureMin,
pressureMax: event.pressureMax,
distanceMax: event.distanceMax,
size: event.size,
radiusMajor: event.radiusMajor,
radiusMinor: event.radiusMinor,
radiusMin: event.radiusMin,
radiusMax: event.radiusMax,
orientation: event.orientation,
tilt: event.tilt,
platformData: event.platformData,
synthesized: event.synthesized,
embedderId: event.embedderId,
);
}
PointerEvent _toMoveOrHoverEvent(
PointerEvent event,
Offset position,
Offset delta,
int pointerIdentifier,
Duration timeStamp,
bool isDown,
int buttons,
) {
return isDown
? _toMoveEvent(
event, position, delta, pointerIdentifier, timeStamp, buttons)
: _toHoverEvent(event, position, delta, timeStamp, buttons);
}
Offset _positionAt(Duration sampleTime) {
// Use `next` position by default.
double x = _next?.position.dx ?? 0.0;
double y = _next?.position.dy ?? 0.0;
final Duration nextTimeStamp = _next?.timeStamp ?? Duration.zero;
final Duration lastTimeStamp = _last?.timeStamp ?? Duration.zero;
// Resample if `next` time stamp is past `sampleTime`.
if (nextTimeStamp > sampleTime && nextTimeStamp > lastTimeStamp) {
final double interval = (nextTimeStamp - lastTimeStamp).inMicroseconds.toDouble();
final double scalar = (sampleTime - lastTimeStamp).inMicroseconds.toDouble() / interval;
final double lastX = _last?.position.dx ?? 0.0;
final double lastY = _last?.position.dy ?? 0.0;
x = lastX + (x - lastX) * scalar;
y = lastY + (y - lastY) * scalar;
}
return Offset(x, y);
}
void _processPointerEvents(Duration sampleTime) {
final Iterator<PointerEvent> it = _queuedEvents.iterator;
while (it.moveNext()) {
final PointerEvent event = it.current;
// Update both `last` and `next` pointer event if time stamp is older
// or equal to `sampleTime`.
if (event.timeStamp <= sampleTime || _last == null) {
_last = event;
_next = event;
continue;
}
// Update only `next` pointer event if time stamp is more recent than
// `sampleTime` and next event is not already more recent.
final Duration nextTimeStamp = _next?.timeStamp ?? Duration.zero;
if (nextTimeStamp < sampleTime) {
_next = event;
break;
}
}
}
void _dequeueAndSampleNonHoverOrMovePointerEventsUntil(
Duration sampleTime,
Duration nextSampleTime,
HandleEventCallback callback,
) {
Duration endTime = sampleTime;
// Scan queued events to determine end time.
final Iterator<PointerEvent> it = _queuedEvents.iterator;
while (it.moveNext()) {
final PointerEvent event = it.current;
// Potentially stop dispatching events if more recent than `sampleTime`.
if (event.timeStamp > sampleTime) {
// Definitely stop if more recent than `nextSampleTime`.
if (event.timeStamp >= nextSampleTime) {
break;
}
// Update `endTime` to allow early processing of up and removed
// events as this improves resampling of these events, which is
// important for fling animations.
if (event is PointerUpEvent || event is PointerRemovedEvent) {
endTime = event.timeStamp;
continue;
}
// Stop if event is not move or hover.
if (event is! PointerMoveEvent && event is! PointerHoverEvent) {
break;
}
}
}
while (_queuedEvents.isNotEmpty) {
final PointerEvent event = _queuedEvents.first;
// Stop dispatching events if more recent than `endTime`.
if (event.timeStamp > endTime) {
break;
}
final bool wasTracked = _isTracked;
final bool wasDown = _isDown;
final int hadButtons = _hasButtons;
// Update pointer state.
_isTracked = event is! PointerRemovedEvent;
_isDown = event.down;
_hasButtons = event.buttons;
// Position at `sampleTime`.
final Offset position = _positionAt(sampleTime);
// Initialize position if we are starting to track this pointer.
if (_isTracked && !wasTracked) {
_position = position;
}
// Current pointer identifier.
final int pointerIdentifier = event.pointer;
// Initialize pointer identifier for `move` events.
// Identifier is expected to be the same while `down`.
assert(!wasDown || _pointerIdentifier == pointerIdentifier);
_pointerIdentifier = pointerIdentifier;
// Skip `move` and `hover` events as they are automatically
// generated when the position has changed.
if (event is! PointerMoveEvent && event is! PointerHoverEvent) {
// Add synthetics `move` or `hover` event if position has changed.
// Note: Devices without `hover` events are expected to always have
// `add` and `down` events with the same position and this logic will
// therefore never produce `hover` events.
if (position != _position) {
final Offset delta = position - _position;
callback(_toMoveOrHoverEvent(event, position, delta,
_pointerIdentifier, sampleTime, wasDown, hadButtons));
_position = position;
}
callback(event.copyWith(
position: position,
delta: Offset.zero,
pointer: pointerIdentifier,
timeStamp: sampleTime,
));
}
_queuedEvents.removeFirst();
}
}
void _samplePointerPosition(
Duration sampleTime,
HandleEventCallback callback,
) {
// Position at `sampleTime`.
final Offset position = _positionAt(sampleTime);
// Add `move` or `hover` events if position has changed.
final PointerEvent? next = _next;
if (position != _position && next != null) {
final Offset delta = position - _position;
callback(_toMoveOrHoverEvent(next, position, delta, _pointerIdentifier,
sampleTime, _isDown, _hasButtons));
_position = position;
}
}
/// Enqueue pointer `event` for resampling.
void addEvent(PointerEvent event) {
_queuedEvents.add(event);
}
/// Dispatch resampled pointer events for the specified `sampleTime`
/// by calling [callback].
///
/// This may dispatch multiple events if position is not the only
/// state that has changed since last sample.
///
/// Calling [callback] must not add or sample events.
///
/// Positive value for `nextSampleTime` allow early processing of
/// up and removed events. This improves resampling of these events,
/// which is important for fling animations.
void sample(
Duration sampleTime,
Duration nextSampleTime,
HandleEventCallback callback,
) {
_processPointerEvents(sampleTime);
// Dequeue and sample pointer events until `sampleTime`.
_dequeueAndSampleNonHoverOrMovePointerEventsUntil(sampleTime, nextSampleTime, callback);
// Dispatch resampled pointer location event if tracked.
if (_isTracked) {
_samplePointerPosition(sampleTime, callback);
}
}
/// Stop resampling.
///
/// This will dispatch pending events by calling [callback] and reset
/// internal state.
void stop(HandleEventCallback callback) {
while (_queuedEvents.isNotEmpty) {
callback(_queuedEvents.removeFirst());
}
_pointerIdentifier = 0;
_isDown = false;
_isTracked = false;
_position = Offset.zero;
_next = null;
_last = null;
}
/// Returns `true` if a call to [sample] can dispatch more events.
bool get hasPendingEvents => _queuedEvents.isNotEmpty;
/// Returns `true` if pointer is currently tracked.
bool get isTracked => _isTracked;
/// Returns `true` if pointer is currently down.
bool get isDown => _isDown;
}