// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

import 'dart:math' as math;

import 'package:flutter/foundation.dart';
import 'package:flutter/gestures.dart';
import 'package:flutter/painting.dart';
import 'package:flutter/rendering.dart';
import 'package:flutter/widgets.dart';

import 'chip_theme.dart';
import 'colors.dart';
import 'debug.dart';
import 'icons.dart';
import 'ink_well.dart';
import 'material.dart';
import 'material_localizations.dart';
import 'theme.dart';
import 'tooltip.dart';

// Some design constants
const double _kChipHeight = 32.0;
const double _kDeleteIconSize = 18.0;

const int _kCheckmarkAlpha = 0xde; // 87%
const int _kDisabledAlpha = 0x61; // 38%
const double _kCheckmarkStrokeWidth = 2.0;
const double _kPressElevation = 8.0;

const Duration _kSelectDuration = const Duration(milliseconds: 195);
const Duration _kCheckmarkDuration = const Duration(milliseconds: 150);
const Duration _kCheckmarkReverseDuration = const Duration(milliseconds: 50);
const Duration _kDrawerDuration = const Duration(milliseconds: 150);
const Duration _kReverseDrawerDuration = const Duration(milliseconds: 100);
const Duration _kDisableDuration = const Duration(milliseconds: 75);

const Color _kSelectScrimColor = const Color(0x60191919);
const Icon _kDefaultDeleteIcon = const Icon(Icons.cancel, size: _kDeleteIconSize);

/// An interface defining the base attributes for a material design chip.
///
/// Chips are compact elements that represent an attribute, text, entity, or
/// action.
///
/// The defaults mentioned in the documentation for each attribute are what
/// the implementing classes typically use for defaults (but this class doesn't
/// provide or enforce them).
///
/// See also:
///
///  * [Chip], a chip that displays information and can be deleted.
///  * [InputChip], a chip that represents a complex piece of information, such
///    as an entity (person, place, or thing) or conversational text, in a
///    compact form.
///  * [ChoiceChip], allows a single selection from a set of options. Choice
///    chips contain related descriptive text or categories.
///  * [FilterChip], uses tags or descriptive words as a way to filter content.
///  * [ActionChip], represents an action related to primary content.
///  * <https://material.google.com/components/chips.html>
abstract class ChipAttributes {
  // This class is intended to be used as an interface, and should not be
  // extended directly.
  factory ChipAttributes._() => null;

  /// The primary content of the chip.
  ///
  /// Typically a [Text] widget.
  Widget get label;

  /// A widget to display prior to the chip's label.
  ///
  /// Typically a [CircleAvatar] widget.
  Widget get avatar;

  /// The style to be applied to the chip's label.
  ///
  /// This only has an effect on widgets that respect the [DefaultTextStyle],
  /// such as [Text].
  TextStyle get labelStyle;

  /// The [ShapeBorder] to draw around the chip.
  ///
  /// Defaults to the shape in the ambient [ChipThemeData].
  ShapeBorder get shape;

  /// Color to be used for the unselected, enabled chip's background.
  ///
  /// The default is light grey.
  Color get backgroundColor;

  /// The padding between the contents of the chip and the outside [border].
  ///
  /// Defaults to 4 logical pixels on all sides.
  EdgeInsetsGeometry get padding;

  /// The padding around the [label] widget.
  ///
  /// By default, this is 4 logical pixels at the beginning and the end of the
  /// label, and zero on top and bottom.
  EdgeInsetsGeometry get labelPadding;
}

/// An interface for material design chips that can be deleted.
///
/// The defaults mentioned in the documentation for each attribute are what
/// the implementing classes typically use for defaults (but this class doesn't
/// provide or enforce them).
///
/// See also:
///
///  * [Chip], a chip that displays information and can be deleted.
///  * [InputChip], a chip that represents a complex piece of information, such
///    as an entity (person, place, or thing) or conversational text, in a
///    compact form.
///  * <https://material.google.com/components/chips.html>
abstract class DeletableChipAttributes {
  // This class is intended to be used as an interface, and should not be
  // extended directly.
  factory DeletableChipAttributes._() => null;

  /// The icon displayed when [onDeleted] is set.
  ///
  /// Defaults to an [Icon] widget set to use [Icons.cancel].
  Widget get deleteIcon;

  /// Called when the user taps the [deleteIcon] to delete the chip.
  ///
  /// If null, the delete button will not appear on the chip.
  ///
  /// The chip will not automatically remove itself: this just tells the app
  /// that the user tapped the delete button. In order to delete the chip, you
  /// have to do something like the following:
  ///
  /// ## Sample code
  ///
  /// ```dart
  /// class Actor {
  ///   const Actor(this.name, this.initials);
  ///   final String name;
  ///   final String initials;
  /// }
  ///
  /// class CastList extends StatefulWidget {
  ///   @override
  ///   State createState() => new CastListState();
  /// }
  ///
  /// class CastListState extends State<CastList> {
  ///   final List<Actor> _cast = <Actor>[
  ///     const Actor('Aaron Burr', 'AB'),
  ///     const Actor('Alexander Hamilton', 'AH'),
  ///     const Actor('Eliza Hamilton', 'EH'),
  ///     const Actor('James Madison', 'JM'),
  ///   ];
  ///
  ///   Iterable<Widget> get actorWidgets sync* {
  ///     for (Actor actor in _cast) {
  ///       yield new Padding(
  ///         padding: const EdgeInsets.all(4.0),
  ///         child: new Chip(
  ///           avatar: new CircleAvatar(child: new Text(actor.initials)),
  ///           label: new Text(actor.name),
  ///           onDeleted: () {
  ///             setState(() {
  ///               _cast.removeWhere((Actor entry) {
  ///                 return entry.name == actor.name;
  ///               });
  ///             });
  ///           },
  ///         ),
  ///       );
  ///     }
  ///   }
  ///
  ///   @override
  ///   Widget build(BuildContext context) {
  ///     return new Wrap(
  ///       children: actorWidgets.toList(),
  ///     );
  ///   }
  /// }
  /// ```
  VoidCallback get onDeleted;

  /// The [Color] for the delete icon. The default is based on the ambient
  /// [IconTheme.color].
  Color get deleteIconColor;

  /// The message to be used for the chip's delete button tooltip.
  String get deleteButtonTooltipMessage;
}

/// An interface for material design chips that can be selected.
///
/// The defaults mentioned in the documentation for each attribute are what
/// the implementing classes typically use for defaults (but this class doesn't
/// provide or enforce them).
///
/// See also:
///
///  * [InputChip], a chip that represents a complex piece of information, such
///    as an entity (person, place, or thing) or conversational text, in a
///    compact form.
///  * [ChoiceChip], allows a single selection from a set of options. Choice
///    chips contain related descriptive text or categories.
///  * [FilterChip], uses tags or descriptive words as a way to filter content.
///  * <https://material.google.com/components/chips.html>
abstract class SelectableChipAttributes {
  // This class is intended to be used as an interface, and should not be
  // extended directly.
  factory SelectableChipAttributes._() => null;

  /// Whether or not this chip is selected.
  ///
  /// If [onSelected] is not null, this value will be used to determine if the
  /// select check mark will be shown or not.
  ///
  /// Must not be null. Defaults to false.
  bool get selected;

  /// Called when the chip should change between selected and deselected states.
  ///
  /// When the chip is tapped, then the [onSelected] callback, if set, will be
  /// applied to `!selected` (see [selected]).
  ///
  /// The chip passes the new value to the callback but does not actually
  /// change state until the parent widget rebuilds the chip with the new
  /// value.
  ///
  /// The callback provided to [onSelected] should update the state of the
  /// parent [StatefulWidget] using the [State.setState] method, so that the
  /// parent gets rebuilt.
  ///
  /// The [onSelected] and [TappableChipAttributes.onPressed] callbacks must not
  /// both be specified at the same time.
  ///
  /// ## Sample code
  ///
  /// ```dart
  /// class Wood extends StatefulWidget {
  ///   @override
  ///   State<StatefulWidget> createState() => new WoodState();
  /// }
  ///
  /// class WoodState extends State<Wood> {
  ///   bool _useChisel = false;
  ///
  ///   @override
  ///   Widget build(BuildContext context) {
  ///     return new InputChip(
  ///       label: const Text('Use Chisel'),
  ///       selected: _useChisel,
  ///       onSelected: (bool newValue) {
  ///         setState(() {
  ///           _useChisel = newValue;
  ///         });
  ///       },
  ///     );
  ///   }
  /// }
  /// ```
  ValueChanged<bool> get onSelected;

  /// Color to be used for the chip's background, indicating that it is
  /// selected.
  ///
  /// The chip is selected when [selected] is true.
  Color get selectedColor;

  /// Tooltip string to be used for the body area (where the label and avatar
  /// are) of the chip.
  String get tooltip;
}

/// An interface for material design chips that can be enabled and disabled.
///
/// The defaults mentioned in the documentation for each attribute are what
/// the implementing classes typically use for defaults (but this class doesn't
/// provide or enforce them).
///
/// See also:
///
///  * [InputChip], a chip that represents a complex piece of information, such
///    as an entity (person, place, or thing) or conversational text, in a
///    compact form.
///  * [ChoiceChip], allows a single selection from a set of options. Choice
///    chips contain related descriptive text or categories.
///  * [FilterChip], uses tags or descriptive words as a way to filter content.
///  * <https://material.google.com/components/chips.html>
abstract class DisabledChipAttributes {
  // This class is intended to be used as an interface, and should not be
  // extended directly.
  factory DisabledChipAttributes._() => null;

  /// Whether or not this chip is enabled for input.
  ///
  /// If this is true, but all of the user action callbacks are null (i.e.
  /// [SelectableChipAttributes.onSelected], [TappableChipAttributes.onPressed],
  /// and [DeletableChipAttributes.onDelete]), then the
  /// control will still be shown as disabled.
  ///
  /// This is typically used if you want the chip to be disabled, but also show
  /// a delete button.
  ///
  /// For classes which don't have this as a constructor argument, [isEnabled]
  /// returns true if their user action callback is set.
  ///
  /// Defaults to true. Cannot be null.
  bool get isEnabled;

  /// Color to be used for the chip's background indicating that it is disabled.
  ///
  /// The chip is disabled when [isEnabled] is false, or all three of
  /// [SelectableChipAttributes.onSelected], [TappableChipAttributes.onPressed],
  /// and [DeletableChipAttributes.onDelete] are null.
  ///
  /// It defaults to [Colors.black38].
  Color get disabledColor;
}

/// An interface for material design chips that can be tapped.
///
/// The defaults mentioned in the documentation for each attribute are what
/// the implementing classes typically use for defaults (but this class doesn't
/// provide or enforce them).
///
/// See also:
///
///  * [InputChip], a chip that represents a complex piece of information, such
///    as an entity (person, place, or thing) or conversational text, in a
///    compact form.
///  * [ChoiceChip], allows a single selection from a set of options. Choice
///    chips contain related descriptive text or categories.
///  * [FilterChip], uses tags or descriptive words as a way to filter content.
///  * [ActionChip], represents an action related to primary content.
///  * <https://material.google.com/components/chips.html>
abstract class TappableChipAttributes {
  // This class is intended to be used as an interface, and should not be
  // extended directly.
  factory TappableChipAttributes._() => null;

  /// Called when the user taps the chip.
  ///
  /// If [onPressed] is set, then this callback will be called when the user
  /// taps on the label or avatar parts of the chip. If [onPressed] is null,
  /// then the chip will be disabled.
  ///
  /// ## Sample code
  ///
  /// ```dart
  /// class Blacksmith extends StatelessWidget {
  ///   void startHammering() {
  ///     print('bang bang bang');
  ///   }
  ///
  ///   @override
  ///   Widget build(BuildContext context) {
  ///     return new InputChip(
  ///       label: const Text('Apply Hammer'),
  ///       onPressed: startHammering,
  ///     );
  ///   }
  /// }
  /// ```
  VoidCallback get onPressed;

  /// Tooltip string to be used for the body area (where the label and avatar
  /// are) of the chip.
  String get tooltip;
}

/// A material design chip.
///
/// Chips are compact elements that represent an attribute, text, entity, or
/// action.
///
/// Supplying a non-null [onDeleted] callback will cause the chip to include a
/// button for deleting the chip.
///
/// Requires one of its ancestors to be a [Material] widget. The [label],
/// [deleteIcon], and [border] arguments must not be null.
///
/// ## Sample code
///
/// ```dart
/// new Chip(
///   avatar: new CircleAvatar(
///     backgroundColor: Colors.grey.shade800,
///     child: new Text('AB'),
///   ),
///   label: new Text('Aaron Burr'),
/// )
/// ```
///
/// See also:
///
///  * [InputChip], a chip that represents a complex piece of information, such
///    as an entity (person, place, or thing) or conversational text, in a
///    compact form.
///  * [ChoiceChip], allows a single selection from a set of options. Choice
///    chips contain related descriptive text or categories.
///  * [FilterChip], uses tags or descriptive words as a way to filter content.
///  * [ActionChip], represents an action related to primary content.
///  * [CircleAvatar], which shows images or initials of entities.
///  * [Wrap], A widget that displays its children in multiple horizontal or
///    vertical runs.
///  * <https://material.google.com/components/chips.html>
class Chip extends StatelessWidget implements ChipAttributes, DeletableChipAttributes {
  /// Creates a material design chip.
  ///
  /// The [label] argument must not be null.
  const Chip({
    Key key,
    this.avatar,
    @required this.label,
    this.labelStyle,
    this.labelPadding,
    this.deleteIcon,
    this.onDeleted,
    this.deleteIconColor,
    this.deleteButtonTooltipMessage,
    this.shape,
    this.backgroundColor,
    this.padding,
  })  : assert(label != null),
        super(key: key);

  @override
  final Widget avatar;
  @override
  final Widget label;
  @override
  final TextStyle labelStyle;
  @override
  final EdgeInsetsGeometry labelPadding;
  @override
  final ShapeBorder shape;
  @override
  final Color backgroundColor;
  @override
  final EdgeInsetsGeometry padding;
  @override
  final Widget deleteIcon;
  @override
  final VoidCallback onDeleted;
  @override
  final Color deleteIconColor;
  @override
  final String deleteButtonTooltipMessage;

  @override
  Widget build(BuildContext context) {
    assert(debugCheckHasMaterial(context));
    return new RawChip(
      avatar: avatar,
      label: label,
      labelStyle: labelStyle,
      labelPadding: labelPadding,
      deleteIcon: deleteIcon,
      onDeleted: onDeleted,
      deleteIconColor: deleteIconColor,
      deleteButtonTooltipMessage: deleteButtonTooltipMessage,
      tapEnabled: false,
      shape: shape,
      backgroundColor: backgroundColor,
      padding: padding,
      isEnabled: true,
    );
  }
}

/// A material design input chip.
///
/// Input chips represent a complex piece of information, such as an entity
/// (person, place, or thing) or conversational text, in a compact form.
///
/// Input chips can be made selectable by setting [onSelected], deletable by
/// setting [onDeleted], and pressable like a button with [onPressed]. They have
/// a [label], and they can have a leading icon (see [avatar]) and a trailing
/// icon ([deleteIcon]). Colors and padding can be customized.
///
/// Requires one of its ancestors to be a [Material] widget.
///
/// Input chips work together with other UI elements. They can appear:
///
///  * In a [Wrap] widget.
///  * In a horizontally scrollable list, like a [ListView] whose
///    scrollDirection is [Axis.horizontal].
///
/// ## Sample code
///
/// ```dart
/// new InputChip(
///   avatar: new CircleAvatar(
///     backgroundColor: Colors.grey.shade800,
///     child: new Text('AB'),
///   ),
///   label: new Text('Aaron Burr'),
///   onPressed: () {
///     print('I am the one thing in life.');
///   }
/// )
/// ```
///
/// See also:
///
///  * [Chip], a chip that displays information and can be deleted.
///  * [ChoiceChip], allows a single selection from a set of options. Choice
///    chips contain related descriptive text or categories.
///  * [FilterChip], uses tags or descriptive words as a way to filter content.
///  * [ActionChip], represents an action related to primary content.
///  * [CircleAvatar], which shows images or initials of people.
///  * [Wrap], A widget that displays its children in multiple horizontal or
///    vertical runs.
///  * <https://material.google.com/components/chips.html>
class InputChip extends StatelessWidget
    implements
        ChipAttributes,
        DeletableChipAttributes,
        SelectableChipAttributes,
        DisabledChipAttributes,
        TappableChipAttributes {
  /// Creates an [InputChip].
  ///
  /// The [onPressed] and [onSelected] callbacks must not both be specified at
  /// the same time.
  ///
  /// The [label], [isEnabled] and [selected] arguments must not be null.
  const InputChip({
    Key key,
    this.avatar,
    @required this.label,
    this.labelStyle,
    this.labelPadding,
    this.selected: false,
    this.isEnabled: true,
    this.onSelected,
    this.deleteIcon,
    this.onDeleted,
    this.deleteIconColor,
    this.deleteButtonTooltipMessage,
    this.onPressed,
    this.disabledColor,
    this.selectedColor,
    this.tooltip,
    this.shape,
    this.backgroundColor,
    this.padding,
  })  : assert(selected != null),
        assert(isEnabled != null),
        assert(label != null),
        super(key: key);

  @override
  final Widget avatar;
  @override
  final Widget label;
  @override
  final TextStyle labelStyle;
  @override
  final EdgeInsetsGeometry labelPadding;
  @override
  final bool selected;
  @override
  final bool isEnabled;
  @override
  final ValueChanged<bool> onSelected;
  @override
  final Widget deleteIcon;
  @override
  final VoidCallback onDeleted;
  @override
  final Color deleteIconColor;
  @override
  final String deleteButtonTooltipMessage;
  @override
  final VoidCallback onPressed;
  @override
  final Color disabledColor;
  @override
  final Color selectedColor;
  @override
  final String tooltip;
  @override
  final ShapeBorder shape;
  @override
  final Color backgroundColor;
  @override
  final EdgeInsetsGeometry padding;

  @override
  Widget build(BuildContext context) {
    assert(debugCheckHasMaterial(context));
    return new RawChip(
      avatar: avatar,
      label: label,
      labelStyle: labelStyle,
      labelPadding: labelPadding,
      deleteIcon: deleteIcon,
      onDeleted: onDeleted,
      deleteIconColor: deleteIconColor,
      deleteButtonTooltipMessage: deleteButtonTooltipMessage,
      onSelected: onSelected,
      onPressed: onPressed,
      selected: selected,
      tapEnabled: true,
      disabledColor: disabledColor,
      selectedColor: selectedColor,
      tooltip: tooltip,
      shape: shape,
      backgroundColor: backgroundColor,
      padding: padding,
      isEnabled: isEnabled && (onSelected != null || onDeleted != null || onPressed != null),
    );
  }
}

/// A material design choice chip.
///
/// [ChoiceChip]s represent a single choice from a set. Choice chips contain
/// related descriptive text or categories.
///
/// Requires one of its ancestors to be a [Material] widget. The [selected],
/// [label], and [border] arguments must not be null.
///
/// ## Sample code
///
/// ```dart
/// class MyThreeOptions extends StatefulWidget {
///   @override
///   _MyThreeOptionsState createState() => new _MyThreeOptionsState();
/// }
///
/// class _MyThreeOptionsState extends State<MyThreeOptions> {
///   int _value = 1;
///
///   @override
///   Widget build(BuildContext context) {
///     return new Wrap(
///       children: new List<Widget>.generate(
///         3,
///         (int index) {
///           return new ChoiceChip(
///             label: new Text('Item $index'),
///             selected: _value == index,
///             onSelected: (bool selected) {
///               _value = selected ? index : null;
///             },
///           );
///         },
///       ).toList(),
///     );
///   }
/// }
/// ```
///
/// See also:
///
///  * [Chip], a chip that displays information and can be deleted.
///  * [InputChip], a chip that represents a complex piece of information, such
///    as an entity (person, place, or thing) or conversational text, in a
///    compact form.
///  * [FilterChip], uses tags or descriptive words as a way to filter content.
///  * [ActionChip], represents an action related to primary content.
///  * [CircleAvatar], which shows images or initials of people.
///  * [Wrap], A widget that displays its children in multiple horizontal or
///    vertical runs.
///  * <https://material.google.com/components/chips.html>
class ChoiceChip extends StatelessWidget
    implements
        ChipAttributes,
        SelectableChipAttributes,
        DisabledChipAttributes {
  /// Create a chip that acts like a radio button.
  ///
  /// The [label] and [selected] attributes must not be null.
  const ChoiceChip({
    Key key,
    this.avatar,
    @required this.label,
    this.labelStyle,
    this.labelPadding,
    this.onSelected,
    @required this.selected,
    this.selectedColor,
    this.disabledColor,
    this.tooltip,
    this.shape,
    this.backgroundColor,
    this.padding,
  })  : assert(selected != null),
        assert(label != null),
        super(key: key);

  @override
  final Widget avatar;
  @override
  final Widget label;
  @override
  final TextStyle labelStyle;
  @override
  final EdgeInsetsGeometry labelPadding;
  @override
  final ValueChanged<bool> onSelected;
  @override
  final bool selected;
  @override
  final Color disabledColor;
  @override
  final Color selectedColor;
  @override
  final String tooltip;
  @override
  final ShapeBorder shape;
  @override
  final Color backgroundColor;
  @override
  final EdgeInsetsGeometry padding;

  @override
  bool get isEnabled => onSelected != null;

  @override
  Widget build(BuildContext context) {
    assert(debugCheckHasMaterial(context));
    final ChipThemeData chipTheme = ChipTheme.of(context);
    return new RawChip(
      avatar: avatar,
      label: label,
      labelStyle: labelStyle ?? (selected ? chipTheme.secondaryLabelStyle : null),
      labelPadding: labelPadding,
      onSelected: onSelected,
      selected: selected,
      showCheckmark: false,
      onDeleted: null,
      tooltip: tooltip,
      shape: shape,
      disabledColor: disabledColor,
      selectedColor: selectedColor ?? chipTheme.secondarySelectedColor,
      backgroundColor: backgroundColor,
      padding: padding,
      isEnabled: isEnabled,
    );
  }
}

/// A material design filter chip.
///
/// Filter chips use tags or descriptive words as a way to filter content.
///
/// Filter chips are a good alternative to [Checkbox] or [Switch] widgets.
/// Unlike these alternatives, filter chips allow for clearly delineated and
/// exposed options in a compact area.
///
/// Requires one of its ancestors to be a [Material] widget.
///
/// ## Sample code
///
/// ```dart
/// class ActorFilterEntry {
///   const ActorFilterEntry(this.name, this.initials);
///   final String name;
///   final String initials;
/// }
///
/// class CastFilter extends StatefulWidget {
///   @override
///   State createState() => new CastFilterState();
/// }
///
/// class CastFilterState extends State<CastFilter> {
///   final List<ActorFilterEntry> _cast = <ActorFilterEntry>[
///     const ActorFilterEntry('Aaron Burr', 'AB'),
///     const ActorFilterEntry('Alexander Hamilton', 'AH'),
///     const ActorFilterEntry('Eliza Hamilton', 'EH'),
///     const ActorFilterEntry('James Madison', 'JM'),
///   ];
///   List<String> _filters = <String>[];
///
///   Iterable<Widget> get actorWidgets sync* {
///     for (ActorFilterEntry actor in _cast) {
///       yield new Padding(
///         padding: const EdgeInsets.all(4.0),
///         child: new FilterChip(
///           avatar: new CircleAvatar(child: new Text(actor.initials)),
///           label: new Text(actor.name),
///           selected: _filters.contains(actor.name),
///           onSelected: (bool value) {
///             setState(() {
///               if (value) {
///                 _filters.add(actor.name);
///               } else {
///                 _filters.removeWhere((String name) {
///                   return name == actor.name;
///                 });
///               }
///             });
///           },
///         ),
///       );
///     }
///   }
///
///   @override
///   Widget build(BuildContext context) {
///     return Column(
///       mainAxisAlignment: MainAxisAlignment.center,
///       children: <Widget>[
///         new Wrap(
///           children: actorWidgets.toList(),
///         ),
///         new Text('Look for: ${_filters.join(', ')}'),
///       ],
///     );
///   }
/// }
/// ```
///
/// See also:
///
///  * [Chip], a chip that displays information and can be deleted.
///  * [InputChip], a chip that represents a complex piece of information, such
///    as an entity (person, place, or thing) or conversational text, in a
///    compact form.
///  * [ChoiceChip], allows a single selection from a set of options. Choice
///    chips contain related descriptive text or categories.
///  * [ActionChip], represents an action related to primary content.
///  * [CircleAvatar], which shows images or initials of people.
///  * [Wrap], A widget that displays its children in multiple horizontal or
///    vertical runs.
///  * <https://material.google.com/components/chips.html>
class FilterChip extends StatelessWidget
    implements
        ChipAttributes,
        SelectableChipAttributes,
        DisabledChipAttributes {
  /// Create a chip that acts like a checkbox.
  ///
  /// The [selected] and [label] attributes must not be null.
  const FilterChip({
    Key key,
    this.avatar,
    @required this.label,
    this.labelStyle,
    this.labelPadding,
    this.selected: false,
    @required this.onSelected,
    this.disabledColor,
    this.selectedColor,
    this.tooltip,
    this.shape,
    this.backgroundColor,
    this.padding,
  })  : assert(selected != null),
        assert(label != null),
        super(key: key);

  @override
  final Widget avatar;
  @override
  final Widget label;
  @override
  final TextStyle labelStyle;
  @override
  final EdgeInsetsGeometry labelPadding;
  @override
  final bool selected;
  @override
  final ValueChanged<bool> onSelected;
  @override
  final Color disabledColor;
  @override
  final Color selectedColor;
  @override
  final String tooltip;
  @override
  final ShapeBorder shape;
  @override
  final Color backgroundColor;
  @override
  final EdgeInsetsGeometry padding;

  @override
  bool get isEnabled => onSelected != null;

  @override
  Widget build(BuildContext context) {
    assert(debugCheckHasMaterial(context));
    return new RawChip(
      avatar: avatar,
      label: label,
      labelStyle: labelStyle,
      labelPadding: labelPadding,
      onSelected: onSelected,
      selected: selected,
      tooltip: tooltip,
      shape: shape,
      backgroundColor: backgroundColor,
      disabledColor: disabledColor,
      selectedColor: selectedColor,
      padding: padding,
      isEnabled: isEnabled,
    );
  }
}

/// A material design action chip.
///
/// Action chips are a set of options which trigger an action related to primary
/// content. Action chips should appear dynamically and contextually in a UI.
///
/// Action chips can be tapped to trigger an action or show progress and
/// confirmation. They cannot be disabled; if the action is not applicable, the
/// chip should not be included in the interface. (This contrasts with buttons,
/// where unavailable choices are usually represented as disabled controls.)
///
/// Action chips are displayed after primary content, such as below a card or
/// persistently at the bottom of a screen.
///
/// The material button widgets, [RaisedButton], [FlatButton], and
/// [OutlineButton], are an alternative to action chips, which should appear
/// statically and consistently in a UI.
///
/// Requires one of its ancestors to be a [Material] widget.
///
/// ## Sample code
///
/// ```dart
/// new ActionChip(
///   avatar: new CircleAvatar(
///     backgroundColor: Colors.grey.shade800,
///     child: new Text('AB'),
///   ),
///   label: new Text('Aaron Burr'),
///   onPressed: () {
///     print("If you stand for nothing, Burr, what’ll you fall for?");
///   }
/// )
/// ```
///
/// See also:
///
///  * [Chip], a chip that displays information and can be deleted.
///  * [InputChip], a chip that represents a complex piece of information, such
///    as an entity (person, place, or thing) or conversational text, in a
///    compact form.
///  * [ChoiceChip], allows a single selection from a set of options. Choice
///    chips contain related descriptive text or categories.
///  * [CircleAvatar], which shows images or initials of people.
///  * [Wrap], A widget that displays its children in multiple horizontal or
///    vertical runs.
///  * <https://material.google.com/components/chips.html>
class ActionChip extends StatelessWidget implements ChipAttributes, TappableChipAttributes {
  /// Create a chip that acts like a button.
  ///
  /// The [label] and [onPressed] arguments must not be null.
  const ActionChip({
    Key key,
    this.avatar,
    @required this.label,
    this.labelStyle,
    this.labelPadding,
    @required this.onPressed,
    this.tooltip,
    this.shape,
    this.backgroundColor,
    this.padding,
  })  : assert(label != null),
        assert(
          onPressed != null,
          'Rather than disabling an ActionChip by setting onPressed to null, '
          'remove it from the interface entirely.',
        ),
        super(key: key);

  @override
  final Widget avatar;
  @override
  final Widget label;
  @override
  final TextStyle labelStyle;
  @override
  final EdgeInsetsGeometry labelPadding;
  @override
  final VoidCallback onPressed;
  @override
  final String tooltip;
  @override
  final ShapeBorder shape;
  @override
  final Color backgroundColor;
  @override
  final EdgeInsetsGeometry padding;

  @override
  Widget build(BuildContext context) {
    assert(debugCheckHasMaterial(context));
    return new RawChip(
      avatar: avatar,
      label: label,
      onPressed: onPressed,
      tooltip: tooltip,
      labelStyle: labelStyle,
      backgroundColor: backgroundColor,
      shape: shape,
      padding: padding,
      labelPadding: labelPadding,
      isEnabled: true,
    );
  }
}

/// A raw material design chip.
///
/// This serves as the basis for all of the chip widget types to aggregate.
/// It is typically not created directly, one of the other chip types
/// that are appropriate for the use case are used instead:
///
///  * [Chip] a simple chip that can only display information and be deleted.
///  * [InputChip] represents a complex piece of information, such as an entity
///    (person, place, or thing) or conversational text, in a compact form.
///  * [ChoiceChip] allows a single selection from a set of options.
///  * [FilterChip] a chip that uses tags or descriptive words as a way to
///    filter content.
///  * [ActionChip]s display a set of actions related to primary content.
///
/// Raw chips are typically only used if you want to create your own custom chip
/// type.
///
/// Raw chips can be selected by setting [onSelected], deleted by setting
/// [onDeleted], and pushed like a button with [onPressed]. They have a [label],
/// and they can have a leading icon (see [avatar]) and a trailing icon
/// ([deleteIcon]). Colors and padding can be customized.
///
/// Requires one of its ancestors to be a [Material] widget.
///
/// See also:
///
///  * [CircleAvatar], which shows images or initials of people.
///  * [Wrap], A widget that displays its children in multiple horizontal or
///    vertical runs.
///  * <https://material.google.com/components/chips.html>
class RawChip extends StatefulWidget
    implements
        ChipAttributes,
        DeletableChipAttributes,
        SelectableChipAttributes,
        DisabledChipAttributes,
        TappableChipAttributes {
  /// Creates a RawChip
  ///
  /// The [onPressed] and [onSelected] callbacks must not both be specified at
  /// the same time.
  ///
  /// The [label] and [isEnabled] arguments must not be null.
  const RawChip({
    Key key,
    this.avatar,
    @required this.label,
    this.labelStyle,
    this.padding,
    this.labelPadding,
    Widget deleteIcon,
    this.onDeleted,
    this.deleteIconColor,
    this.deleteButtonTooltipMessage,
    this.onPressed,
    this.onSelected,
    this.tapEnabled: true,
    this.selected,
    this.showCheckmark: true,
    this.isEnabled: true,
    this.disabledColor,
    this.selectedColor,
    this.tooltip,
    this.shape,
    this.backgroundColor,
  })  : assert(label != null),
        assert(isEnabled != null),
        deleteIcon = deleteIcon ?? _kDefaultDeleteIcon,
        super(key: key);

  @override
  final Widget avatar;
  @override
  final Widget label;
  @override
  final TextStyle labelStyle;
  @override
  final EdgeInsetsGeometry labelPadding;
  @override
  final Widget deleteIcon;
  @override
  final VoidCallback onDeleted;
  @override
  final Color deleteIconColor;
  @override
  final String deleteButtonTooltipMessage;
  @override
  final ValueChanged<bool> onSelected;
  @override
  final VoidCallback onPressed;
  @override
  final bool selected;
  @override
  final bool isEnabled;
  @override
  final Color disabledColor;
  @override
  final Color selectedColor;
  @override
  final String tooltip;
  @override
  final ShapeBorder shape;
  @override
  final Color backgroundColor;
  @override
  final EdgeInsetsGeometry padding;

  /// Whether or not to show a check mark when [selected] is true.
  ///
  /// For instance, the [ChoiceChip] sets this to false so that it can be
  /// be selected without showing the check mark.
  ///
  /// Defaults to true.
  final bool showCheckmark;

  /// If set, this indicates that the chip should be disabled if all of the
  /// tap callbacks ([onSelected], [onPressed]) are null.
  ///
  /// For example, the [Chip] class sets this to false because it can't be
  /// disabled, even if no callbacks are set on it, since it is used for
  /// displaying information only.
  ///
  /// Defaults to true.
  final bool tapEnabled;

  @override
  _RawChipState createState() => new _RawChipState();
}

class _RawChipState extends State<RawChip> with TickerProviderStateMixin<RawChip> {
  static const Duration pressedAnimationDuration = const Duration(milliseconds: 75);

  AnimationController selectController;
  AnimationController avatarDrawerController;
  AnimationController deleteDrawerController;
  AnimationController enableController;
  Animation<double> checkmarkAnimation;
  Animation<double> avatarDrawerAnimation;
  Animation<double> deleteDrawerAnimation;
  Animation<double> enableAnimation;
  Animation<double> selectionFade;

  static final Tween<double> pressedShadowTween = new Tween<double>(
    begin: 0.0,
    end: _kPressElevation,
  );
  bool get hasDeleteButton => widget.onDeleted != null;
  bool get hasAvatar => widget.avatar != null;

  bool get canTap {
    return widget.isEnabled
        && widget.tapEnabled
        && (widget.onPressed != null || widget.onSelected != null);
  }

  bool _isTapping = false;
  bool get isTapping => !canTap ? false : _isTapping;

  @override
  void initState() {
    assert(widget.onSelected == null || widget.onPressed == null);
    super.initState();
    selectController = new AnimationController(
      duration: _kSelectDuration,
      value: widget.selected == true ? 1.0 : 0.0,
      vsync: this,
    );
    selectionFade = new CurvedAnimation(
      parent: selectController,
      curve: Curves.fastOutSlowIn,
    );
    avatarDrawerController = new AnimationController(
      duration: _kDrawerDuration,
      value: hasAvatar || widget.selected == true ? 1.0 : 0.0,
      vsync: this,
    );
    deleteDrawerController = new AnimationController(
      duration: _kDrawerDuration,
      value: hasDeleteButton ? 1.0 : 0.0,
      vsync: this,
    );
    enableController = new AnimationController(
      duration: _kDisableDuration,
      value: widget.isEnabled ? 1.0 : 0.0,
      vsync: this,
    );

    // These will delay the start of some animations, and/or reduce their
    // length compared to the overall select animation, using Intervals.
    final double checkmarkPercentage = _kCheckmarkDuration.inMilliseconds /
        _kSelectDuration.inMilliseconds;
    final double checkmarkReversePercentage = _kCheckmarkReverseDuration.inMilliseconds /
        _kSelectDuration.inMilliseconds;
    final double avatarDrawerReversePercentage = _kReverseDrawerDuration.inMilliseconds /
        _kSelectDuration.inMilliseconds;
    checkmarkAnimation = new CurvedAnimation(
      parent: selectController,
      curve: new Interval(1.0 - checkmarkPercentage, 1.0, curve: Curves.fastOutSlowIn),
      reverseCurve: new Interval(
        1.0 - checkmarkReversePercentage,
        1.0,
        curve: Curves.fastOutSlowIn,
      ),
    );
    deleteDrawerAnimation = new CurvedAnimation(
      parent: deleteDrawerController,
      curve: Curves.fastOutSlowIn,
    );
    avatarDrawerAnimation = new CurvedAnimation(
      parent: avatarDrawerController,
      curve: Curves.fastOutSlowIn,
      reverseCurve: new Interval(
        1.0 - avatarDrawerReversePercentage,
        1.0,
        curve: Curves.fastOutSlowIn,
      ),
    );
    enableAnimation = new CurvedAnimation(
      parent: enableController,
      curve: Curves.fastOutSlowIn,
    );
  }

  @override
  void dispose() {
    selectController.dispose();
    avatarDrawerController.dispose();
    deleteDrawerController.dispose();
    enableController.dispose();
    super.dispose();
  }

  void _handleTapDown(TapDownDetails details) {
    if (!canTap) {
      return;
    }
    setState(() {
      _isTapping = true;
    });
  }

  void _handleTapCancel() {
    if (!canTap) {
      return;
    }
    setState(() {
      _isTapping = false;
    });
  }

  void _handleTap() {
    if (!canTap) {
      return;
    }
    setState(() {
      _isTapping = false;
    });
    // Only one of these can be set, so only one will be called.
    widget.onSelected?.call(!widget.selected);
    widget.onPressed?.call();
  }

  /// Picks between three different colors, depending upon the state of two
  /// different animations.
  Color getBackgroundColor(ChipThemeData theme) {
    final ColorTween backgroundTween = new ColorTween(
      begin: widget.disabledColor ?? theme.disabledColor,
      end: widget.backgroundColor ?? theme.backgroundColor,
    );
    final ColorTween selectTween = new ColorTween(
      begin: backgroundTween.evaluate(enableController),
      end: widget.selectedColor ?? theme.selectedColor,
    );
    return selectTween.evaluate(selectionFade);
  }

  @override
  void didUpdateWidget(RawChip oldWidget) {
    super.didUpdateWidget(oldWidget);
    if (oldWidget.isEnabled != widget.isEnabled) {
      setState(() {
        if (widget.isEnabled) {
          enableController.forward();
        } else {
          enableController.reverse();
        }
      });
    }
    if (oldWidget.avatar != widget.avatar || oldWidget.selected != widget.selected) {
      setState(() {
        if (hasAvatar || widget.selected == true) {
          avatarDrawerController.forward();
        } else {
          avatarDrawerController.reverse();
        }
      });
    }
    if (oldWidget.selected != widget.selected) {
      setState(() {
        if (widget.selected == true) {
          selectController.forward();
        } else {
          selectController.reverse();
        }
      });
    }
    if (oldWidget.onDeleted != widget.onDeleted) {
      setState(() {
        if (hasDeleteButton) {
          deleteDrawerController.forward();
        } else {
          deleteDrawerController.reverse();
        }
      });
    }
  }

  Widget _wrapWithTooltip(Widget child, String tooltip, VoidCallback callback) {
    if (child == null || callback == null || tooltip == null) {
      return child;
    }
    return new Tooltip(
      message: tooltip,
      child: child,
    );
  }

  Widget _buildDeleteIcon(BuildContext context, ThemeData theme, ChipThemeData chipTheme) {
    if (!hasDeleteButton) {
      return null;
    }
    return _wrapWithTooltip(
      new InkResponse(
        onTap: widget.isEnabled ? widget.onDeleted : null,
        child: new IconTheme(
          data: theme.iconTheme.copyWith(
            color: (widget.deleteIconColor ?? chipTheme.deleteIconColor) ?? theme.iconTheme.color,
          ),
          child: widget.deleteIcon,
        ),
      ),
      widget.deleteButtonTooltipMessage ?? MaterialLocalizations.of(context)?.deleteButtonTooltip,
      widget.onDeleted,
    );
  }

  @override
  Widget build(BuildContext context) {
    assert(debugCheckHasMaterial(context));
    assert(debugCheckHasMediaQuery(context));
    assert(debugCheckHasDirectionality(context));

    final ThemeData theme = Theme.of(context);
    final ChipThemeData chipTheme = ChipTheme.of(context);
    final TextDirection textDirection = Directionality.of(context);
    final ShapeBorder shape = widget.shape ?? chipTheme.shape;

    return new Material(
      elevation: isTapping ? _kPressElevation : 0.0,
      animationDuration: pressedAnimationDuration,
      shape: shape,
      child: new InkResponse(
        onTap: canTap ? _handleTap : null,
        onTapDown: canTap ? _handleTapDown : null,
        onTapCancel: canTap ? _handleTapCancel : null,
        child: new AnimatedBuilder(
          animation: new Listenable.merge(<Listenable>[selectController, enableController]),
          builder: (BuildContext context, Widget child) {
            return new Container(
              decoration: new ShapeDecoration(
                shape: shape,
                color: getBackgroundColor(chipTheme),
              ),
              child: child,
            );
          },
          child: _wrapWithTooltip(
              new _ChipRenderWidget(
                theme: new _ChipRenderTheme(
                  label: new DefaultTextStyle(
                    overflow: TextOverflow.fade,
                    textAlign: TextAlign.start,
                    maxLines: 1,
                    softWrap: false,
                    style: widget.labelStyle ?? chipTheme.labelStyle,
                    child: widget.label,
                  ),
                  avatar: new AnimatedSwitcher(
                    child: widget.avatar,
                    duration: _kDrawerDuration,
                    switchInCurve: Curves.fastOutSlowIn,
                  ),
                  deleteIcon: new AnimatedSwitcher(
                    child: _buildDeleteIcon(context, theme, chipTheme),
                    duration: _kDrawerDuration,
                    switchInCurve: Curves.fastOutSlowIn,
                  ),
                  brightness: chipTheme.brightness,
                  padding: (widget.padding ?? chipTheme.padding).resolve(textDirection),
                  labelPadding: (widget.labelPadding ?? chipTheme.labelPadding).resolve(textDirection),
                  showAvatar: hasAvatar,
                  showCheckmark: widget.showCheckmark,
                  canTapBody: canTap,
                ),
                value: widget.selected,
                checkmarkAnimation: checkmarkAnimation,
                enableAnimation: enableAnimation,
                avatarDrawerAnimation: avatarDrawerAnimation,
                deleteDrawerAnimation: deleteDrawerAnimation,
                isEnabled: widget.isEnabled,
              ),
              widget.tooltip,
              widget.onPressed),
        ),
      ),
    );
  }
}

class _ChipRenderWidget extends RenderObjectWidget {
  const _ChipRenderWidget({
    Key key,
    @required this.theme,
    this.value,
    this.isEnabled,
    this.checkmarkAnimation,
    this.avatarDrawerAnimation,
    this.deleteDrawerAnimation,
    this.enableAnimation,
  })  : assert(theme != null),
        super(key: key);

  final _ChipRenderTheme theme;
  final bool value;
  final bool isEnabled;
  final Animation<double> checkmarkAnimation;
  final Animation<double> avatarDrawerAnimation;
  final Animation<double> deleteDrawerAnimation;
  final Animation<double> enableAnimation;

  @override
  _RenderChipElement createElement() => new _RenderChipElement(this);

  @override
  void updateRenderObject(BuildContext context, _RenderChip renderObject) {
    renderObject
      ..theme = theme
      ..textDirection = Directionality.of(context)
      ..value = value
      ..isEnabled = isEnabled
      ..checkmarkAnimation = checkmarkAnimation
      ..avatarDrawerAnimation = avatarDrawerAnimation
      ..deleteDrawerAnimation = deleteDrawerAnimation
      ..enableAnimation = enableAnimation;
  }

  @override
  RenderObject createRenderObject(BuildContext context) {
    return new _RenderChip(
      theme: theme,
      textDirection: Directionality.of(context),
      value: value,
      isEnabled: isEnabled,
      checkmarkAnimation: checkmarkAnimation,
      avatarDrawerAnimation: avatarDrawerAnimation,
      deleteDrawerAnimation: deleteDrawerAnimation,
      enableAnimation: enableAnimation,
    );
  }
}

enum _ChipSlot {
  label,
  avatar,
  deleteIcon,
}

class _RenderChipElement extends RenderObjectElement {
  _RenderChipElement(_ChipRenderWidget chip) : super(chip);

  final Map<_ChipSlot, Element> slotToChild = <_ChipSlot, Element>{};
  final Map<Element, _ChipSlot> childToSlot = <Element, _ChipSlot>{};

  @override
  _ChipRenderWidget get widget => super.widget;

  @override
  _RenderChip get renderObject => super.renderObject;

  @override
  void visitChildren(ElementVisitor visitor) {
    slotToChild.values.forEach(visitor);
  }

  @override
  void forgetChild(Element child) {
    assert(slotToChild.values.contains(child));
    assert(childToSlot.keys.contains(child));
    final _ChipSlot slot = childToSlot[child];
    childToSlot.remove(child);
    slotToChild.remove(slot);
  }

  void _mountChild(Widget widget, _ChipSlot slot) {
    final Element oldChild = slotToChild[slot];
    final Element newChild = updateChild(oldChild, widget, slot);
    if (oldChild != null) {
      slotToChild.remove(slot);
      childToSlot.remove(oldChild);
    }
    if (newChild != null) {
      slotToChild[slot] = newChild;
      childToSlot[newChild] = slot;
    }
  }

  @override
  void mount(Element parent, dynamic newSlot) {
    super.mount(parent, newSlot);
    _mountChild(widget.theme.avatar, _ChipSlot.avatar);
    _mountChild(widget.theme.deleteIcon, _ChipSlot.deleteIcon);
    _mountChild(widget.theme.label, _ChipSlot.label);
  }

  void _updateChild(Widget widget, _ChipSlot slot) {
    final Element oldChild = slotToChild[slot];
    final Element newChild = updateChild(oldChild, widget, slot);
    if (oldChild != null) {
      childToSlot.remove(oldChild);
      slotToChild.remove(slot);
    }
    if (newChild != null) {
      slotToChild[slot] = newChild;
      childToSlot[newChild] = slot;
    }
  }

  @override
  void update(_ChipRenderWidget newWidget) {
    super.update(newWidget);
    assert(widget == newWidget);
    _updateChild(widget.theme.label, _ChipSlot.label);
    _updateChild(widget.theme.avatar, _ChipSlot.avatar);
    _updateChild(widget.theme.deleteIcon, _ChipSlot.deleteIcon);
  }

  void _updateRenderObject(RenderObject child, _ChipSlot slot) {
    switch (slot) {
      case _ChipSlot.avatar:
        renderObject.avatar = child;
        break;
      case _ChipSlot.label:
        renderObject.label = child;
        break;
      case _ChipSlot.deleteIcon:
        renderObject.deleteIcon = child;
        break;
    }
  }

  @override
  void insertChildRenderObject(RenderObject child, dynamic slotValue) {
    assert(child is RenderBox);
    assert(slotValue is _ChipSlot);
    final _ChipSlot slot = slotValue;
    _updateRenderObject(child, slot);
    assert(renderObject.childToSlot.keys.contains(child));
    assert(renderObject.slotToChild.keys.contains(slot));
  }

  @override
  void removeChildRenderObject(RenderObject child) {
    assert(child is RenderBox);
    assert(renderObject.childToSlot.keys.contains(child));
    _updateRenderObject(null, renderObject.childToSlot[child]);
    assert(!renderObject.childToSlot.keys.contains(child));
    assert(!renderObject.slotToChild.keys.contains(slot));
  }

  @override
  void moveChildRenderObject(RenderObject child, dynamic slotValue) {
    assert(false, 'not reachable');
  }
}

class _ChipRenderTheme {
  const _ChipRenderTheme({
    @required this.avatar,
    @required this.label,
    @required this.deleteIcon,
    @required this.brightness,
    @required this.padding,
    @required this.labelPadding,
    @required this.showAvatar,
    @required this.showCheckmark,
    @required this.canTapBody,
  });

  final Widget avatar;
  final Widget label;
  final Widget deleteIcon;
  final Brightness brightness;
  final EdgeInsets padding;
  final EdgeInsets labelPadding;
  final bool showAvatar;
  final bool showCheckmark;
  final bool canTapBody;

  @override
  bool operator ==(dynamic other) {
    if (identical(this, other)) {
      return true;
    }
    if (other.runtimeType != runtimeType) {
      return false;
    }
    final _ChipRenderTheme typedOther = other;
    return typedOther.avatar == avatar
        && typedOther.label == label
        && typedOther.deleteIcon == deleteIcon
        && typedOther.brightness == brightness
        && typedOther.padding == padding
        && typedOther.labelPadding == labelPadding
        && typedOther.showAvatar == showAvatar
        && typedOther.showCheckmark == showCheckmark
        && typedOther.canTapBody == canTapBody;
  }

  @override
  int get hashCode {
    return hashValues(
      avatar,
      label,
      deleteIcon,
      brightness,
      padding,
      labelPadding,
      showAvatar,
      showCheckmark,
      canTapBody,
    );
  }
}

class _RenderChip extends RenderBox {
  _RenderChip({
    @required _ChipRenderTheme theme,
    @required TextDirection textDirection,
    this.value,
    this.isEnabled,
    this.checkmarkAnimation,
    this.avatarDrawerAnimation,
    this.deleteDrawerAnimation,
    this.enableAnimation,
  })  : assert(theme != null),
        assert(textDirection != null),
        _theme = theme,
        _textDirection = textDirection {
    checkmarkAnimation.addListener(markNeedsPaint);
    avatarDrawerAnimation.addListener(markNeedsLayout);
    deleteDrawerAnimation.addListener(markNeedsLayout);
    enableAnimation.addListener(markNeedsPaint);
  }

  final Map<_ChipSlot, RenderBox> slotToChild = <_ChipSlot, RenderBox>{};
  final Map<RenderBox, _ChipSlot> childToSlot = <RenderBox, _ChipSlot>{};

  bool value;
  bool isEnabled;
  Rect deleteButtonRect;
  Rect pressRect;
  Animation<double> checkmarkAnimation;
  Animation<double> avatarDrawerAnimation;
  Animation<double> deleteDrawerAnimation;
  Animation<double> enableAnimation;

  RenderBox _updateChild(RenderBox oldChild, RenderBox newChild, _ChipSlot slot) {
    if (oldChild != null) {
      dropChild(oldChild);
      childToSlot.remove(oldChild);
      slotToChild.remove(slot);
    }
    if (newChild != null) {
      childToSlot[newChild] = slot;
      slotToChild[slot] = newChild;
      adoptChild(newChild);
    }
    return newChild;
  }

  RenderBox _avatar;
  RenderBox get avatar => _avatar;
  set avatar(RenderBox value) {
    _avatar = _updateChild(_avatar, value, _ChipSlot.avatar);
  }

  RenderBox _deleteIcon;
  RenderBox get deleteIcon => _deleteIcon;
  set deleteIcon(RenderBox value) {
    _deleteIcon = _updateChild(_deleteIcon, value, _ChipSlot.deleteIcon);
  }

  RenderBox _label;
  RenderBox get label => _label;
  set label(RenderBox value) {
    _label = _updateChild(_label, value, _ChipSlot.label);
  }

  _ChipRenderTheme get theme => _theme;
  _ChipRenderTheme _theme;
  set theme(_ChipRenderTheme value) {
    if (_theme == value) {
      return;
    }
    _theme = value;
    markNeedsLayout();
  }

  TextDirection get textDirection => _textDirection;
  TextDirection _textDirection;
  set textDirection(TextDirection value) {
    if (_textDirection == value) {
      return;
    }
    _textDirection = value;
    markNeedsLayout();
  }

  // The returned list is ordered for hit testing.
  Iterable<RenderBox> get _children sync* {
    if (avatar != null) {
      yield avatar;
    }
    if (label != null) {
      yield label;
    }
    if (deleteIcon != null) {
      yield deleteIcon;
    }
  }

  bool get isDrawingCheckmark => theme.showCheckmark && !(checkmarkAnimation?.isDismissed ?? !value);
  bool get deleteIconShowing => !deleteDrawerAnimation.isDismissed;

  @override
  void attach(PipelineOwner owner) {
    super.attach(owner);
    for (RenderBox child in _children) {
      child.attach(owner);
    }
  }

  @override
  void detach() {
    super.detach();
    for (RenderBox child in _children) {
      child.detach();
    }
  }

  @override
  void redepthChildren() {
    _children.forEach(redepthChild);
  }

  @override
  void visitChildren(RenderObjectVisitor visitor) {
    _children.forEach(visitor);
  }

  @override
  List<DiagnosticsNode> debugDescribeChildren() {
    final List<DiagnosticsNode> value = <DiagnosticsNode>[];
    void add(RenderBox child, String name) {
      if (child != null) {
        value.add(child.toDiagnosticsNode(name: name));
      }
    }

    add(avatar, 'avatar');
    add(label, 'label');
    add(deleteIcon, 'deleteIcon');
    return value;
  }

  @override
  bool get sizedByParent => false;

  static double _minWidth(RenderBox box, double height) {
    return box == null ? 0.0 : box.getMinIntrinsicWidth(height);
  }

  static double _maxWidth(RenderBox box, double height) {
    return box == null ? 0.0 : box.getMaxIntrinsicWidth(height);
  }

  static double _minHeight(RenderBox box, double width) {
    return box == null ? 0.0 : box.getMinIntrinsicHeight(width);
  }

  static Size _boxSize(RenderBox box) => box == null ? Size.zero : box.size;

  static Rect _boxRect(RenderBox box) => box == null ? Rect.zero : _boxParentData(box).offset & box.size;

  static BoxParentData _boxParentData(RenderBox box) => box.parentData;

  @override
  double computeMinIntrinsicWidth(double height) {
    // The overall padding isn't affected by missing avatar or delete icon
    // because we add the padding regardless to give extra padding for the label
    // when they're missing.
    final double overallPadding = theme.padding.horizontal +
        theme.labelPadding.horizontal;
    return overallPadding +
        _minWidth(avatar, height) +
        _minWidth(label, height) +
        _minWidth(deleteIcon, height);
  }

  @override
  double computeMaxIntrinsicWidth(double height) {
    final double overallPadding = theme.padding.vertical +
        theme.labelPadding.horizontal;
    return overallPadding +
        _maxWidth(avatar, height) +
        _maxWidth(label, height) +
        _maxWidth(deleteIcon, height);
  }

  @override
  double computeMinIntrinsicHeight(double width) {
    return math.max(
      _kChipHeight,
      theme.padding.vertical + theme.labelPadding.vertical + _minHeight(label, width),
    );
  }

  @override
  double computeMaxIntrinsicHeight(double width) => computeMinIntrinsicHeight(width);

  @override
  double computeDistanceToActualBaseline(TextBaseline baseline) {
    // The baseline of this widget is the baseline of the label.
    return label.computeDistanceToActualBaseline(baseline);
  }

  Size _layoutLabel(double iconSizes, Size size) {
    final Size rawSize = _boxSize(label);
    // Now that we know the label height and the width of the icons, we can
    // determine how much to shrink the width constraints for the "real" layout.
    if (constraints.maxWidth.isFinite) {
      label.layout(
        constraints.copyWith(
          minWidth: 0.0,
          maxWidth: math.max(
            0.0,
            constraints.maxWidth - iconSizes - theme.labelPadding.horizontal,
          ),
          minHeight: rawSize.height,
          maxHeight: size.height,
        ),
        parentUsesSize: true,
      );
    } else {
      label.layout(
        new BoxConstraints(
          minHeight: rawSize.height,
          maxHeight: size.height,
          minWidth: 0.0,
          maxWidth: size.width,
        ),
        parentUsesSize: true,
      );
    }
    return new Size(
      rawSize.width + theme.labelPadding.horizontal,
      rawSize.height + theme.labelPadding.vertical,
    );
  }

  Size _layoutAvatar(BoxConstraints contentConstraints, double contentSize) {
    final double requestedSize = math.max(0.0, contentSize);
    final BoxConstraints avatarConstraints = new BoxConstraints.tightFor(
      width: requestedSize,
      height: requestedSize,
    );
    avatar.layout(avatarConstraints, parentUsesSize: true);
    if (!theme.showCheckmark && !theme.showAvatar) {
      return new Size(0.0, contentSize);
    }
    double avatarWidth = 0.0;
    double avatarHeight = 0.0;
    final Size avatarBoxSize = _boxSize(avatar);
    if (theme.showAvatar) {
      avatarWidth += avatarDrawerAnimation.value * avatarBoxSize.width;
    } else {
      avatarWidth += avatarDrawerAnimation.value * contentSize;
    }
    avatarHeight += avatarBoxSize.height;
    return new Size(avatarWidth, avatarHeight);
  }

  Size _layoutDeleteIcon(BoxConstraints contentConstraints, double contentSize) {
    final double requestedSize = math.max(0.0, contentSize);
    final BoxConstraints deleteIconConstraints = new BoxConstraints.tightFor(
      width: requestedSize,
      height: requestedSize,
    );
    deleteIcon.layout(deleteIconConstraints, parentUsesSize: true);
    if (!deleteIconShowing) {
      return new Size(0.0, contentSize);
    }
    double deleteIconWidth = 0.0;
    double deleteIconHeight = 0.0;
    final Size boxSize = _boxSize(deleteIcon);
    deleteIconWidth += deleteDrawerAnimation.value * boxSize.width;
    deleteIconHeight += boxSize.height;
    return new Size(deleteIconWidth, deleteIconHeight);
  }

  @override
  void performLayout() {
    final BoxConstraints contentConstraints = constraints.loosen();
    // Find out the height of the label within the constraints.
    label.layout(contentConstraints, parentUsesSize: true);
    final double contentSize = math.max(
      _kChipHeight - theme.padding.vertical + theme.labelPadding.vertical,
      _boxSize(label).height + theme.labelPadding.vertical,
    );
    final Size avatarSize = _layoutAvatar(contentConstraints, contentSize);
    final Size deleteIconSize = _layoutDeleteIcon(contentConstraints, contentSize);
    Size labelSize = new Size(_boxSize(label).width, contentSize);
    labelSize = _layoutLabel(avatarSize.width + deleteIconSize.width, labelSize);

    // This is the overall size of the content: it doesn't include
    // theme.padding, that is added in at the end.
    final Size overallSize = new Size(
      avatarSize.width + labelSize.width + deleteIconSize.width,
      contentSize,
    );

    // Now we have all of the dimensions. Place the children where they belong.

    const double left = 0.0;
    final double right = overallSize.width;

    Offset centerLayout(Size boxSize, double x) {
      assert(contentSize >= boxSize.height);
      Offset boxOffset;
      switch (textDirection) {
        case TextDirection.rtl:
          boxOffset = new Offset(x - boxSize.width, (contentSize - boxSize.height) / 2.0);
          break;
        case TextDirection.ltr:
          boxOffset = new Offset(x, (contentSize - boxSize.height) / 2.0);
          break;
      }
      return boxOffset;
    }

    // These are the offsets to the upper left corners of the boxes (including
    // the child's padding) containing the children, for each child, but not
    // including the overall padding.
    Offset avatarOffset = Offset.zero;
    Offset labelOffset = Offset.zero;
    Offset deleteIconOffset = Offset.zero;
    switch (textDirection) {
      case TextDirection.rtl:
        double start = right;
        if (theme.showCheckmark || theme.showAvatar) {
          avatarOffset = centerLayout(avatarSize, start);
          start -= avatarSize.width;
        }
        labelOffset = centerLayout(labelSize, start);
        start -= labelSize.width;
        if (deleteIconShowing) {
          deleteButtonRect = new Rect.fromLTWH(
            0.0,
            0.0,
            deleteIconSize.width + theme.padding.right,
            overallSize.height + theme.padding.vertical,
          );
          deleteIconOffset = centerLayout(deleteIconSize, start);
        } else {
          deleteButtonRect = Rect.zero;
        }
        start -= deleteIconSize.width;
        if (theme.canTapBody) {
          pressRect = new Rect.fromLTWH(
            deleteButtonRect.width,
            0.0,
            overallSize.width - deleteButtonRect.width + theme.padding.horizontal,
            overallSize.height + theme.padding.vertical,
          );
        } else {
          pressRect = Rect.zero;
        }
        break;
      case TextDirection.ltr:
        double start = left;
        if (theme.showCheckmark || theme.showAvatar) {
          avatarOffset = centerLayout(avatarSize, start - _boxSize(avatar).width + avatarSize.width);
          start += avatarSize.width;
        }
        labelOffset = centerLayout(labelSize, start);
        start += labelSize.width;
        if (theme.canTapBody) {
          pressRect = new Rect.fromLTWH(
            0.0,
            0.0,
            deleteIconShowing
                ? start + theme.padding.left
                : overallSize.width + theme.padding.horizontal,
            overallSize.height + theme.padding.vertical,
          );
        } else {
          pressRect = Rect.zero;
        }
        start -= _boxSize(deleteIcon).width - deleteIconSize.width;
        if (deleteIconShowing) {
          deleteIconOffset = centerLayout(deleteIconSize, start);
          deleteButtonRect = new Rect.fromLTWH(
            start + theme.padding.left,
            0.0,
            deleteIconSize.width + theme.padding.right,
            overallSize.height + theme.padding.vertical,
          );
        } else {
          deleteButtonRect = Rect.zero;
        }
        break;
    }
    // Center the label vertically.
    labelOffset = labelOffset +
        new Offset(
          0.0,
          ((labelSize.height - theme.labelPadding.vertical) - _boxSize(label).height) / 2.0,
        );
    _boxParentData(avatar).offset = theme.padding.topLeft + avatarOffset;
    _boxParentData(label).offset = theme.padding.topLeft + labelOffset + theme.labelPadding.topLeft;
    _boxParentData(deleteIcon).offset = theme.padding.topLeft + deleteIconOffset;
    final Size paddedSize = new Size(
      overallSize.width + theme.padding.horizontal,
      overallSize.height + theme.padding.vertical,
    );
    size = constraints.constrain(paddedSize);
    assert(
        size.height == constraints.constrainHeight(paddedSize.height),
        "Constrained height ${size.height} doesn't match expected height "
        '${constraints.constrainWidth(paddedSize.height)}');
    assert(
        size.width == constraints.constrainWidth(paddedSize.width),
        "Constrained width ${size.width} doesn't match expected width "
        '${constraints.constrainWidth(paddedSize.width)}');
  }

  static final ColorTween selectionScrimTween = new ColorTween(
    begin: Colors.transparent,
    end: _kSelectScrimColor,
  );

  Color get _disabledColor {
    if (enableAnimation == null || enableAnimation.isCompleted) {
      return Colors.white;
    }
    ColorTween enableTween;
    switch (theme.brightness) {
      case Brightness.light:
        enableTween = new ColorTween(
          begin: Colors.white.withAlpha(_kDisabledAlpha),
          end: Colors.white,
        );
        break;
      case Brightness.dark:
        enableTween = new ColorTween(
          begin: Colors.black.withAlpha(_kDisabledAlpha),
          end: Colors.black,
        );
        break;
    }
    return enableTween.evaluate(enableAnimation);
  }

  void _paintCheck(Canvas canvas, Offset origin, double size) {
    Color paintColor;
    switch (theme.brightness) {
      case Brightness.light:
        paintColor = theme.showAvatar ? Colors.white : Colors.black.withAlpha(_kCheckmarkAlpha);
        break;
      case Brightness.dark:
        paintColor = theme.showAvatar ? Colors.black : Colors.white.withAlpha(_kCheckmarkAlpha);
        break;
    }

    final ColorTween fadeTween = new ColorTween(begin: Colors.transparent, end: paintColor);

    paintColor = checkmarkAnimation.status == AnimationStatus.reverse
        ? fadeTween.evaluate(checkmarkAnimation)
        : paintColor;

    final Paint paint = new Paint()
      ..color = paintColor
      ..style = PaintingStyle.stroke
      ..strokeWidth = _kCheckmarkStrokeWidth * (avatar != null ? avatar.size.height / 24.0 : 1.0);
    final double t = checkmarkAnimation.status == AnimationStatus.reverse
        ? 1.0
        : checkmarkAnimation.value;
    if (t == 0.0) {
      // Nothing to draw.
      return;
    }
    assert(t > 0.0 && t <= 1.0);
    // As t goes from 0.0 to 1.0, animate the two check mark strokes from the
    // short side to the long side.
    final Path path = new Path();
    final Offset start = new Offset(size * 0.15, size * 0.45);
    final Offset mid = new Offset(size * 0.4, size * 0.7);
    final Offset end = new Offset(size * 0.85, size * 0.25);
    if (t < 0.5) {
      final double strokeT = t * 2.0;
      final Offset drawMid = Offset.lerp(start, mid, strokeT);
      path.moveTo(origin.dx + start.dx, origin.dy + start.dy);
      path.lineTo(origin.dx + drawMid.dx, origin.dy + drawMid.dy);
    } else {
      final double strokeT = (t - 0.5) * 2.0;
      final Offset drawEnd = Offset.lerp(mid, end, strokeT);
      path.moveTo(origin.dx + start.dx, origin.dy + start.dy);
      path.lineTo(origin.dx + mid.dx, origin.dy + mid.dy);
      path.lineTo(origin.dx + drawEnd.dx, origin.dy + drawEnd.dy);
    }
    canvas.drawPath(path, paint);
  }

  void _paintSelectionOverlay(PaintingContext context, Offset offset) {
    if (isDrawingCheckmark) {
      if (theme.showAvatar) {
        final Rect avatarRect = _boxRect(avatar).shift(offset);
        final Paint darkenPaint = new Paint()
          ..color = selectionScrimTween.evaluate(checkmarkAnimation)
          ..blendMode = BlendMode.srcATop;
        context.canvas.drawRect(avatarRect, darkenPaint);
      }
      // Need to make the check mark be a little smaller than the avatar.
      final double checkSize = avatar.size.height * 0.75;
      final Offset checkOffset = _boxParentData(avatar).offset +
          new Offset(avatar.size.height * 0.125, avatar.size.height * 0.125);
      _paintCheck(context.canvas, offset + checkOffset, checkSize);
    }
  }

  void _paintAvatar(PaintingContext context, Offset offset) {
    void paintWithOverlay(PaintingContext context, Offset offset) {
      context.paintChild(avatar, _boxParentData(avatar).offset + offset);
      _paintSelectionOverlay(context, offset);
    }

    if (theme.showAvatar == false && avatarDrawerAnimation.isDismissed) {
      return;
    }
    final Color disabledColor = _disabledColor;
    final int disabledColorAlpha = disabledColor.alpha;
    if (needsCompositing) {
      context.pushLayer(new OpacityLayer(alpha: disabledColorAlpha), paintWithOverlay, offset);
    } else {
      if (disabledColorAlpha != 0xff) {
        context.canvas.saveLayer(
          _boxRect(avatar).shift(offset).inflate(20.0),
          new Paint()..color = disabledColor,
        );
      }
      paintWithOverlay(context, offset);
      if (disabledColorAlpha != 0xff) {
        context.canvas.restore();
      }
    }
  }

  void _paintChild(PaintingContext context, Offset offset, RenderBox child, bool isEnabled) {
    if (child == null) {
      return;
    }
    final int disabledColorAlpha = _disabledColor.alpha;
    if (!enableAnimation.isCompleted) {
      if (needsCompositing) {
        context.pushLayer(
          new OpacityLayer(alpha: disabledColorAlpha),
          (PaintingContext context, Offset offset) {
            context.paintChild(child, _boxParentData(child).offset + offset);
          },
          offset,
        );
      } else {
        final Rect childRect = _boxRect(child).shift(offset);
        context.canvas.saveLayer(childRect.inflate(20.0), new Paint()..color = _disabledColor);
        context.paintChild(child, _boxParentData(child).offset + offset);
        context.canvas.restore();
      }
    } else {
      context.paintChild(child, _boxParentData(child).offset + offset);
    }
  }

  @override
  void paint(PaintingContext context, Offset offset) {
    _paintAvatar(context, offset);
    if (deleteIconShowing) {
      _paintChild(context, offset, deleteIcon, isEnabled);
    }
    _paintChild(context, offset, label, isEnabled);
  }

  // Set this to true to have outlines of the tap targets drawn over
  // the chip.  This should never be checked in while set to 'true'.
  static const bool _debugShowTapTargetOutlines = false;

  @override
  void debugPaint(PaintingContext context, Offset offset) {
    assert(!_debugShowTapTargetOutlines ||
        () {
          // Draws a rect around the tap targets to help with visualizing where
          // they really are.
          final Paint outlinePaint = new Paint()
            ..color = const Color(0xff800000)
            ..strokeWidth = 1.0
            ..style = PaintingStyle.stroke;
          if (deleteIconShowing) {
            context.canvas.drawRect(deleteButtonRect.shift(offset), outlinePaint);
          }
          context.canvas.drawRect(
            pressRect.shift(offset),
            outlinePaint..color = const Color(0xff008000),
          );
          return true;
        }());
  }

  @override
  bool hitTestSelf(Offset position) => deleteButtonRect.contains(position) || pressRect.contains(position);

  @override
  bool hitTestChildren(HitTestResult result, {@required Offset position}) {
    assert(position != null);
    if (deleteIcon != null && deleteButtonRect.contains(position)) {
      // This simulates a position at the center of the delete icon if the hit
      // on the chip is inside of the delete area.
      return deleteIcon.hitTest(result, position: (Offset.zero & _boxSize(deleteIcon)).center);
    }
    for (RenderBox child in _children) {
      if (child.hasSize && child.hitTest(result, position: position - _boxParentData(child).offset)) {
        return true;
      }
    }
    return false;
  }
}
