// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

import 'package:collection/collection.dart' show binarySearch;

import 'package:flutter/animation.dart';

import 'basic.dart';
import 'framework.dart';
import 'scroll_controller.dart';
import 'scroll_physics.dart';
import 'scroll_view.dart';
import 'ticker_provider.dart';

/// Signature for the builder callback used by [AnimatedList].
typedef Widget AnimatedListItemBuilder(BuildContext context, int index, Animation<double> animation);

/// Signature for the builder callback used by [AnimatedListState.removeItem].
typedef Widget AnimatedListRemovedItemBuilder(BuildContext context, Animation<double> animation);

// The default insert/remove animation duration.
const Duration _kDuration = Duration(milliseconds: 300);

// Incoming and outgoing AnimatedList items.
class _ActiveItem implements Comparable<_ActiveItem> {
  _ActiveItem.incoming(this.controller, this.itemIndex) : removedItemBuilder = null;
  _ActiveItem.outgoing(this.controller, this.itemIndex, this.removedItemBuilder);
  _ActiveItem.index(this.itemIndex) : controller = null, removedItemBuilder = null;

  final AnimationController controller;
  final AnimatedListRemovedItemBuilder removedItemBuilder;
  int itemIndex;

  @override
  int compareTo(_ActiveItem other) => itemIndex - other.itemIndex;
}

/// A scrolling container that animates items when they are inserted or removed.
///
/// This widget's [AnimatedListState] can be used to dynamically insert or remove
/// items. To refer to the [AnimatedListState] either provide a [GlobalKey] or
/// use the static [of] method from an item's input callback.
///
/// This widget is similar to one created by [ListView.builder].
class AnimatedList extends StatefulWidget {
  /// Creates a scrolling container that animates items when they are inserted or removed.
  const AnimatedList({
    Key key,
    @required this.itemBuilder,
    this.initialItemCount = 0,
    this.scrollDirection = Axis.vertical,
    this.reverse = false,
    this.controller,
    this.primary,
    this.physics,
    this.shrinkWrap = false,
    this.padding,
  }) : assert(itemBuilder != null),
       assert(initialItemCount != null && initialItemCount >= 0),
       super(key: key);

  /// Called, as needed, to build list item widgets.
  ///
  /// List items are only built when they're scrolled into view.
  ///
  /// The [AnimatedListItemBuilder] index parameter indicates the item's
  /// position in the list. The value of the index parameter will be between 0
  /// and [initialItemCount] plus the total number of items that have been
  /// inserted with [AnimatedListState.insertItem] and less the total number of
  /// items that have been removed with [AnimatedListState.removeItem].
  ///
  /// Implementations of this callback should assume that
  /// [AnimatedListState.removeItem] removes an item immediately.
  final AnimatedListItemBuilder itemBuilder;

  /// The number of items the list will start with.
  ///
  /// The appearance of the initial items is not animated. They
  /// are created, as needed, by [itemBuilder] with an animation parameter
  /// of [kAlwaysCompleteAnimation].
  final int initialItemCount;

  /// The axis along which the scroll view scrolls.
  ///
  /// Defaults to [Axis.vertical].
  final Axis scrollDirection;

  /// Whether the scroll view scrolls in the reading direction.
  ///
  /// For example, if the reading direction is left-to-right and
  /// [scrollDirection] is [Axis.horizontal], then the scroll view scrolls from
  /// left to right when [reverse] is false and from right to left when
  /// [reverse] is true.
  ///
  /// Similarly, if [scrollDirection] is [Axis.vertical], then the scroll view
  /// scrolls from top to bottom when [reverse] is false and from bottom to top
  /// when [reverse] is true.
  ///
  /// Defaults to false.
  final bool reverse;

  /// An object that can be used to control the position to which this scroll
  /// view is scrolled.
  ///
  /// Must be null if [primary] is true.
  ///
  /// A [ScrollController] serves several purposes. It can be used to control
  /// the initial scroll position (see [ScrollController.initialScrollOffset]).
  /// It can be used to control whether the scroll view should automatically
  /// save and restore its scroll position in the [PageStorage] (see
  /// [ScrollController.keepScrollOffset]). It can be used to read the current
  /// scroll position (see [ScrollController.offset]), or change it (see
  /// [ScrollController.animateTo]).
  final ScrollController controller;

  /// Whether this is the primary scroll view associated with the parent
  /// [PrimaryScrollController].
  ///
  /// On iOS, this identifies the scroll view that will scroll to top in
  /// response to a tap in the status bar.
  ///
  /// Defaults to true when [scrollDirection] is [Axis.vertical] and
  /// [controller] is null.
  final bool primary;

  /// How the scroll view should respond to user input.
  ///
  /// For example, determines how the scroll view continues to animate after the
  /// user stops dragging the scroll view.
  ///
  /// Defaults to matching platform conventions.
  final ScrollPhysics physics;

  /// Whether the extent of the scroll view in the [scrollDirection] should be
  /// determined by the contents being viewed.
  ///
  /// If the scroll view does not shrink wrap, then the scroll view will expand
  /// to the maximum allowed size in the [scrollDirection]. If the scroll view
  /// has unbounded constraints in the [scrollDirection], then [shrinkWrap] must
  /// be true.
  ///
  /// Shrink wrapping the content of the scroll view is significantly more
  /// expensive than expanding to the maximum allowed size because the content
  /// can expand and contract during scrolling, which means the size of the
  /// scroll view needs to be recomputed whenever the scroll position changes.
  ///
  /// Defaults to false.
  final bool shrinkWrap;

  /// The amount of space by which to inset the children.
  final EdgeInsetsGeometry padding;

  /// The state from the closest instance of this class that encloses the given context.
  ///
  /// This method is typically used by [AnimatedList] item widgets that insert or
  /// remove items in response to user input.
  ///
  /// ```dart
  /// AnimatedListState animatedList = AnimatedList.of(context);
  /// ```
  static AnimatedListState of(BuildContext context, { bool nullOk = false }) {
    assert(context != null);
    assert(nullOk != null);
    final AnimatedListState result = context.ancestorStateOfType(const TypeMatcher<AnimatedListState>());
    if (nullOk || result != null)
      return result;
    throw new FlutterError(
      'AnimatedList.of() called with a context that does not contain an AnimatedList.\n'
      'No AnimatedList ancestor could be found starting from the context that was passed to AnimatedList.of(). '
      'This can happen when the context provided is from the same StatefulWidget that '
      'built the AnimatedList. Please see the AnimatedList documentation for examples '
      'of how to refer to an AnimatedListState object: '
      '  https://docs.flutter.io/flutter/widgets/AnimatedListState-class.html \n'
      'The context used was:\n'
      '  $context'
    );
  }

  @override
  AnimatedListState createState() => new AnimatedListState();
}

/// The state for a scrolling container that animates items when they are
/// inserted or removed.
///
/// When an item is inserted with [insertItem] an animation begins running. The
/// animation is passed to [AnimatedList.itemBuilder] whenever the item's widget
/// is needed.
///
/// When an item is removed with [removeItem] its animation is reversed.
/// The removed item's animation is passed to the [removeItem] builder
/// parameter.
///
/// An app that needs to insert or remove items in response to an event
/// can refer to the [AnimatedList]'s state with a global key:
///
/// ```dart
/// GlobalKey<AnimatedListState> listKey = new GlobalKey<AnimatedListState>();
/// ...
/// new AnimatedList(key: listKey, ...);
/// ...
/// listKey.currentState.insert(123);
/// ```
///
/// [AnimatedList] item input handlers can also refer to their [AnimatedListState]
/// with the static [AnimatedList.of] method.
class AnimatedListState extends State<AnimatedList> with TickerProviderStateMixin {
  final List<_ActiveItem> _incomingItems = <_ActiveItem>[];
  final List<_ActiveItem> _outgoingItems = <_ActiveItem>[];
  int _itemsCount = 0;

  @override
  void initState() {
    super.initState();
    _itemsCount = widget.initialItemCount;
  }

  @override
  void dispose() {
    for (_ActiveItem item in _incomingItems)
      item.controller.dispose();
    for (_ActiveItem item in _outgoingItems)
      item.controller.dispose();
    super.dispose();
  }

  _ActiveItem _removeActiveItemAt(List<_ActiveItem> items, int itemIndex) {
    final int i = binarySearch(items, new _ActiveItem.index(itemIndex));
    return i == -1 ? null : items.removeAt(i);
  }

  _ActiveItem _activeItemAt(List<_ActiveItem> items, int itemIndex) {
    final int i = binarySearch(items, new _ActiveItem.index(itemIndex));
    return i == -1 ? null : items[i];
  }

  // The insertItem() and removeItem() index parameters are defined as if the
  // removeItem() operation removed the corresponding list entry immediately.
  // The entry is only actually removed from the ListView when the remove animation
  // finishes. The entry is added to _outgoingItems when removeItem is called
  // and removed from _outgoingItems when the remove animation finishes.

  int _indexToItemIndex(int index) {
    int itemIndex = index;
    for (_ActiveItem item in _outgoingItems) {
      if (item.itemIndex <= itemIndex)
        itemIndex += 1;
      else
        break;
    }
    return itemIndex;
  }

  int _itemIndexToIndex(int itemIndex) {
    int index = itemIndex;
    for (_ActiveItem item in _outgoingItems) {
      assert(item.itemIndex != itemIndex);
      if (item.itemIndex < itemIndex)
        index -= 1;
      else
        break;
    }
    return index;
  }

  /// Insert an item at [index] and start an animation that will be passed
  /// to [AnimatedList.itemBuilder] when the item is visible.
  ///
  /// This method's semantics are the same as Dart's [List.insert] method:
  /// it increases the length of the list by one and shifts all items at or
  /// after [index] towards the end of the list.
  void insertItem(int index, { Duration duration = _kDuration }) {
    assert(index != null && index >= 0);
    assert(duration != null);

    final int itemIndex = _indexToItemIndex(index);
    assert(itemIndex >= 0 && itemIndex <= _itemsCount);

    // Increment the incoming and outgoing item indices to account
    // for the insertion.
    for (_ActiveItem item in _incomingItems) {
      if (item.itemIndex >= itemIndex)
        item.itemIndex += 1;
    }
    for (_ActiveItem item in _outgoingItems) {
      if (item.itemIndex >= itemIndex)
        item.itemIndex += 1;
    }

    final AnimationController controller = new AnimationController(duration: duration, vsync: this);
    final _ActiveItem incomingItem = new _ActiveItem.incoming(controller, itemIndex);
    setState(() {
      _incomingItems
        ..add(incomingItem)
        ..sort();
      _itemsCount += 1;
    });

    controller.forward().then<void>((Null value) {
      _removeActiveItemAt(_incomingItems, incomingItem.itemIndex).controller.dispose();
    });
  }

  /// Remove the item at [index] and start an animation that will be passed
  /// to [builder] when the item is visible.
  ///
  /// Items are removed immediately. After an item has been removed, its index
  /// will no longer be passed to the [AnimatedList.itemBuilder]. However the
  /// item will still appear in the list for [duration] and during that time
  /// [builder] must construct its widget as needed.
  ///
  /// This method's semantics are the same as Dart's [List.remove] method:
  /// it decreases the length of the list by one and shifts all items at or
  /// before [index] towards the beginning of the list.
  void removeItem(int index, AnimatedListRemovedItemBuilder builder, { Duration duration = _kDuration }) {
    assert(index != null && index >= 0);
    assert(builder != null);
    assert(duration != null);

    final int itemIndex = _indexToItemIndex(index);
    assert(itemIndex >= 0 && itemIndex < _itemsCount);
    assert(_activeItemAt(_outgoingItems, itemIndex) == null);

    final _ActiveItem incomingItem = _removeActiveItemAt(_incomingItems, itemIndex);
    final AnimationController controller = incomingItem?.controller
      ?? new AnimationController(duration: duration, value: 1.0, vsync: this);
    final _ActiveItem outgoingItem = new _ActiveItem.outgoing(controller, itemIndex, builder);
    setState(() {
      _outgoingItems
        ..add(outgoingItem)
        ..sort();
    });

    controller.reverse().then<void>((Null value) {
      _removeActiveItemAt(_outgoingItems, outgoingItem.itemIndex).controller.dispose();

      // Decrement the incoming and outgoing item indices to account
      // for the removal.
      for (_ActiveItem item in _incomingItems) {
        if (item.itemIndex > outgoingItem.itemIndex)
          item.itemIndex -= 1;
      }
      for (_ActiveItem item in _outgoingItems) {
        if (item.itemIndex > outgoingItem.itemIndex)
          item.itemIndex -= 1;
      }

      setState(() {
        _itemsCount -= 1;
      });
    });
  }

  Widget _itemBuilder(BuildContext context, int itemIndex) {
    final _ActiveItem outgoingItem = _activeItemAt(_outgoingItems, itemIndex);
    if (outgoingItem != null)
      return outgoingItem.removedItemBuilder(context, outgoingItem.controller.view);

    final _ActiveItem incomingItem = _activeItemAt(_incomingItems, itemIndex);
    final Animation<double> animation = incomingItem?.controller?.view ?? kAlwaysCompleteAnimation;
    return widget.itemBuilder(context, _itemIndexToIndex(itemIndex), animation);
  }

  @override
  Widget build(BuildContext context) {
    return new ListView.builder(
      itemBuilder: _itemBuilder,
      itemCount: _itemsCount,
      scrollDirection: widget.scrollDirection,
      reverse: widget.reverse,
      controller: widget.controller,
      primary: widget.primary,
      physics: widget.physics,
      shrinkWrap: widget.shrinkWrap,
      padding: widget.padding,
    );
  }
}
